/* * CCControl.h * * Copyright 2011 Yannick Loriot. * http://yannickloriot.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * Converted to c++ / cocos2d-x by Angus C */ #ifndef __CCCONTROL_H__ #define __CCCONTROL_H__ #include "CCInvocation.h" #include "CCControlUtils.h" #include "CCLayer.h" NS_CC_BEGIN class CCInvocation; /** Number of kinds of control event. */ #define CONTROL_EVENT_TOTAL_NUMBER 9 /** Kinds of possible events for the control objects. */ enum { CCControlEventTouchDown = 1 << 0, // A touch-down event in the control. CCControlEventTouchDragInside = 1 << 1, // An event where a finger is dragged inside the bounds of the control. CCControlEventTouchDragOutside = 1 << 2, // An event where a finger is dragged just outside the bounds of the control. CCControlEventTouchDragEnter = 1 << 3, // An event where a finger is dragged into the bounds of the control. CCControlEventTouchDragExit = 1 << 4, // An event where a finger is dragged from within a control to outside its bounds. CCControlEventTouchUpInside = 1 << 5, // A touch-up event in the control where the finger is inside the bounds of the control. CCControlEventTouchUpOutside = 1 << 6, // A touch-up event in the control where the finger is outside the bounds of the control. CCControlEventTouchCancel = 1 << 7, // A system event canceling the current touches for the control. CCControlEventValueChanged = 1 << 8 // A touch dragging or otherwise manipulating a control, causing it to emit a series of different values. }; typedef unsigned int CCControlEvent; /** The possible state for a control. */ enum { CCControlStateNormal = 1 << 0, // The normal, or default state of a control—that is, enabled but neither selected nor highlighted. CCControlStateHighlighted = 1 << 1, // Highlighted state of a control. A control enters this state when a touch down, drag inside or drag enter is performed. You can retrieve and set this value through the highlighted property. CCControlStateDisabled = 1 << 2, // Disabled state of a control. This state indicates that the control is currently disabled. You can retrieve and set this value through the enabled property. CCControlStateSelected = 1 << 3, // Selected state of a control. This state indicates that the control is currently selected. You can retrieve and set this value through the selected property. CCControlStateInitial = 1 << 3 }; typedef unsigned int CCControlState; /* * @class * CCControl is inspired by the UIControl API class from the UIKit library of * CocoaTouch. It provides a base class for control CCSprites such as CCButton * or CCSlider that convey user intent to the application. * * The goal of CCControl is to define an interface and base implementation for * preparing action messages and initially dispatching them to their targets when * certain events occur. * * To use the CCControl you have to subclass it. */ class CC_DLL CCControl : public CCLayer, public CCRGBAProtocol { //CCRGBAProtocol CC_PROPERTY(GLubyte, m_cOpacity, Opacity); CC_PROPERTY_PASS_BY_REF(ccColor3B, m_tColor, Color); CC_PROPERTY(bool, m_bIsOpacityModifyRGB, IsOpacityModifyRGB); /** Changes the priority of the button. The lower the number, the higher the priority. */ CC_SYNTHESIZE(int, m_nDefaultTouchPriority, DefaultTouchPriority); /** The current control state constant. */ CC_SYNTHESIZE_READONLY(CCControlState, m_nState, State); /** Tells whether the control is enabled. */ CC_SYNTHESIZE(bool, m_bEnabled, IsEnabled); /** A Boolean value that determines the control’s selected state. */ CC_SYNTHESIZE(bool, m_bSelected, IsSelected); /** A Boolean value that determines whether the control is highlighted. */ CC_SYNTHESIZE(bool, m_bHighlighted, IsHighlighted); protected: // CCControlState, CCArray CCDictionary* dispatchTable; public: CCControl(); virtual bool init(void); virtual ~CCControl(); virtual void onEnter(); virtual void onExit(); virtual void registerWithTouchDispatcher(); /** * Sends action messages for the given control events. * * @param controlEvents A bitmask whose set flags specify the control events for * which action messages are sent. See "CCControlEvent" for bitmask constants. */ virtual void sendActionsForControlEvents(CCControlEvent controlEvents); /** * Adds a target and action for a particular event (or events) to an internal * dispatch table. * The action message may optionnaly include the sender and the event as * parameters, in that order. * When you call this method, target is not retained. * * @param target The target object—that is, the object to which the action * message is sent. It cannot be nil. The target is not retained. * @param action A selector identifying an action message. It cannot be NULL. * @param controlEvents A bitmask specifying the control events for which the * action message is sent. See "CCControlEvent" for bitmask constants. */ virtual void addTargetWithActionForControlEvents(CCObject* target, SEL_MenuHandler action, CCControlEvent controlEvents); /** * Removes a target and action for a particular event (or events) from an * internal dispatch table. * * @param target The target object—that is, the object to which the action * message is sent. Pass nil to remove all targets paired with action and the * specified control events. * @param action A selector identifying an action message. Pass NULL to remove * all action messages paired with target. * @param controlEvents A bitmask specifying the control events associated with * target and action. See "CCControlEvent" for bitmask constants. */ virtual void removeTargetWithActionForControlEvents(CCObject* target, SEL_MenuHandler action, CCControlEvent controlEvents); /** * Returns a point corresponding to the touh location converted into the * control space coordinates. * @param touch A CCTouch object that represents a touch. */ virtual CCPoint getTouchLocation(CCTouch* touch); /** * Returns a boolean value that indicates whether a touch is inside the bounds * of the receiver. The given touch must be relative to the world. * * @param touch A CCTouch object that represents a touch. * * @return YES whether a touch is inside the receiver’s rect. */ virtual bool isTouchInside(CCTouch * touch); protected: /** * Returns an CCInvocation object able to construct messages using a given * target-action pair. (The invocation may optionnaly include the sender and * the event as parameters, in that order) * * @param target The target object. * @param action A selector identifying an action message. * @param controlEvent A control events for which the action message is sent. * See "CCControlEvent" for constants. * * @return an CCInvocation object able to construct messages using a given * target-action pair. */ CCInvocation* invocationWithTargetAndActionForControlEvent(CCObject* target, SEL_MenuHandler action, CCControlEvent controlEvent); /** * Returns the CCInvocation list for the given control event. If the list does * not exist, it'll create an empty array before returning it. * * @param controlEvent A control events for which the action message is sent. * See "CCControlEvent" for constants. * * @return the CCInvocation list for the given control event. */ // CCArray* dispatchListforControlEvent(CCControlEvent controlEvent); public: void addTargetWithActionForControlEvent(CCObject* target, SEL_MenuHandler action, CCControlEvent controlEvent); void removeTargetWithActionForControlEvent(CCObject* target, SEL_MenuHandler action, CCControlEvent controlEvent); LAYER_NODE_FUNC(CCControl); }; NS_CC_END #endif