/* * Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef BOX2D_H #define BOX2D_H /** \mainpage Box2D API Documentation \section intro_sec Getting Started For documentation please see http://box2d.org/documentation.html For discussion please visit http://box2d.org/forum */ // These include files constitute the main Box2D API #include "Common/b2Settings.h" #include "Collision/Shapes/b2CircleShape.h" #include "Collision/Shapes/b2PolygonShape.h" #include "Collision/b2BroadPhase.h" #include "Collision/b2Distance.h" #include "Collision/b2DynamicTree.h" #include "Collision/b2TimeOfImpact.h" #include "Dynamics/b2Body.h" #include "Dynamics/b2Fixture.h" #include "Dynamics/b2WorldCallbacks.h" #include "Dynamics/b2TimeStep.h" #include "Dynamics/b2World.h" #include "Dynamics/Contacts/b2Contact.h" #include "Dynamics/Joints/b2DistanceJoint.h" #include "Dynamics/Joints/b2FrictionJoint.h" #include "Dynamics/Joints/b2GearJoint.h" #include "Dynamics/Joints/b2LineJoint.h" #include "Dynamics/Joints/b2MouseJoint.h" #include "Dynamics/Joints/b2PrismaticJoint.h" #include "Dynamics/Joints/b2PulleyJoint.h" #include "Dynamics/Joints/b2RevoluteJoint.h" #include "Dynamics/Joints/b2WeldJoint.h" #endif