/** * The MIT License (MIT) * * Copyright (c) 2012-2018 DragonBones team and other contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef DRAGONBONES_USER_DATA_H #define DRAGONBONES_USER_DATA_H #include "../core/BaseObject.h" DRAGONBONES_NAMESPACE_BEGIN /** * - The user custom data. * @version DragonBones 5.0 * @language en_US */ /** * - 用户自定义数据。 * @version DragonBones 5.0 * @language zh_CN */ class UserData : public BaseObject { BIND_CLASS_TYPE_A(UserData); public: /** * - The custom int numbers. * @version DragonBones 5.0 * @language en_US */ /** * - 自定义整数。 * @version DragonBones 5.0 * @language zh_CN */ std::vector ints; /** * - The custom float numbers. * @version DragonBones 5.0 * @language en_US */ /** * - 自定义浮点数。 * @version DragonBones 5.0 * @language zh_CN */ std::vector floats; /** * - The custom strings. * @version DragonBones 5.0 * @language en_US */ /** * - 自定义字符串。 * @version DragonBones 5.0 * @language zh_CN */ std::vector strings; protected: virtual void _onClear() override; public: /** * @internal */ void addInt(int value); /** * @internal */ void addFloat(float value); /** * @internal */ void addString(std::string value); /** * - Get the custom int number. * @version DragonBones 5.0 * @language en_US */ /** * - 获取自定义整数。 * @version DragonBones 5.0 * @language zh_CN */ int getInt(unsigned index) const; /** * - Get the custom float number. * @version DragonBones 5.0 * @language en_US */ /** * - 获取自定义浮点数。 * @version DragonBones 5.0 * @language zh_CN */ float getFloat(unsigned index) const; /** * - Get the custom string. * @version DragonBones 5.0 * @language en_US */ /** * - 获取自定义字符串。 * @version DragonBones 5.0 * @language zh_CN */ std::string getString(unsigned index) const; public: // For WebAssembly. const std::vector& getInts() const { return ints; } const std::vector& getFloats() const { return floats; } const std::vector& getStrings() const { return strings; } }; /** * @internal */ class ActionData : public BaseObject { BIND_CLASS_TYPE_B(ActionData); public: ActionType type; std::string name; const BoneData* bone; const SlotData* slot; UserData* data; ActionData() : data(nullptr) { _onClear(); } virtual ~ActionData() { _onClear(); } protected: virtual void _onClear() override; public: // For WebAssembly. int getType() const { return (int)type; } void setType(int value) { type = (ActionType)value; } const BoneData* getBone() const { return bone; } void setBone(const BoneData* value) { bone = value; } const SlotData* getSlot() const { return slot; } void setSlot(const SlotData* value) { slot = value; } const UserData* getData() const { return data; } void setData(UserData* value) { data = value; } }; DRAGONBONES_NAMESPACE_END #endif // DRAGONBONES_USER_DATA_H