/**************************************************************************** Copyright (c) 2014 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __CCSPRIT3DMATERIAL_H__ #define __CCSPRIT3DMATERIAL_H__ #include #include #include "base/ccTypes.h" #include "base/CCMap.h" NS_CC_BEGIN class Sprite3D; class Mesh; class EventListenerCustom; class EventCustom; class Texture2D; /** * the sprite3D material is only texture for now */ class Sprite3DMaterialCache { public: /**get & destroy cache*/ static Sprite3DMaterialCache* getInstance(); static void destroyInstance(); /**add to cache*/ bool addSprite3DMaterial(const std::string& key, Texture2D* tex); /**get material from cache*/ Texture2D* getSprite3DMaterial(const std::string& key); /**remove all spritematerial*/ void removeAllSprite3DMaterial(); /**remove unused spritematerial*/ void removeUnusedSprite3DMaterial(); CC_CONSTRUCTOR_ACCESS: Sprite3DMaterialCache(); ~Sprite3DMaterialCache(); protected: static Sprite3DMaterialCache* _cacheInstance;//instance std::unordered_map _materials; //cached material }; NS_CC_END #endif // __CCSPRIT3DMATERIAL_H__