-------------------------------- -- @module SkeletonAnimation -- @extend SkeletonRenderer -- @parent_module sp -------------------------------- -- -- @function [parent=#SkeletonAnimation] setStartListener -- @param self -- @param #function listener -------------------------------- -- -- @function [parent=#SkeletonAnimation] setTrackEventListener -- @param self -- @param #spTrackEntry entry -- @param #function listener -------------------------------- -- -- @function [parent=#SkeletonAnimation] setTrackCompleteListener -- @param self -- @param #spTrackEntry entry -- @param #function listener -------------------------------- -- -- @function [parent=#SkeletonAnimation] setTrackStartListener -- @param self -- @param #spTrackEntry entry -- @param #function listener -------------------------------- -- -- @function [parent=#SkeletonAnimation] setCompleteListener -- @param self -- @param #function listener -------------------------------- -- -- @function [parent=#SkeletonAnimation] setTrackEndListener -- @param self -- @param #spTrackEntry entry -- @param #function listener -------------------------------- -- -- @function [parent=#SkeletonAnimation] setEventListener -- @param self -- @param #function listener -------------------------------- -- -- @function [parent=#SkeletonAnimation] setMix -- @param self -- @param #string fromAnimation -- @param #string toAnimation -- @param #float duration -------------------------------- -- -- @function [parent=#SkeletonAnimation] setEndListener -- @param self -- @param #function listener -------------------------------- -- -- @function [parent=#SkeletonAnimation] clearTracks -- @param self -------------------------------- -- -- @function [parent=#SkeletonAnimation] clearTrack -- @param self -------------------------------- -- @overload self, string, string, float -- @overload self, string, spAtlas, float -- @function [parent=#SkeletonAnimation] createWithFile -- @param self -- @param #string skeletonDataFile -- @param #spAtlas atlas -- @param #float scale -- @return SkeletonAnimation#SkeletonAnimation ret (retunr value: sp.SkeletonAnimation) return nil