/* #include "EffekseerRendererMetal.MaterialLoader.h" #include "../../3rdParty/LLGI/src/LLGI.Compiler.h" namespace EffekseerRendererMetal { void MaterialLoader::Deserialize(uint8_t* data, uint32_t datasize, LLGI::CompilerResult& result) { result.Binary.resize(1); result.Binary[0].resize(datasize); memcpy(result.Binary[0].data(), data, datasize); } MaterialLoader::MaterialLoader(::EffekseerRendererLLGI::GraphicsDevice* graphicsDevice, ::Effekseer::FileInterface* fileInterface, ::Effekseer::CompiledMaterialPlatformType platformType, ::Effekseer::MaterialCompiler* materialCompiler) : ::EffekseerRendererLLGI::MaterialLoader(graphicsDevice, fileInterface, platformType, materialCompiler) { } } */