-------------------------------- -- @module Skin -- @extend Sprite -- @parent_module ccs -------------------------------- -- -- @function [parent=#Skin] getBone -- @param self -- @return Bone#Bone ret (return value: ccs.Bone) -------------------------------- -- -- @function [parent=#Skin] getNodeToWorldTransformAR -- @param self -- @return mat4_table#mat4_table ret (return value: mat4_table) -------------------------------- -- -- @function [parent=#Skin] initWithFile -- @param self -- @param #string filename -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#Skin] getDisplayName -- @param self -- @return string#string ret (return value: string) -------------------------------- -- -- @function [parent=#Skin] updateArmatureTransform -- @param self -------------------------------- -- -- @function [parent=#Skin] initWithSpriteFrameName -- @param self -- @param #string spriteFrameName -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#Skin] setBone -- @param self -- @param #ccs.Bone bone -------------------------------- -- @overload self, string -- @overload self -- @function [parent=#Skin] create -- @param self -- @param #string pszFileName -- @return Skin#Skin ret (retunr value: ccs.Skin) -------------------------------- -- -- @function [parent=#Skin] createWithSpriteFrameName -- @param self -- @param #string pszSpriteFrameName -- @return Skin#Skin ret (return value: ccs.Skin) -------------------------------- -- -- @function [parent=#Skin] updateTransform -- @param self -------------------------------- -- -- @function [parent=#Skin] getNodeToWorldTransform -- @param self -- @return mat4_table#mat4_table ret (return value: mat4_table) -------------------------------- -- -- @function [parent=#Skin] draw -- @param self -- @param #cc.Renderer renderer -- @param #mat4_table transform -- @param #unsigned int flags -------------------------------- -- js ctor -- @function [parent=#Skin] Skin -- @param self return nil