/**************************************************************************** Copyright (c) 2010 ForzeField Studios S.L. http://forzefield.com Copyright (c) 2010 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __CCARRAY_H__ #define __CCARRAY_H__ #include "support/data_support/ccCArray.h" /** @def CCARRAY_FOREACH A convience macro to iterate over a CCArray using. It is faster than the "fast enumeration" interface. @since v0.99.4 */ /* In cocos2d-iphone 1.0.0, This macro have been update to like this: #define CCARRAY_FOREACH(__array__, __object__) \ if (__array__ && __array__->data->num > 0) \ for(id *__arr__ = __array__->data->arr, *end = __array__->data->arr + __array__->data->num-1; \ __arr__ <= end && ((__object__ = *__arr__) != nil || true); \ __arr__++) I found that it's not work in C++. So it keep what it's look like in version 1.0.0-rc3. ---By Bin */ #define CCARRAY_FOREACH(__array__, __object__) \ if (__array__ && __array__->data->num > 0) \ for(CCObject** arr = __array__->data->arr, **end = __array__->data->arr + __array__->data->num-1; \ arr <= end && ((__object__ = *arr) != NULL/* || true*/); \ arr++) namespace cocos2d { class CC_DLL CCArray : public CCObject { public: ~CCArray(); static CCArray* array(); static CCArray* arrayWithCapacity(unsigned int capacity); static CCArray* arrayWithArray(CCArray* otherArray); bool init(); bool initWithCapacity(unsigned int capacity); bool initWithArray(CCArray* otherArray); // Querying an Array unsigned int count(); unsigned int capacity(); unsigned int indexOfObject(CCObject* object); CCObject* objectAtIndex(unsigned int index); CCObject* lastObject(); CCObject* randomObject(); bool containsObject(CCObject* object); // Adding Objects void addObject(CCObject* object); void addObjectsFromArray(CCArray* otherArray); void insertObject(CCObject* object, unsigned int index); // Removing Objects void removeLastObject(); void removeObject(CCObject* object); void removeObjectAtIndex(unsigned int index); void removeObjectsInArray(CCArray* otherArray); void removeAllObjects(); void fastRemoveObject(CCObject* object); void fastRemoveObjectAtIndex(unsigned int index); // Rearranging Content void exchangeObject(CCObject* object1, CCObject* object2); void exchangeObjectAtIndex(unsigned int index1, unsigned int index2); void reverseObjects(); void reduceMemoryFootprint(); public: ccArray* data; }; } #endif // __CCARRAY_H__