const char* cc3D_Skybox_frag = STRINGIFY( \n#ifdef GL_ES\n varying mediump vec3 v_reflect; \n#else\n varying vec3 v_reflect; \n#endif\n uniform samplerCube u_Env; uniform vec4 u_color; void main(void) { gl_FragColor = textureCube(u_Env, v_reflect) * u_color; } );