/**************************************************************************** Copyright (c) 2009 On-Core Copyright (c) 2010-2012 cocos2d-x.org CopyRight (c) 2013-2014 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __ACTION_CCTILEDGRID_ACTION_H__ #define __ACTION_CCTILEDGRID_ACTION_H__ #include "2d/CCActionGrid.h" NS_CC_BEGIN /** * @addtogroup actions * @{ */ /** @brief ShakyTiles3D action */ class CC_DLL ShakyTiles3D : public TiledGrid3DAction { public: /** * creates the action with a range, whether or not to shake Z vertices, a grid size, and duration * @param duration in seconds */ static ShakyTiles3D* create(float duration, const Size& gridSize, int range, bool shakeZ); // Override virtual ShakyTiles3D* clone() const override; /** * @param time in seconds */ virtual void update(float time) override; CC_CONSTRUCTOR_ACCESS: ShakyTiles3D() {} virtual ~ShakyTiles3D() {} /** * initializes the action with a range, whether or not to shake Z vertices, a grid size, and duration * @param duration in seconds */ bool initWithDuration(float duration, const Size& gridSize, int range, bool shakeZ); protected: int _randrange; bool _shakeZ; private: CC_DISALLOW_COPY_AND_ASSIGN(ShakyTiles3D); }; /** @brief ShatteredTiles3D action */ class CC_DLL ShatteredTiles3D : public TiledGrid3DAction { public: /** * creates the action with a range, whether of not to shatter Z vertices, a grid size and duration * @param duration in seconds */ static ShatteredTiles3D* create(float duration, const Size& gridSize, int range, bool shatterZ); // Override virtual ShatteredTiles3D* clone() const override; /** * @param time in seconds */ virtual void update(float time) override; CC_CONSTRUCTOR_ACCESS: ShatteredTiles3D() {} virtual ~ShatteredTiles3D() {} /** * initializes the action with a range, whether or not to shatter Z vertices, a grid size and duration */ bool initWithDuration(float duration, const Size& gridSize, int range, bool shatterZ); protected: int _randrange; bool _once; bool _shatterZ; private: CC_DISALLOW_COPY_AND_ASSIGN(ShatteredTiles3D); }; struct Tile; /** @brief ShuffleTiles action Shuffle the tiles in random order */ class CC_DLL ShuffleTiles : public TiledGrid3DAction { public: /** * creates the action with a random seed, the grid size and the duration * @param duration in seconds */ static ShuffleTiles* create(float duration, const Size& gridSize, unsigned int seed); void shuffle(unsigned int *array, unsigned int len); Size getDelta(const Size& pos) const; void placeTile(const Vec2& pos, Tile *t); // Overrides virtual void startWithTarget(Node *target) override; /** * @param time in seconds */ virtual void update(float time) override; virtual ShuffleTiles* clone() const override; CC_CONSTRUCTOR_ACCESS: ShuffleTiles() {} virtual ~ShuffleTiles(); /** * initializes the action with a random seed, the grid size and the duration * @param duration in seconds */ bool initWithDuration(float duration, const Size& gridSize, unsigned int seed); protected: unsigned int _seed; unsigned int _tilesCount; unsigned int* _tilesOrder; Tile* _tiles; private: CC_DISALLOW_COPY_AND_ASSIGN(ShuffleTiles); }; /** @brief FadeOutTRTiles action Fades out the tiles in a Top-Right direction */ class CC_DLL FadeOutTRTiles : public TiledGrid3DAction { public: /** * creates the action with the grid size and the duration * @param duration in seconds */ static FadeOutTRTiles* create(float duration, const Size& gridSize); virtual float testFunc(const Size& pos, float time); void turnOnTile(const Vec2& pos); void turnOffTile(const Vec2& pos); virtual void transformTile(const Vec2& pos, float distance); // Overrides /** * @param time in seconds */ virtual void update(float time) override; virtual FadeOutTRTiles* clone() const override; CC_CONSTRUCTOR_ACCESS: FadeOutTRTiles() {} virtual ~FadeOutTRTiles() {} private: CC_DISALLOW_COPY_AND_ASSIGN(FadeOutTRTiles); }; /** @brief FadeOutBLTiles action. Fades out the tiles in a Bottom-Left direction */ class CC_DLL FadeOutBLTiles : public FadeOutTRTiles { public: /** * creates the action with the grid size and the duration * @param duration in seconds */ static FadeOutBLTiles* create(float duration, const Size& gridSize); // Overrides virtual float testFunc(const Size& pos, float time) override; virtual FadeOutBLTiles* clone() const override; CC_CONSTRUCTOR_ACCESS: FadeOutBLTiles() {} virtual ~FadeOutBLTiles() {} private: CC_DISALLOW_COPY_AND_ASSIGN(FadeOutBLTiles); }; /** @brief FadeOutUpTiles action. Fades out the tiles in upwards direction */ class CC_DLL FadeOutUpTiles : public FadeOutTRTiles { public: /** * creates the action with the grid size and the duration * @param duration in seconds */ static FadeOutUpTiles* create(float duration, const Size& gridSize); virtual void transformTile(const Vec2& pos, float distance) override; // Overrides virtual FadeOutUpTiles* clone() const override; virtual float testFunc(const Size& pos, float time) override; CC_CONSTRUCTOR_ACCESS: FadeOutUpTiles() {} virtual ~FadeOutUpTiles() {} private: CC_DISALLOW_COPY_AND_ASSIGN(FadeOutUpTiles); }; /** @brief FadeOutDownTiles action. Fades out the tiles in downwards direction */ class CC_DLL FadeOutDownTiles : public FadeOutUpTiles { public: /** * creates the action with the grid size and the duration * @param duration in seconds */ static FadeOutDownTiles* create(float duration, const Size& gridSize); // Overrides virtual FadeOutDownTiles* clone() const override; virtual float testFunc(const Size& pos, float time) override; CC_CONSTRUCTOR_ACCESS: FadeOutDownTiles() {} virtual ~FadeOutDownTiles() {} private: CC_DISALLOW_COPY_AND_ASSIGN(FadeOutDownTiles); }; /** @brief TurnOffTiles action. Turn off the files in random order */ class CC_DLL TurnOffTiles : public TiledGrid3DAction { public: /** * creates the action with the grid size and the duration * @param duration in seconds */ static TurnOffTiles* create(float duration, const Size& gridSize); /** * creates the action with a random seed, the grid size and the duration * @param duration in seconds */ static TurnOffTiles* create(float duration, const Size& gridSize, unsigned int seed); void shuffle(unsigned int *array, unsigned int len); void turnOnTile(const Vec2& pos); void turnOffTile(const Vec2& pos); // Overrides virtual TurnOffTiles* clone() const override; virtual void startWithTarget(Node *target) override; virtual void update(float time) override; CC_CONSTRUCTOR_ACCESS: TurnOffTiles() {} virtual ~TurnOffTiles(); /** initializes the action with a random seed, the grid size and the duration */ bool initWithDuration(float duration, const Size& gridSize, unsigned int seed); protected: unsigned int _seed; unsigned int _tilesCount; unsigned int* _tilesOrder; private: CC_DISALLOW_COPY_AND_ASSIGN(TurnOffTiles); }; /** @brief WavesTiles3D action. */ class CC_DLL WavesTiles3D : public TiledGrid3DAction { public: /** * creates the action with a number of waves, the waves amplitude, the grid size and the duration * @param duration in seconds */ static WavesTiles3D* create(float duration, const Size& gridSize, unsigned int waves, float amplitude); /** waves amplitude */ inline float getAmplitude() const { return _amplitude; } inline void setAmplitude(float amplitude) { _amplitude = amplitude; } /** waves amplitude rate */ inline float getAmplitudeRate() const { return _amplitudeRate; } inline void setAmplitudeRate(float amplitudeRate) { _amplitudeRate = amplitudeRate; } // Override virtual WavesTiles3D* clone() const override; /** * @param duration in seconds */ virtual void update(float time) override; CC_CONSTRUCTOR_ACCESS: WavesTiles3D() {} virtual ~WavesTiles3D() {} /** initializes the action with a number of waves, the waves amplitude, the grid size and the duration */ bool initWithDuration(float duration, const Size& gridSize, unsigned int waves, float amplitude); protected: unsigned int _waves; float _amplitude; float _amplitudeRate; private: CC_DISALLOW_COPY_AND_ASSIGN(WavesTiles3D); }; /** @brief JumpTiles3D action. A sin function is executed to move the tiles across the Z axis */ class CC_DLL JumpTiles3D : public TiledGrid3DAction { public: /** * creates the action with the number of jumps, the sin amplitude, the grid size and the duration * @param duration in seconds */ static JumpTiles3D* create(float duration, const Size& gridSize, unsigned int numberOfJumps, float amplitude); /** amplitude of the sin*/ inline float getAmplitude() const { return _amplitude; } inline void setAmplitude(float amplitude) { _amplitude = amplitude; } /** amplitude rate */ inline float getAmplitudeRate() const { return _amplitudeRate; } inline void setAmplitudeRate(float amplitudeRate) { _amplitudeRate = amplitudeRate; } // Override virtual JumpTiles3D* clone() const override; /** * @param time in seconds */ virtual void update(float time) override; CC_CONSTRUCTOR_ACCESS: JumpTiles3D() {} virtual ~JumpTiles3D() {} /** initializes the action with the number of jumps, the sin amplitude, the grid size and the duration */ bool initWithDuration(float duration, const Size& gridSize, unsigned int numberOfJumps, float amplitude); protected: unsigned int _jumps; float _amplitude; float _amplitudeRate; private: CC_DISALLOW_COPY_AND_ASSIGN(JumpTiles3D); }; /** @brief SplitRows action */ class CC_DLL SplitRows : public TiledGrid3DAction { public : /** * creates the action with the number of rows to split and the duration * @param duration in seconds */ static SplitRows* create(float duration, unsigned int rows); // Overrides virtual SplitRows* clone() const override; virtual void update(float time) override; virtual void startWithTarget(Node *target) override; CC_CONSTRUCTOR_ACCESS: SplitRows() {} virtual ~SplitRows() {} /** initializes the action with the number of rows to split and the duration */ bool initWithDuration(float duration, unsigned int rows); protected: unsigned int _rows; Size _winSize; private: CC_DISALLOW_COPY_AND_ASSIGN(SplitRows); }; /** @brief SplitCols action */ class CC_DLL SplitCols : public TiledGrid3DAction { public: /** * creates the action with the number of columns to split and the duration * @param duration in seconds */ static SplitCols* create(float duration, unsigned int cols); // Overrides virtual SplitCols* clone() const override; /** * @param time in seconds */ virtual void update(float time) override; virtual void startWithTarget(Node *target) override; CC_CONSTRUCTOR_ACCESS: SplitCols() {} virtual ~SplitCols() {} /** initializes the action with the number of columns to split and the duration */ bool initWithDuration(float duration, unsigned int cols); protected: unsigned int _cols; Size _winSize; private: CC_DISALLOW_COPY_AND_ASSIGN(SplitCols); }; // end of actions group /// @} NS_CC_END #endif // __ACTION_CCTILEDGRID_ACTION_H__