/**************************************************************************** Copyright (c) 2015-2016 Chukong Technologies Inc. Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "scripting/lua-bindings/manual/CCComponentLua.h" #include #include "base/CCScriptSupport.h" #include "platform/CCFileUtils.h" #include "scripting/lua-bindings/manual/CCLuaEngine.h" #include "scripting/lua-bindings/manual/LuaBasicConversions.h" #include "base/ccUTF8.h" NS_CC_BEGIN const std::string ComponentLua::ON_ENTER = "onEnter"; const std::string ComponentLua::ON_EXIT = "onExit"; const std::string ComponentLua::UPDATE = "update"; #define KEY_COMPONENT "component" namespace { void adjustScriptFileName(std::string_view& scriptFileName, std::string& holder) { assert(scriptFileName.size() > 4); auto fileUtils = FileUtils::getInstance(); if (fileUtils->isFileExist(scriptFileName)) return; const std::string luaSuffix(".lua"); const std::string luacSuffix(".luac"); // xxx.lua -> xxx.luac or // xxx.luac -> xxx.lua holder = scriptFileName; if (holder.compare(holder.size() - luaSuffix.size(), luaSuffix.size(), luaSuffix) == 0) holder.replace(holder.size() - luaSuffix.size(), luaSuffix.size(), luacSuffix); else holder.replace(holder.size() - luacSuffix.size(), luacSuffix.size(), luaSuffix); scriptFileName = holder; } } // namespace int ComponentLua::_index = 0; ComponentLua* ComponentLua::create(std::string_view scriptFileName) { CC_ASSERT(!scriptFileName.empty()); initClass(); std::string holder; adjustScriptFileName(scriptFileName, holder); auto componentLua = new ComponentLua(scriptFileName); if (componentLua) { componentLua->autorelease(); } return componentLua; } ComponentLua::ComponentLua(std::string_view scriptFileName) : _scriptFileName(scriptFileName), _table(nullptr), _strIndex("") { _succeedLoadingScript = loadAndExecuteScript(); } ComponentLua::~ComponentLua() { removeLuaTable(); } void ComponentLua::getScriptObjectInternal() const { lua_State* l = LuaEngine::getInstance()->getLuaStack()->getLuaState(); lua_pushstring(l, KEY_COMPONENT); // stack: "component" lua_rawget(l, LUA_REGISTRYINDEX); // stack: LUA_REGISTRYINDEX["component"] lua_pushstring(l, _strIndex.c_str()); // stack: LUA_REGISTRYINDEX["component"] strIndex lua_rawget(l, -2); // stack: LUA_REGISTRYINDEX["component"] } void* ComponentLua::getScriptObject() const { getScriptObjectInternal(); return nullptr; } void ComponentLua::update(float delta) { if (_succeedLoadingScript && getLuaFunction(ComponentLua::UPDATE)) { getUserData(); lua_State* l = LuaEngine::getInstance()->getLuaStack()->getLuaState(); lua_pushnumber(l, delta); LuaEngine::getInstance()->getLuaStack()->executeFunction(2); } } void ComponentLua::onEnter() { if (_succeedLoadingScript && getLuaFunction(ComponentLua::ON_ENTER)) { getUserData(); LuaEngine::getInstance()->getLuaStack()->executeFunction(1); } } void ComponentLua::onExit() { if (_succeedLoadingScript && getLuaFunction(ComponentLua::ON_EXIT)) { getUserData(); LuaEngine::getInstance()->getLuaStack()->executeFunction(1); } } bool ComponentLua::getLuaFunction(std::string_view functionName) { lua_State* l = LuaEngine::getInstance()->getLuaStack()->getLuaState(); lua_pushstring(l, KEY_COMPONENT); // stack: "component" lua_rawget(l, LUA_REGISTRYINDEX); // stack: table_of_component lua_pushstring(l, _strIndex.c_str()); // stack: table_of_component strIndex lua_rawget(l, -2); // stack: table_of_component table_of_this lua_pushlstring(l, functionName.data(), functionName.length()); // stack: table_of_component table_of_this "update" lua_rawget(l, -2); // stack: table_of_component table_of_this table_of_this["update"] lua_remove(l, -2); // stack: table_of_component table_of_this["update"] lua_remove(l, -2); // stack: table_of_this["update"] int type = lua_type(l, -1); // if (type != LUA_TFUNCTION) // { // CCLOG("can not get %s function from %s", functionName.c_str(), _scriptFileName.c_str()); // } return type == LUA_TFUNCTION; } bool ComponentLua::loadAndExecuteScript() { // register native functions auto engine = LuaEngine::getInstance(); lua_State* l = engine->getLuaStack()->getLuaState(); // load script auto fileUtils = FileUtils::getInstance(); std::string fullPathOfScript = fileUtils->fullPathForFilename(_scriptFileName); Data data = fileUtils->getDataFromFile(fullPathOfScript); int error = LUA_ERRFILE; if (data.getSize() > 0) error = engine->getLuaStack()->luaLoadBuffer(l, (const char*)data.getBytes(), (int)data.getSize(), fullPathOfScript.c_str()); if (error) { CCLOG("ComponentLua::loadAndExecuteScript: %s", lua_tostring(l, -1)); lua_pop(l, 1); return false; } // execute script error = lua_pcall(l, 0, 1, 0); if (error) { CCLOG("ComponentLua::loadAndExecuteScript: %s", lua_tostring(l, -1)); lua_pop(l, 1); return false; } // check the return value from lua script is a table int type = lua_type(l, -1); if (type != LUA_TTABLE) { CCLOG("%s should return a table, or the script component can not work currectly", _scriptFileName.c_str()); return false; } storeLuaTable(); return true; } void ComponentLua::initClass() { static bool run = true; if (run) { // LUA_REGISTRYINDEX["component"] = new table LuaEngine* engine = LuaEngine::getInstance(); lua_State* l = engine->getLuaStack()->getLuaState(); lua_pushstring(l, KEY_COMPONENT); // stack: "component" lua_newtable(l); // stack: "component" table lua_rawset(l, LUA_REGISTRYINDEX); // stack: - run = false; } } void ComponentLua::storeLuaTable() { lua_State* l = LuaEngine::getInstance()->getLuaStack()->getLuaState(); _index++; _strIndex.append(StringUtils::toString(_index)); // LUA_REGISTRYINDEX["component"][strIndex] = table return from lua lua_pushstring(l, KEY_COMPONENT); // stack: table_return_from_lua "component" lua_rawget(l, LUA_REGISTRYINDEX); // stack: table_return_from_lua table_of_component lua_pushstring(l, _strIndex.c_str()); // stack: table_return_from_lua table_of_component strIndex lua_pushvalue(l, -3); // stack: table_return_from_lua table_of_component strIndex table_return_from_lua lua_rawset(l, -3); // stack: table_return_from_lua table_of_component lua_pop(l, 1); // stack: table_return_from_lua // add table's elements to userdata's metatable object_to_luaval(l, "cc.ComponentLua", this); // stack: table_return_from_lua userdata lua_getmetatable(l, -1); // stack: table_return_from_lua userdata mt lua_remove(l, -2); // stack: table_return_from_lua mt lua_pushnil(l); // stack: table_return_from_lua mt nil while (lua_next(l, -3)) // stack: table_return_from_lua mt key value { lua_pushvalue(l, -2); // stack: table_return_from_lua mt key value key lua_insert(l, -2); // stack: table_return_from_lua mt key key value lua_rawset(l, -4); // stack: table_return_from_lua mt key } lua_pop(l, 2); } void ComponentLua::removeLuaTable() { if (_succeedLoadingScript) { // LUA_REGISTRYINDEX["component"][strIndex] = nil lua_State* l = LuaEngine::getInstance()->getLuaStack()->getLuaState(); lua_pushstring(l, KEY_COMPONENT); // stack: "component" lua_rawget(l, LUA_REGISTRYINDEX); // stack: LUA_REGISTRYINDEX["component"] lua_pushstring(l, _strIndex.c_str()); // stack: LUA_REGISTRYINDEX["component"] strIndex lua_pushnil(l); // stack: LUA_REGISTRYINDEX["component"] strIndex nil lua_rawset(l, -3); // stack: LUA_REGISTRYINDEX["component"] } } void ComponentLua::getUserData() { lua_State* l = LuaEngine::getInstance()->getLuaStack()->getLuaState(); object_to_luaval(l, "cc.ComponentLua", this); } NS_CC_END