#include "main.h" #include "../Classes/AppDelegate.h" #include "cocos2d.h" #include "CCEGLView.h" USING_NS_CC; int main(int argc, char **argv) { // create the application instance AppDelegate app; CCEGLView * pMainWnd = new CCEGLView(); if(! pMainWnd || ! pMainWnd->Create("cocos2d: Hello World", 480, 320 ,480, 320)){ return -1; } CCFileUtils::sharedFileUtils()->setResourcePath("../Resources/"); // CCEGLView& eglView = CCEGLView::sharedOpenGLView(); // eglView.setViewName("Hello World"); // eglView.setFrameSize(480, 320); return CCApplication::sharedApplication().run(); }