-------------------------------- -- @module Director -------------------------------- -- @function [parent=#Director] pause -- @param self -------------------------------- -- @function [parent=#Director] pushScene -- @param self -- @param #cc.Scene scene -------------------------------- -- @function [parent=#Director] getDeltaTime -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#Director] getContentScaleFactor -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#Director] getWinSizeInPixels -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- @function [parent=#Director] getConsole -- @param self -- @return Console#Console ret (return value: cc.Console) -------------------------------- -- @function [parent=#Director] pushMatrix -- @param self -- @param #cc.MATRIX_STACK_TYPE matrix_stack_type -------------------------------- -- @function [parent=#Director] setGLDefaultValues -- @param self -------------------------------- -- @function [parent=#Director] setActionManager -- @param self -- @param #cc.ActionManager actionmanager -------------------------------- -- @function [parent=#Director] setAlphaBlending -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#Director] popToRootScene -- @param self -------------------------------- -- @function [parent=#Director] loadMatrix -- @param self -- @param #cc.MATRIX_STACK_TYPE matrix_stack_type -- @param #cc.math::Matrix matrix -------------------------------- -- @function [parent=#Director] getNotificationNode -- @param self -- @return Node#Node ret (return value: cc.Node) -------------------------------- -- @function [parent=#Director] getWinSize -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- @function [parent=#Director] getTextureCache -- @param self -- @return TextureCache#TextureCache ret (return value: cc.TextureCache) -------------------------------- -- @function [parent=#Director] isSendCleanupToScene -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#Director] getVisibleOrigin -- @param self -- @return math::Vector2#math::Vector2 ret (return value: cc.math::Vector2) -------------------------------- -- @function [parent=#Director] mainLoop -- @param self -------------------------------- -- @function [parent=#Director] setDepthTest -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#Director] getFrameRate -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#Director] getSecondsPerFrame -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#Director] convertToUI -- @param self -- @param #cc.math::Vector2 array -- @return math::Vector2#math::Vector2 ret (return value: cc.math::Vector2) -------------------------------- -- @function [parent=#Director] setDefaultValues -- @param self -------------------------------- -- @function [parent=#Director] init -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#Director] setScheduler -- @param self -- @param #cc.Scheduler scheduler -------------------------------- -- @function [parent=#Director] startAnimation -- @param self -------------------------------- -- @function [parent=#Director] getOpenGLView -- @param self -- @return GLView#GLView ret (return value: cc.GLView) -------------------------------- -- @function [parent=#Director] getRunningScene -- @param self -- @return Scene#Scene ret (return value: cc.Scene) -------------------------------- -- @function [parent=#Director] setViewport -- @param self -------------------------------- -- @function [parent=#Director] stopAnimation -- @param self -------------------------------- -- @function [parent=#Director] setContentScaleFactor -- @param self -- @param #float float -------------------------------- -- @function [parent=#Director] popToSceneStackLevel -- @param self -- @param #int int -------------------------------- -- @function [parent=#Director] resume -- @param self -------------------------------- -- @function [parent=#Director] isNextDeltaTimeZero -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#Director] end -- @param self -------------------------------- -- @function [parent=#Director] setOpenGLView -- @param self -- @param #cc.GLView glview -------------------------------- -- @function [parent=#Director] convertToGL -- @param self -- @param #cc.math::Vector2 array -- @return math::Vector2#math::Vector2 ret (return value: cc.math::Vector2) -------------------------------- -- @function [parent=#Director] purgeCachedData -- @param self -------------------------------- -- @function [parent=#Director] getTotalFrames -- @param self -- @return unsigned int#unsigned int ret (return value: unsigned int) -------------------------------- -- @function [parent=#Director] runWithScene -- @param self -- @param #cc.Scene scene -------------------------------- -- @function [parent=#Director] setNotificationNode -- @param self -- @param #cc.Node node -------------------------------- -- @function [parent=#Director] drawScene -- @param self -------------------------------- -- @function [parent=#Director] getZEye -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#Director] getMatrix -- @param self -- @param #cc.MATRIX_STACK_TYPE matrix_stack_type -- @return math::Matrix#math::Matrix ret (return value: cc.math::Matrix) -------------------------------- -- @function [parent=#Director] popScene -- @param self -------------------------------- -- @function [parent=#Director] isDisplayStats -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#Director] setProjection -- @param self -- @param #cc.Director::Projection projection -------------------------------- -- @function [parent=#Director] loadIdentityMatrix -- @param self -- @param #cc.MATRIX_STACK_TYPE matrix_stack_type -------------------------------- -- @function [parent=#Director] setNextDeltaTimeZero -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#Director] resetMatrixStack -- @param self -------------------------------- -- @function [parent=#Director] popMatrix -- @param self -- @param #cc.MATRIX_STACK_TYPE matrix_stack_type -------------------------------- -- @function [parent=#Director] getVisibleSize -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- @function [parent=#Director] getScheduler -- @param self -- @return Scheduler#Scheduler ret (return value: cc.Scheduler) -------------------------------- -- @function [parent=#Director] setAnimationInterval -- @param self -- @param #double double -------------------------------- -- @function [parent=#Director] getAnimationInterval -- @param self -- @return double#double ret (return value: double) -------------------------------- -- @function [parent=#Director] isPaused -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- @function [parent=#Director] setDisplayStats -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#Director] replaceScene -- @param self -- @param #cc.Scene scene -------------------------------- -- @function [parent=#Director] multiplyMatrix -- @param self -- @param #cc.MATRIX_STACK_TYPE matrix_stack_type -- @param #cc.math::Matrix matrix -------------------------------- -- @function [parent=#Director] getActionManager -- @param self -- @return ActionManager#ActionManager ret (return value: cc.ActionManager) -------------------------------- -- @function [parent=#Director] getInstance -- @param self -- @return Director#Director ret (return value: cc.Director) return nil