# default value for cocos2dx extensions modules to Build # currently 7 extensions # extensions dependicies: COCOSTUDIO may depend on spine & dragonBones if they are present in buildset option(BUILD_EXTENSION_GUI "Build extension GUI" ON) option(BUILD_EXTENSION_ASSETMANAGER "Build extension asset-manager" ON) option(BUILD_EXTENSION_PARTICLE3D "Build extension Particle3D" ON) option(BUILD_EXTENSION_PHYSICS_NODE "Build extension physics-nodes" ON) option(BUILD_EXTENSION_SPINE "Build extension spine" ON) option(BUILD_EXTENSION_DRAGONBONES "Build extension DragonBones" ON) option(BUILD_EXTENSION_COCOSTUDIO "Build extension cocostudio" ON) option(BUILD_EXTENSION_FAIRYGUI "Build extension FairyGUI" ON) if(WINDOWS OR MACOSX OR LINUX) option(BUILD_EXTENSION_IMGUIEXT "Build extension ImGuiEXT" ON) else() set(BUILD_EXTENSION_IMGUIEXT OFF) endif() if(BUILD_SHARED_LIBS) cmake_policy(SET CMP0079 NEW) endif() function(setup_cocos_extension_config target_name) set(options DNTLINK opt_DNTLINK) cmake_parse_arguments(opt "" "${options}" "" "" ${ARGN} ) if(ANDROID) target_link_libraries(${target_name} INTERFACE ${ADXE_CORE_LIB}) target_include_directories(${target_name} PRIVATE $) # target_compile_definitions(${target_name} PRIVATE CP_USE_CGTYPES=0) # target_compile_definitions(${target_name} PRIVATE CP_USE_DOUBLES=0) else() target_link_libraries(${target_name} ${ADXE_CORE_LIB}) endif() if(BUILD_SHARED_LIBS) target_compile_definitions(${target_name} PRIVATE _USREXDLL=1) endif() set_target_properties(${target_name} PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin" FOLDER "Extensions" ) if(NOT opt_DNTLINK) set(CC_EXTENSION_LIBS "${target_name};${CC_EXTENSION_LIBS}" CACHE INTERNAL "extensions for auto link to target application") endif() if(XCODE OR VS) cocos_mark_code_files("${target_name}") endif() endfunction() if(BUILD_EXTENSION_GUI) add_subdirectory(GUI) endif() if(BUILD_EXTENSION_ASSETMANAGER) add_subdirectory(assets-manager) endif() if(BUILD_EXTENSION_PARTICLE3D) add_subdirectory(Particle3D) endif() if(BUILD_EXTENSION_PHYSICS_NODE) add_subdirectory(physics-nodes) endif() if(BUILD_EXTENSION_SPINE) add_subdirectory(spine) endif() if(BUILD_EXTENSION_DRAGONBONES) add_subdirectory(DragonBones) endif() if(BUILD_EXTENSION_FAIRYGUI) add_subdirectory(fairygui) if(BUILD_SHARED_LIBS) target_link_libraries(fairygui spine) else() target_include_directories(fairygui PUBLIC ${CMAKE_CURRENT_LIST_DIR}/spine/runtime/include) endif() endif() if(BUILD_EXTENSION_IMGUIEXT) add_subdirectory(ImGuiEXT) endif() if(BUILD_EXTENSION_COCOSTUDIO) add_subdirectory(cocostudio) if(BUILD_EXTENSION_SPINE) target_compile_definitions(cocostudio PUBLIC CC_BUILD_WITH_SPINE=1) if(BUILD_SHARED_LIBS) target_link_libraries(cocostudio spine particle3d) else() target_include_directories(cocostudio PUBLIC ${CMAKE_CURRENT_LIST_DIR}/spine/runtime/include) endif() endif() if(BUILD_EXTENSION_DRAGONBONES) target_compile_definitions(cocostudio PRIVATE CC_BUILD_WITH_DRANGBONES=1) if(BUILD_SHARED_LIBS) target_link_libraries(cocostudio DragonBones) endif() endif() endif() if(BUILD_LUA_LIBS) # TODO: rename to BUILD_EXTENSION_LUA add_subdirectory(scripting/lua-bindings) endif() message(STATUS "CC_EXTENSION_LIBS:${CC_EXTENSION_LIBS}")