EXECUTABLE = SimpleGame INCLUDES = -I.. -I../Classes SOURCES = main.cpp \ ../Classes/AppDelegate.cpp \ ../Classes/HelloWorldScene.cpp \ ../Classes/GameOverScene.cpp RESOURCE_PATH = ../Resources RESOURCES = app.config.txt \ app.icf \ background-music-aac.wav \ development.icf \ pew-pew-lei.wav SD_RESOURCE_PATH = ../Resources/sd SD_RESOURCES = app.icf \ CloseNormal.png \ CloseSelected.png \ Player.png \ Projectile.png \ Target.png ALL_ASSETS := $(SD_RESOURCES) $(RESOURCES) COCOS_ROOT = ../../../.. include $(COCOS_ROOT)/cocos2dx/proj.emscripten/cocos2dx.mk SHAREDLIBS += -lcocos2d -lcocosdenshion COCOS_LIBS = $(LIB_DIR)/libcocos2d.so $(LIB_DIR)/libcocosdenshion.so INCLUDES += -I$(COCOS_ROOT)/CocosDenshion/include $(TARGET).js: $(OBJECTS) $(STATICLIBS) $(COCOS_LIBS) $(CORE_MAKEFILE_LIST) @mkdir -p $(@D) $(CXX) $(CXXFLAGS) $(OBJECTS) -o $@ $(SHAREDLIBS) $(STATICLIBS) $(TARGET).data: @mkdir -p $(@D) $(eval RESTMP := $(shell mktemp -d /tmp/cocos-emscripten.XXXXXX)) # Always need a font path, so ensure that it is created first. mkdir -p $(RESTMP)/fonts (cd $(RESOURCE_PATH) && tar cf - $(RESOURCES)) | (cd $(RESTMP) && tar xvf -) (cd $(SD_RESOURCE_PATH) && tar cf - $(SD_RESOURCES)) | (cd $(RESTMP) && tar xvf -) # NOTE: we copy the system arial.ttf so that there is always a fallback. cp /Library/Fonts/Arial.ttf $(RESTMP)/fonts/arial.ttf (cd $(RESTMP); python $(PACKAGER) $(EXECUTABLE).data $(patsubst %,--preload %,$(ALL_ASSETS)) --preload fonts --pre-run > $(EXECUTABLE).data.js) mv $(RESTMP)/$(EXECUTABLE).data $@ mv $(RESTMP)/$(EXECUTABLE).data.js $@.js #rm -rf $(RESTMP) $(BIN_DIR)/index.html: index.html @mkdir -p $(@D) cp index.html $(@D) $(OBJ_DIR)/%.o: %.cpp $(CORE_MAKEFILE_LIST) @mkdir -p $(@D) $(CXX) $(CXXFLAGS) $(INCLUDES) $(DEFINES) $(VISIBILITY) -c $< -o $@ $(OBJ_DIR)/%.o: ../%.cpp $(CORE_MAKEFILE_LIST) @mkdir -p $(@D) $(CXX) $(CXXFLAGS) $(INCLUDES) $(DEFINES) $(VISIBILITY) -c $< -o $@