class CCDrawNode : public CCNode { static CCDrawNode* create(); CCDrawNode(); virtual ~CCDrawNode(); virtual bool init(); void drawDot(const CCPoint &pos, float radius, const Color4F &color); void drawSegment(const CCPoint &from, const CCPoint &to, float radius, const Color4F &color); void clear(); const BlendFunc& getBlendFunc() const; void setBlendFunc(const BlendFunc &blendFunc); virtual void draw(); };