#include "main.h" #include "AppDelegate.h" #include "cocos2d.h" USING_NS_CC; // uncomment below line, open debug console #define USE_WIN32_CONSOLE int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); #ifdef USE_WIN32_CONSOLE AllocConsole(); freopen("CONIN$", "r", stdin); freopen("CONOUT$", "w", stdout); freopen("CONOUT$", "w", stderr); #endif // create the application instance AppDelegate app; EGLView* eglView = EGLView::getInstance(); eglView->setViewName("TestLua"); eglView->setFrameSize(480, 320); int ret = Application::sharedApplication()->run(); #ifdef USE_WIN32_CONSOLE FreeConsole(); #endif return ret; }