#include "InputEvent.h" #include "GObject.h" NS_FGUI_BEGIN InputEvent::InputEvent() : _target(nullptr), _touch(nullptr), _inputProcessor(nullptr), _touchId(-1), _clickCount(0), _mouseWheelDelta(0), _button(cocos2d::EventMouse::MouseButton::BUTTON_UNSET), _keyCode(cocos2d::EventKeyboard::KeyCode::KEY_0), _keyModifiers(0) { } InputEvent::~InputEvent() { } NS_FGUI_END