#include "MotionStreakTest.h" #include "../testResource.h" USING_NS_CC; enum { kTagLabel = 1, kTagSprite1 = 2, kTagSprite2 = 3, }; MotionStreakTests::MotionStreakTests() { ADD_TEST_CASE(MotionStreakTest1); ADD_TEST_CASE(MotionStreakTest2); ADD_TEST_CASE(Issue1358); ADD_TEST_CASE(Issue12226); } //------------------------------------------------------------------ // // MotionStreakTest1 // //------------------------------------------------------------------ void MotionStreakTest1::onEnter() { MotionStreakTest::onEnter(); auto s = Director::getInstance()->getWinSize(); // the root object just rotates around _root = Sprite::create(s_pathR1); addChild(_root, 1); _root->setPosition(Vec2(s.width/2, s.height/2)); // the target object is offset from root, and the streak is moved to follow it _target = Sprite::create(s_pathR1); _root->addChild(_target); _target->setPosition(Vec2(s.width/4, 0)); // create the streak object and add it to the scene _streak = MotionStreak::create(2, 3, 32, Color3B::GREEN, s_streak); addChild(_streak); // schedule an update on each frame so we can synchronize the streak with the target schedule(CC_SCHEDULE_SELECTOR(MotionStreakTest1::onUpdate)); auto a1 = RotateBy::create(2, 360); auto action1 = RepeatForever::create(a1); auto motion = MoveBy::create(2, Vec2(100,0) ); _root->runAction( RepeatForever::create(Sequence::create(motion, motion->reverse(), nullptr) ) ); _root->runAction( action1 ); auto colorAction = RepeatForever::create(Sequence::create( TintTo::create(0.2f, 255, 0, 0), TintTo::create(0.2f, 0, 255, 0), TintTo::create(0.2f, 0, 0, 255), TintTo::create(0.2f, 0, 255, 255), TintTo::create(0.2f, 255, 255, 0), TintTo::create(0.2f, 255, 0, 255), TintTo::create(0.2f, 255, 255, 255), nullptr)); _streak->runAction(colorAction); } void MotionStreakTest1::onUpdate(float delta) { _streak->setPosition( _target->convertToWorldSpace(Vec2::ZERO) ); } std::string MotionStreakTest1::title() const { return "MotionStreak test 1"; } //------------------------------------------------------------------ // // MotionStreakTest2 // //------------------------------------------------------------------ void MotionStreakTest2::onEnter() { MotionStreakTest::onEnter(); auto listener = EventListenerTouchAllAtOnce::create(); listener->onTouchesMoved = CC_CALLBACK_2(MotionStreakTest2::onTouchesMoved, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); auto s = Director::getInstance()->getWinSize(); // create the streak object and add it to the scene _streak = MotionStreak::create(3, 3, 64, Color3B::WHITE, s_streak ); addChild(_streak); _streak->setPosition( Vec2(s.width/2, s.height/2) ); } void MotionStreakTest2::onTouchesMoved(const std::vector<Touch*>& touches, Event* event) { auto touchLocation = touches[0]->getLocation(); _streak->setPosition( touchLocation ); } std::string MotionStreakTest2::title() const { return "MotionStreak test"; } //------------------------------------------------------------------ // // Issue1358 // //------------------------------------------------------------------ void Issue1358::onEnter() { MotionStreakTest::onEnter(); // ask director the the window size auto size = Director::getInstance()->getWinSize(); _streak = MotionStreak::create(2.0f, 1.0f, 50.0f, Color3B(255, 255, 0), "Images/Icon.png"); addChild(_streak); _center = Vec2(size.width/2, size.height/2); _radius = size.width/3; _angle = 0.0f; schedule(CC_SCHEDULE_SELECTOR(Issue1358::update), 0); } void Issue1358::update(float dt) { _angle += 1.0f; _streak->setPosition(Vec2(_center.x + cosf(_angle/180 * M_PI)*_radius, _center.y + sinf(_angle/ 180 * M_PI)*_radius)); } std::string Issue1358::title() const { return "Issue 1358"; } std::string Issue1358::subtitle() const { return "The tail should use the texture"; } //------------------------------------------------------------------ // // Issue12226 // //------------------------------------------------------------------ void Issue12226::onEnter() { MotionStreakTest::onEnter(); // ask director the the window size auto size = Director::getInstance()->getWinSize(); auto radius = size.width/3; auto outer = Sprite::create("Images/grossini.png"); outer->setPosition(size/2); addChild(outer); _streak = MotionStreak::create(1.0f, 3, radius * 1.5f, Color3B(0xA0, 0xA0, 0xA0), "ccb/particle-smoke.png"); // motionStreak->setOpacity(0x70); _streak->setPosition(outer->getPosition()); this->addChild(_streak, outer->getLocalZOrder() - 1); outer->setUserData(_streak); const uint32_t length = (radius * 0.95); std::function<void(float)> updateMotionStreak = [=](float dt) { Vec2 position = Vec2(outer->getPositionX() + length * cosf(-1 * CC_DEGREES_TO_RADIANS(outer->getRotation() + 90.0f)), outer->getPositionY() + length * sinf(-1 * CC_DEGREES_TO_RADIANS(outer->getRotation() + 90.0f))); _streak->setPosition(position); }; outer->schedule(updateMotionStreak, 1 / 240.0f, CC_REPEAT_FOREVER, 0, "motion1scheduler"); auto rot = RotateBy::create(2, 360); auto forever = RepeatForever::create(rot); outer->runAction(forever); } std::string Issue12226::title() const { return "Github Issue 12226"; } std::string Issue12226::subtitle() const { return "Image should look without artifacts"; } //------------------------------------------------------------------ // // MotionStreakTest // //------------------------------------------------------------------ MotionStreakTest::MotionStreakTest(void) { } MotionStreakTest::~MotionStreakTest(void) { } std::string MotionStreakTest::title() const { return "No title"; } std::string MotionStreakTest::subtitle() const { return ""; } void MotionStreakTest::onEnter() { TestCase::onEnter(); auto s = Director::getInstance()->getWinSize(); auto itemMode = MenuItemToggle::createWithCallback( CC_CALLBACK_1(MotionStreakTest::modeCallback, this), MenuItemFont::create("Use High Quality Mode"), MenuItemFont::create("Use Fast Mode"), nullptr); auto menuMode = Menu::create(itemMode, nullptr); addChild(menuMode); menuMode->setPosition(Vec2(s.width/2, s.height/4)); } void MotionStreakTest::modeCallback(Ref *pSender) { bool fastMode = _streak->isFastMode(); _streak->setFastMode(! fastMode); }