#include #include "chipmunk_private.h" void cpSpatialIndexFree(cpSpatialIndex *index) { if(index){ cpSpatialIndexDestroy(index); cpfree(index); } } cpSpatialIndex * cpSpatialIndexInit(cpSpatialIndex *index, cpSpatialIndexClass *klass, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex) { index->klass = klass; index->bbfunc = bbfunc; index->staticIndex = staticIndex; if(staticIndex){ cpAssertHard(!staticIndex->dynamicIndex, "This static index is already associated with a dynamic index."); staticIndex->dynamicIndex = index; } return index; } typedef struct dynamicToStaticContext { cpSpatialIndexBBFunc bbfunc; cpSpatialIndex *staticIndex; cpSpatialIndexQueryFunc queryFunc; void *data; } dynamicToStaticContext; static void dynamicToStaticIter(void *obj, dynamicToStaticContext *context) { cpSpatialIndexQuery(context->staticIndex, obj, context->bbfunc(obj), context->queryFunc, context->data); } void cpSpatialIndexCollideStatic(cpSpatialIndex *dynamicIndex, cpSpatialIndex *staticIndex, cpSpatialIndexQueryFunc func, void *data) { if(cpSpatialIndexCount(staticIndex) > 0){ dynamicToStaticContext context = {dynamicIndex->bbfunc, staticIndex, func, data}; cpSpatialIndexEach(dynamicIndex, (cpSpatialIndexIteratorFunc)dynamicToStaticIter, &context); } }