#pragma once #include "CCActionFrame.h" #include "CCActionFrameEasing.h" #include "CCActionManagerEx.h" #include "CCActionNode.h" #include "CCActionObject.h" #include "CCArmature.h" #include "CCBone.h" #include "CCArmatureAnimation.h" #include "CCProcessBase.h" #include "CCTween.h" #include "CCDatas.h" #include "CCBatchNode.h" #include "CCDecorativeDisplay.h" #include "CCDisplayFactory.h" #include "CCDisplayManager.h" #include "CCSkin.h" #include "CCColliderDetector.h" #include "CCArmatureDataManager.h" #include "CCArmatureDefine.h" #include "CCDataReaderHelper.h" #include "CCTransformHelp.h" #include "CCComBase.h" #include "CCComAttribute.h" #include "CCComAudio.h" #include "CCComController.h" #include "CCComRender.h" #include "CCInputDelegate.h" #include "DictionaryHelper.h" #include "CCSGUIReader.h" #include "CCSSceneReader.h" #include "TriggerBase.h" #include "ActionTimeline/CCActionTimelineCache.h" #include "ActionTimeline/CCFrame.h" #include "ActionTimeline/CCTimeLine.h" #include "ActionTimeline/CCActionTimeline.h" #include "ActionTimeline/CCActionTimelineNode.h" #include "ActionTimeline/CCBoneNode.h" #include "ActionTimeline/CCSkeletonNode.h" #include "ActionTimeline/CSLoader.h" #include "CocosStudioExport.h" namespace cocostudio { void CCS_DLL destroyCocosStudio(); }