set(_AX_3D_HEADER 3d/BillBoard.h 3d/Frustum.h 3d/MeshVertexIndexData.h 3d/Plane.h 3d/Ray.h 3d/Mesh.h 3d/Animate3D.h 3d/Terrain.h 3d/AnimationCurve.h 3d/MeshRenderer.h 3d/MeshMaterial.h 3d/OBB.h 3d/Animation3D.h 3d/MotionStreak3D.h 3d/Skybox.h 3d/MeshSkin.h 3d/cocos3d.h 3d/AABB.h 3d/Bundle3D.h 3d/ObjLoader.h 3d/Bundle3DData.h 3d/Skeleton3D.h 3d/BundleReader.h 3d/AttachNode.h 3d/VertexAttribBinding.h 3d/3DProgramInfo.h ) set(_AX_3D_SRC 3d/AABB.cpp 3d/Animate3D.cpp 3d/Animation3D.cpp 3d/AttachNode.cpp 3d/BillBoard.cpp 3d/Bundle3D.cpp 3d/Bundle3DData.cpp 3d/BundleReader.cpp 3d/Frustum.cpp 3d/Mesh.cpp 3d/MeshSkin.cpp 3d/MeshVertexIndexData.cpp 3d/MotionStreak3D.cpp 3d/OBB.cpp 3d/ObjLoader.cpp 3d/Plane.cpp 3d/Ray.cpp 3d/Skeleton3D.cpp 3d/Skybox.cpp 3d/MeshRenderer.cpp 3d/MeshMaterial.cpp 3d/Terrain.cpp 3d/VertexAttribBinding.cpp 3d/3DProgramInfo.cpp )