/**************************************************************************** Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ "use strict"; // const { Ci, Cu } = require("chrome"); // const Services = require("Services"); // const DevToolsUtils = require("devtools/toolkit/DevToolsUtils"); // const { dbg_assert, fetch } = DevToolsUtils; // const EventEmitter = require("devtools/toolkit/event-emitter"); // const { OriginalLocation, GeneratedLocation, getOffsetColumn } = require("devtools/server/actors/common"); // const { resolve } = require("promise"); // loader.lazyRequireGetter(this, "SourceActor", "devtools/server/actors/script", true); // loader.lazyRequireGetter(this, "isEvalSource", "devtools/server/actors/script", true); // loader.lazyRequireGetter(this, "SourceMapConsumer", "source-map", true); // loader.lazyRequireGetter(this, "SourceMapGenerator", "source-map", true); /** * Manages the sources for a thread. Handles source maps, locations in the * sources, etc for ThreadActors. */ function TabSources(threadActor, allowSourceFn=() => true) { EventEmitter.decorate(this); this._thread = threadActor; this._useSourceMaps = true; this._autoBlackBox = true; this._anonSourceMapId = 1; this.allowSource = source => { return !isHiddenSource(source) && allowSourceFn(source); } this.blackBoxedSources = new Set(); this.prettyPrintedSources = new Map(); // generated Debugger.Source -> promise of SourceMapConsumer this._sourceMaps = new Map(); // sourceMapURL -> promise of SourceMapConsumer this._sourceMapCache = Object.create(null); // Debugger.Source -> SourceActor this._sourceActors = new Map(); // url -> SourceActor this._sourceMappedSourceActors = Object.create(null); } /** * Matches strings of the form "foo.min.js" or "foo-min.js", etc. If the regular * expression matches, we can be fairly sure that the source is minified, and * treat it as such. */ const MINIFIED_SOURCE_REGEXP = /\bmin\.js$/; TabSources.prototype = { /** * Update preferences and clear out existing sources */ reconfigure: function(options) { if ('useSourceMaps' in options) { this._useSourceMaps = options.useSourceMaps; } if ('autoBlackBox' in options) { this._autoBlackBox = options.autoBlackBox; } this.reset(); }, /** * Clear existing sources so they are recreated on the next access. * * @param Object opts * Specify { sourceMaps: true } if you also want to clear * the source map cache (usually done on reload). */ reset: function(opts={}) { this._sourceActors = new Map(); this._sourceMaps = new Map(); this._sourceMappedSourceActors = Object.create(null); if (opts.sourceMaps) { this._sourceMapCache = Object.create(null); } }, /** * Return the source actor representing the `source` (or * `originalUrl`), creating one if none exists already. May return * null if the source is disallowed. * * @param Debugger.Source source * The source to make an actor for * @param String originalUrl * The original source URL of a sourcemapped source * @param optional Debguger.Source generatedSource * The generated source that introduced this source via source map, * if any. * @param optional String contentType * The content type of the source, if immediately available. * @returns a SourceActor representing the source or null. */ source: function ({ source, originalUrl, generatedSource, isInlineSource, contentType }) { dbg_assert(source || (originalUrl && generatedSource), "TabSources.prototype.source needs an originalUrl or a source"); if (source) { // If a source is passed, we are creating an actor for a real // source, which may or may not be sourcemapped. if (!this.allowSource(source)) { return null; } // It's a hack, but inline HTML scripts each have real sources, // but we want to represent all of them as one source as the // HTML page. The actor representing this fake HTML source is // stored in this array, which always has a URL, so check it // first. if (source.url in this._sourceMappedSourceActors) { return this._sourceMappedSourceActors[source.url]; } if (isInlineSource) { // If it's an inline source, the fake HTML source hasn't been // created yet (would have returned above), so flip this source // into a sourcemapped state by giving it an `originalUrl` which // is the HTML url. originalUrl = source.url; source = null; } else if (this._sourceActors.has(source)) { return this._sourceActors.get(source); } } else if (originalUrl) { // Not all "original" scripts are distinctly separate from the // generated script. Pretty-printed sources have a sourcemap for // themselves, so we need to make sure there a real source // doesn't already exist with this URL. for (let [source, actor] of this._sourceActors) { if (source.url === originalUrl) { return actor; } } if (originalUrl in this._sourceMappedSourceActors) { return this._sourceMappedSourceActors[originalUrl]; } } let actor = new SourceActor({ thread: this._thread, source: source, originalUrl: originalUrl, generatedSource: generatedSource, isInlineSource: isInlineSource, contentType: contentType }); let sourceActorStore = this._thread.sourceActorStore; var id = sourceActorStore.getReusableActorId(source, originalUrl); if (id) { actor.actorID = id; } this._thread.threadLifetimePool.addActor(actor); sourceActorStore.setReusableActorId(source, originalUrl, actor.actorID); if (this._autoBlackBox && this._isMinifiedURL(actor.url)) { this.blackBox(actor.url); } if (source) { this._sourceActors.set(source, actor); } else { this._sourceMappedSourceActors[originalUrl] = actor; } this._emitNewSource(actor); return actor; }, _emitNewSource: function(actor) { if (!actor.source) { // Always notify if we don't have a source because that means // it's something that has been sourcemapped, or it represents // the HTML file that contains inline sources. this.emit('newSource', actor); } else { // If sourcemapping is enabled and a source has sourcemaps, we // create `SourceActor` instances for both the original and // generated sources. The source actors for the generated // sources are only for internal use, however; breakpoints are // managed by these internal actors. We only want to notify the // user of the original sources though, so if the actor has a // `Debugger.Source` instance and a valid source map (meaning // it's a generated source), don't send the notification. this.fetchSourceMap(actor.source).then(map => { if (!map) { this.emit('newSource', actor); } }); } }, getSourceActor: function(source) { if (source.url in this._sourceMappedSourceActors) { return this._sourceMappedSourceActors[source.url]; } if (this._sourceActors.has(source)) { return this._sourceActors.get(source); } throw new Error('getSource: could not find source actor for ' + (source.url || 'source')); }, getSourceActorByURL: function(url) { if (url) { for (let [source, actor] of this._sourceActors) { if (source.url === url) { return actor; } } if (url in this._sourceMappedSourceActors) { return this._sourceMappedSourceActors[url]; } } throw new Error('getSourceByURL: could not find source for ' + url); }, /** * Returns true if the URL likely points to a minified resource, false * otherwise. * * @param String aURL * The URL to test. * @returns Boolean */ _isMinifiedURL: function (aURL) { try { let url = Services.io.newURI(aURL, null, null) .QueryInterface(Ci.nsIURL); return MINIFIED_SOURCE_REGEXP.test(url.fileName); } catch (e) { // Not a valid URL so don't try to parse out the filename, just test the // whole thing with the minified source regexp. return MINIFIED_SOURCE_REGEXP.test(aURL); } }, /** * Create a source actor representing this source. This ignores * source mapping and always returns an actor representing this real * source. Use `createSourceActors` if you want to respect source maps. * * @param Debugger.Source aSource * The source instance to create an actor for. * @returns SourceActor */ createNonSourceMappedActor: function (aSource) { // Don't use getSourceURL because we don't want to consider the // displayURL property if it's an eval source. We only want to // consider real URLs, otherwise if there is a URL but it's // invalid the code below will not set the content type, and we // will later try to fetch the contents of the URL to figure out // the content type, but it's a made up URL for eval sources. let url = isEvalSource(aSource) ? null : aSource.url; let spec = { source: aSource }; // XXX bug 915433: We can't rely on Debugger.Source.prototype.text // if the source is an HTML-embedded