class CCTextureAtlas : public CCObject { unsigned int getTotalQuads(); unsigned int getCapacity(); void setTexture(CCTexture2D* val); CCTexture2D* getTexture(); void setQuads(V3F_C4B_T2F_Quad* val); V3F_C4B_T2F_Quad* getQuads(); void updateQuad(V3F_C4B_T2F_Quad* quad, unsigned int index); void insertQuad(V3F_C4B_T2F_Quad* quad, unsigned int index); void insertQuadFromIndex(unsigned int fromIndex, unsigned int newIndex); void removeQuadAtIndex(unsigned int index); void removeAllQuads(); bool resizeCapacity(unsigned int n); void drawNumberOfQuads(unsigned int n); void drawNumberOfQuads(unsigned int n, unsigned int start); void increaseTotalQuadsWith(unsigned int amount); void moveQuadsFromIndex(unsigned int oldIndex, unsigned int amount, unsigned int newIndex); void moveQuadsFromIndex(unsigned int index, unsigned int newIndex); void fillWithEmptyQuadsFromIndex(unsigned int index, unsigned int amount); void drawQuads(); static CCTextureAtlas* create(const char* file , unsigned int capacity); static CCTextureAtlas* createWithTexture(CCTexture2D *texture, unsigned int capacity); };