#include "lua_cocos2dx_spine_auto.hpp" #include "spine-cocos2dx.h" #include "tolua_fix.h" #include "LuaBasicConversions.h" int lua_cocos2dx_spine_Skeleton_setToSetupPose(lua_State* tolua_S) { int argc = 0; spine::Skeleton* cobj = nullptr; bool ok = true; #if COCOS2D_DEBUG >= 1 tolua_Error tolua_err; #endif #if COCOS2D_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.Skeleton",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::Skeleton*)tolua_tousertype(tolua_S,1,0); #if COCOS2D_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_Skeleton_setToSetupPose'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) return 0; cobj->setToSetupPose(); return 0; } CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "sp.Skeleton:setToSetupPose",argc, 0); return 0; #if COCOS2D_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_Skeleton_setToSetupPose'.",&tolua_err); #endif return 0; } int lua_cocos2dx_spine_Skeleton_setBlendFunc(lua_State* tolua_S) { int argc = 0; spine::Skeleton* cobj = nullptr; bool ok = true; #if COCOS2D_DEBUG >= 1 tolua_Error tolua_err; #endif #if COCOS2D_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.Skeleton",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::Skeleton*)tolua_tousertype(tolua_S,1,0); #if COCOS2D_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_Skeleton_setBlendFunc'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { cocos2d::BlendFunc arg0; #pragma warning NO CONVERSION TO NATIVE FOR BlendFunc ok = false; if(!ok) return 0; cobj->setBlendFunc(arg0); return 0; } CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "sp.Skeleton:setBlendFunc",argc, 1); return 0; #if COCOS2D_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_Skeleton_setBlendFunc'.",&tolua_err); #endif return 0; } int lua_cocos2dx_spine_Skeleton_onDraw(lua_State* tolua_S) { int argc = 0; spine::Skeleton* cobj = nullptr; bool ok = true; #if COCOS2D_DEBUG >= 1 tolua_Error tolua_err; #endif #if COCOS2D_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.Skeleton",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::Skeleton*)tolua_tousertype(tolua_S,1,0); #if COCOS2D_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_Skeleton_onDraw'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 2) { cocos2d::Mat4 arg0; unsigned int arg1; ok &= luaval_to_mat4(tolua_S, 2, &arg0, "sp.Skeleton:onDraw"); ok &= luaval_to_uint32(tolua_S, 3,&arg1, "sp.Skeleton:onDraw"); if(!ok) return 0; cobj->onDraw(arg0, arg1); return 0; } CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "sp.Skeleton:onDraw",argc, 2); return 0; #if COCOS2D_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_Skeleton_onDraw'.",&tolua_err); #endif return 0; } int lua_cocos2dx_spine_Skeleton_setSlotsToSetupPose(lua_State* tolua_S) { int argc = 0; spine::Skeleton* cobj = nullptr; bool ok = true; #if COCOS2D_DEBUG >= 1 tolua_Error tolua_err; #endif #if COCOS2D_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.Skeleton",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::Skeleton*)tolua_tousertype(tolua_S,1,0); #if COCOS2D_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_Skeleton_setSlotsToSetupPose'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) return 0; cobj->setSlotsToSetupPose(); return 0; } CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "sp.Skeleton:setSlotsToSetupPose",argc, 0); return 0; #if COCOS2D_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_Skeleton_setSlotsToSetupPose'.",&tolua_err); #endif return 0; } int lua_cocos2dx_spine_Skeleton_getBlendFunc(lua_State* tolua_S) { int argc = 0; spine::Skeleton* cobj = nullptr; bool ok = true; #if COCOS2D_DEBUG >= 1 tolua_Error tolua_err; #endif #if COCOS2D_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.Skeleton",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::Skeleton*)tolua_tousertype(tolua_S,1,0); #if COCOS2D_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_Skeleton_getBlendFunc'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) return 0; const cocos2d::BlendFunc& ret = cobj->getBlendFunc(); blendfunc_to_luaval(tolua_S, ret); return 1; } CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "sp.Skeleton:getBlendFunc",argc, 0); return 0; #if COCOS2D_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_Skeleton_getBlendFunc'.",&tolua_err); #endif return 0; } int lua_cocos2dx_spine_Skeleton_setSkin(lua_State* tolua_S) { int argc = 0; spine::Skeleton* cobj = nullptr; bool ok = true; #if COCOS2D_DEBUG >= 1 tolua_Error tolua_err; #endif #if COCOS2D_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.Skeleton",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::Skeleton*)tolua_tousertype(tolua_S,1,0); #if COCOS2D_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_Skeleton_setSkin'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 1) { const char* arg0; std::string arg0_tmp; ok &= luaval_to_std_string(tolua_S, 2, &arg0_tmp, "sp.Skeleton:setSkin"); arg0 = arg0_tmp.c_str(); if(!ok) return 0; bool ret = cobj->setSkin(arg0); tolua_pushboolean(tolua_S,(bool)ret); return 1; } CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "sp.Skeleton:setSkin",argc, 1); return 0; #if COCOS2D_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_Skeleton_setSkin'.",&tolua_err); #endif return 0; } int lua_cocos2dx_spine_Skeleton_setBonesToSetupPose(lua_State* tolua_S) { int argc = 0; spine::Skeleton* cobj = nullptr; bool ok = true; #if COCOS2D_DEBUG >= 1 tolua_Error tolua_err; #endif #if COCOS2D_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.Skeleton",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::Skeleton*)tolua_tousertype(tolua_S,1,0); #if COCOS2D_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_Skeleton_setBonesToSetupPose'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) return 0; cobj->setBonesToSetupPose(); return 0; } CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "sp.Skeleton:setBonesToSetupPose",argc, 0); return 0; #if COCOS2D_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_Skeleton_setBonesToSetupPose'.",&tolua_err); #endif return 0; } static int lua_cocos2dx_spine_Skeleton_finalize(lua_State* tolua_S) { printf("luabindings: finalizing LUA object (Skeleton)"); return 0; } int lua_register_cocos2dx_spine_Skeleton(lua_State* tolua_S) { tolua_usertype(tolua_S,"sp.Skeleton"); tolua_cclass(tolua_S,"Skeleton","sp.Skeleton","cc.Node",nullptr); tolua_beginmodule(tolua_S,"Skeleton"); tolua_function(tolua_S,"setToSetupPose",lua_cocos2dx_spine_Skeleton_setToSetupPose); tolua_function(tolua_S,"setBlendFunc",lua_cocos2dx_spine_Skeleton_setBlendFunc); tolua_function(tolua_S,"onDraw",lua_cocos2dx_spine_Skeleton_onDraw); tolua_function(tolua_S,"setSlotsToSetupPose",lua_cocos2dx_spine_Skeleton_setSlotsToSetupPose); tolua_function(tolua_S,"getBlendFunc",lua_cocos2dx_spine_Skeleton_getBlendFunc); tolua_function(tolua_S,"setSkin",lua_cocos2dx_spine_Skeleton_setSkin); tolua_function(tolua_S,"setBonesToSetupPose",lua_cocos2dx_spine_Skeleton_setBonesToSetupPose); tolua_endmodule(tolua_S); std::string typeName = typeid(spine::Skeleton).name(); g_luaType[typeName] = "sp.Skeleton"; g_typeCast["Skeleton"] = "sp.Skeleton"; return 1; } int lua_cocos2dx_spine_SkeletonAnimation_setMix(lua_State* tolua_S) { int argc = 0; spine::SkeletonAnimation* cobj = nullptr; bool ok = true; #if COCOS2D_DEBUG >= 1 tolua_Error tolua_err; #endif #if COCOS2D_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0); #if COCOS2D_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_setMix'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 3) { const char* arg0; const char* arg1; double arg2; std::string arg0_tmp; ok &= luaval_to_std_string(tolua_S, 2, &arg0_tmp, "sp.SkeletonAnimation:setMix"); arg0 = arg0_tmp.c_str(); std::string arg1_tmp; ok &= luaval_to_std_string(tolua_S, 3, &arg1_tmp, "sp.SkeletonAnimation:setMix"); arg1 = arg1_tmp.c_str(); ok &= luaval_to_number(tolua_S, 4,&arg2, "sp.SkeletonAnimation:setMix"); if(!ok) return 0; cobj->setMix(arg0, arg1, arg2); return 0; } CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:setMix",argc, 3); return 0; #if COCOS2D_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonAnimation_setMix'.",&tolua_err); #endif return 0; } int lua_cocos2dx_spine_SkeletonAnimation_clearTracks(lua_State* tolua_S) { int argc = 0; spine::SkeletonAnimation* cobj = nullptr; bool ok = true; #if COCOS2D_DEBUG >= 1 tolua_Error tolua_err; #endif #if COCOS2D_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0); #if COCOS2D_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_clearTracks'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) return 0; cobj->clearTracks(); return 0; } CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:clearTracks",argc, 0); return 0; #if COCOS2D_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonAnimation_clearTracks'.",&tolua_err); #endif return 0; } int lua_cocos2dx_spine_SkeletonAnimation_clearTrack(lua_State* tolua_S) { int argc = 0; spine::SkeletonAnimation* cobj = nullptr; bool ok = true; #if COCOS2D_DEBUG >= 1 tolua_Error tolua_err; #endif #if COCOS2D_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror; #endif cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0); #if COCOS2D_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_clearTrack'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 0) { if(!ok) return 0; cobj->clearTrack(); return 0; } if (argc == 1) { int arg0; ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "sp.SkeletonAnimation:clearTrack"); if(!ok) return 0; cobj->clearTrack(arg0); return 0; } CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:clearTrack",argc, 0); return 0; #if COCOS2D_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonAnimation_clearTrack'.",&tolua_err); #endif return 0; } static int lua_cocos2dx_spine_SkeletonAnimation_finalize(lua_State* tolua_S) { printf("luabindings: finalizing LUA object (SkeletonAnimation)"); return 0; } int lua_register_cocos2dx_spine_SkeletonAnimation(lua_State* tolua_S) { tolua_usertype(tolua_S,"sp.SkeletonAnimation"); tolua_cclass(tolua_S,"SkeletonAnimation","sp.SkeletonAnimation","sp.Skeleton",nullptr); tolua_beginmodule(tolua_S,"SkeletonAnimation"); tolua_function(tolua_S,"setMix",lua_cocos2dx_spine_SkeletonAnimation_setMix); tolua_function(tolua_S,"clearTracks",lua_cocos2dx_spine_SkeletonAnimation_clearTracks); tolua_function(tolua_S,"clearTrack",lua_cocos2dx_spine_SkeletonAnimation_clearTrack); tolua_endmodule(tolua_S); std::string typeName = typeid(spine::SkeletonAnimation).name(); g_luaType[typeName] = "sp.SkeletonAnimation"; g_typeCast["SkeletonAnimation"] = "sp.SkeletonAnimation"; return 1; } TOLUA_API int register_all_cocos2dx_spine(lua_State* tolua_S) { tolua_open(tolua_S); tolua_module(tolua_S,"sp",0); tolua_beginmodule(tolua_S,"sp"); lua_register_cocos2dx_spine_Skeleton(tolua_S); lua_register_cocos2dx_spine_SkeletonAnimation(tolua_S); tolua_endmodule(tolua_S); return 1; }