-------------------------------- -- @module ControlSwitch -------------------------------- -- @function [parent=#ControlSwitch] setEnabled -- @param self -- @param #bool bool -------------------------------- -- overload function: setOn(bool) -- -- overload function: setOn(bool, bool) -- -- @function [parent=#ControlSwitch] setOn -- @param self -- @param #bool bool -- @param #bool bool -------------------------------- -- @function [parent=#ControlSwitch] isOn -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- overload function: initWithMaskSprite(cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite, cc.LabelTTF, cc.LabelTTF) -- -- overload function: initWithMaskSprite(cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite) -- -- @function [parent=#ControlSwitch] initWithMaskSprite -- @param self -- @param #cc.Sprite sprite -- @param #cc.Sprite sprite -- @param #cc.Sprite sprite -- @param #cc.Sprite sprite -- @param #cc.LabelTTF labelttf -- @param #cc.LabelTTF labelttf -- @return bool#bool ret (retunr value: bool) -------------------------------- -- @function [parent=#ControlSwitch] hasMoved -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#ControlSwitch] locationFromTouch -- @param self -- @param #cc.Touch touch -- @return point_table#point_table ret (return value: point_table) -------------------------------- -- overload function: create(cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite) -- -- overload function: create(cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite, cc.LabelTTF, cc.LabelTTF) -- -- @function [parent=#ControlSwitch] create -- @param self -- @param #cc.Sprite sprite -- @param #cc.Sprite sprite -- @param #cc.Sprite sprite -- @param #cc.Sprite sprite -- @param #cc.LabelTTF labelttf -- @param #cc.LabelTTF labelttf -- @return ControlSwitch#ControlSwitch ret (retunr value: cc.ControlSwitch) -------------------------------- -- @function [parent=#ControlSwitch] ControlSwitch -- @param self return nil