#include "CCEGLViewProtocol.h" #include "CCTouch.h" #include "CCDirector.h" #include "CCSet.h" #include "CCEventDispatcher.h" NS_CC_BEGIN namespace { static Touch* g_touches[EventTouch::MAX_TOUCHES] = { NULL }; static unsigned int g_indexBitsUsed = 0; // System touch pointer ID (It may not be ascending order number) <-> Ascending order number from 0 static std::map g_touchIdReorderMap; static int getUnUsedIndex() { int i; int temp = g_indexBitsUsed; for (i = 0; i < EventTouch::MAX_TOUCHES; i++) { if (! (temp & 0x00000001)) { g_indexBitsUsed |= (1 << i); return i; } temp >>= 1; } // all bits are used return -1; } static void removeUsedIndexBit(int index) { if (index < 0 || index >= EventTouch::MAX_TOUCHES) { return; } unsigned int temp = 1 << index; temp = ~temp; g_indexBitsUsed &= temp; } } EGLViewProtocol::EGLViewProtocol() : _delegate(NULL) , _scaleX(1.0f) , _scaleY(1.0f) , _resolutionPolicy(ResolutionPolicy::UNKNOWN) { } EGLViewProtocol::~EGLViewProtocol() { } void EGLViewProtocol::pollInputEvents() { } void EGLViewProtocol::setDesignResolutionSize(float width, float height, ResolutionPolicy resolutionPolicy) { CCASSERT(resolutionPolicy != ResolutionPolicy::UNKNOWN, "should set resolutionPolicy"); if (width == 0.0f || height == 0.0f) { return; } _designResolutionSize.setSize(width, height); _scaleX = (float)_screenSize.width / _designResolutionSize.width; _scaleY = (float)_screenSize.height / _designResolutionSize.height; if (resolutionPolicy == ResolutionPolicy::NO_BORDER) { _scaleX = _scaleY = MAX(_scaleX, _scaleY); } if (resolutionPolicy == ResolutionPolicy::SHOW_ALL) { _scaleX = _scaleY = MIN(_scaleX, _scaleY); } if ( resolutionPolicy == ResolutionPolicy::FIXED_HEIGHT) { _scaleX = _scaleY; _designResolutionSize.width = ceilf(_screenSize.width/_scaleX); } if ( resolutionPolicy == ResolutionPolicy::FIXED_WIDTH) { _scaleY = _scaleX; _designResolutionSize.height = ceilf(_screenSize.height/_scaleY); } // calculate the rect of viewport float viewPortW = _designResolutionSize.width * _scaleX; float viewPortH = _designResolutionSize.height * _scaleY; _viewPortRect.setRect((_screenSize.width - viewPortW) / 2, (_screenSize.height - viewPortH) / 2, viewPortW, viewPortH); _resolutionPolicy = resolutionPolicy; // reset director's member variables to fit visible rect Director::getInstance()->_winSizeInPoints = getDesignResolutionSize(); Director::getInstance()->createStatsLabel(); Director::getInstance()->setGLDefaultValues(); } const Size& EGLViewProtocol::getDesignResolutionSize() const { return _designResolutionSize; } const Size& EGLViewProtocol::getFrameSize() const { return _screenSize; } void EGLViewProtocol::setFrameSize(float width, float height) { _designResolutionSize = _screenSize = Size(width, height); } Size EGLViewProtocol::getVisibleSize() const { if (_resolutionPolicy == ResolutionPolicy::NO_BORDER) { return Size(_screenSize.width/_scaleX, _screenSize.height/_scaleY); } else { return _designResolutionSize; } } Point EGLViewProtocol::getVisibleOrigin() const { if (_resolutionPolicy == ResolutionPolicy::NO_BORDER) { return Point((_designResolutionSize.width - _screenSize.width/_scaleX)/2, (_designResolutionSize.height - _screenSize.height/_scaleY)/2); } else { return Point::ZERO; } } void EGLViewProtocol::setTouchDelegate(EGLTouchDelegate * pDelegate) { _delegate = pDelegate; } void EGLViewProtocol::setViewPortInPoints(float x , float y , float w , float h) { glViewport((GLint)(x * _scaleX + _viewPortRect.origin.x), (GLint)(y * _scaleY + _viewPortRect.origin.y), (GLsizei)(w * _scaleX), (GLsizei)(h * _scaleY)); } void EGLViewProtocol::setScissorInPoints(float x , float y , float w , float h) { glScissor((GLint)(x * _scaleX + _viewPortRect.origin.x), (GLint)(y * _scaleY + _viewPortRect.origin.y), (GLsizei)(w * _scaleX), (GLsizei)(h * _scaleY)); } bool EGLViewProtocol::isScissorEnabled() { return (GL_FALSE == glIsEnabled(GL_SCISSOR_TEST)) ? false : true; } Rect EGLViewProtocol::getScissorRect() const { GLfloat params[4]; glGetFloatv(GL_SCISSOR_BOX, params); float x = (params[0] - _viewPortRect.origin.x) / _scaleX; float y = (params[1] - _viewPortRect.origin.y) / _scaleY; float w = params[2] / _scaleX; float h = params[3] / _scaleY; return Rect(x, y, w, h); } void EGLViewProtocol::setViewName(const std::string& viewname ) { _viewName = viewname; } const std::string& EGLViewProtocol::getViewName() const { return _viewName; } void EGLViewProtocol::handleTouchesBegin(int num, long ids[], float xs[], float ys[]) { long id = 0; float x = 0.0f; float y = 0.0f; int nUnusedIndex = 0; EventTouch touchEvent; for (int i = 0; i < num; ++i) { id = ids[i]; x = xs[i]; y = ys[i]; auto iter = g_touchIdReorderMap.find(id); nUnusedIndex = 0; // it is a new touch if (iter == g_touchIdReorderMap.end()) { nUnusedIndex = getUnUsedIndex(); // The touches is more than MAX_TOUCHES ? if (nUnusedIndex == -1) { CCLOG("The touches is more than MAX_TOUCHES, nUnusedIndex = %d", nUnusedIndex); continue; } Touch* touch = g_touches[nUnusedIndex] = new Touch(); touch->setTouchInfo(nUnusedIndex, (x - _viewPortRect.origin.x) / _scaleX, (y - _viewPortRect.origin.y) / _scaleY); CCLOGINFO("x = %f y = %f", pTouch->getLocationInView().x, pTouch->getLocationInView().y); g_touchIdReorderMap.insert(std::make_pair(id, nUnusedIndex)); touchEvent._touches.push_back(touch); } } if (touchEvent._touches.size() == 0) { CCLOG("touchesBegan: size = 0"); return; } touchEvent._eventCode = EventTouch::EventCode::BEGAN; auto dispatcher = Director::getInstance()->getEventDispatcher(); dispatcher->dispatchEvent(&touchEvent); } void EGLViewProtocol::handleTouchesMove(int num, long ids[], float xs[], float ys[]) { long id = 0; float x = 0.0f; float y = 0.0f; EventTouch touchEvent; for (int i = 0; i < num; ++i) { id = ids[i]; x = xs[i]; y = ys[i]; auto iter = g_touchIdReorderMap.find(id); if (iter == g_touchIdReorderMap.end()) { CCLOG("if the index doesn't exist, it is an error"); continue; } CCLOGINFO("Moving touches with id: %d, x=%f, y=%f", id, x, y); Touch* touch = g_touches[iter->second]; if (touch) { touch->setTouchInfo(iter->second, (x - _viewPortRect.origin.x) / _scaleX, (y - _viewPortRect.origin.y) / _scaleY); touchEvent._touches.push_back(touch); } else { // It is error, should return. CCLOG("Moving touches with id: %ld error", id); return; } } if (touchEvent._touches.size() == 0) { CCLOG("touchesMoved: size = 0"); return; } touchEvent._eventCode = EventTouch::EventCode::MOVED; auto dispatcher = Director::getInstance()->getEventDispatcher(); dispatcher->dispatchEvent(&touchEvent); } void EGLViewProtocol::handleTouchesOfEndOrCancel(EventTouch::EventCode eventCode, int num, long ids[], float xs[], float ys[]) { long id = 0; float x = 0.0f; float y = 0.0f; EventTouch touchEvent; for (int i = 0; i < num; ++i) { id = ids[i]; x = xs[i]; y = ys[i]; auto iter = g_touchIdReorderMap.find(id); if (iter == g_touchIdReorderMap.end()) { CCLOG("if the index doesn't exist, it is an error"); continue; } /* Add to the set to send to the director */ Touch* touch = g_touches[iter->second]; if (touch) { CCLOGINFO("Ending touches with id: %d, x=%f, y=%f", id, x, y); touch->setTouchInfo(iter->second, (x - _viewPortRect.origin.x) / _scaleX, (y - _viewPortRect.origin.y) / _scaleY); touchEvent._touches.push_back(touch); g_touches[iter->second] = NULL; removeUsedIndexBit(iter->second); g_touchIdReorderMap.erase(id); } else { CCLOG("Ending touches with id: %ld error", id); return; } } if (touchEvent._touches.size() == 0) { CCLOG("touchesEnded or touchesCancel: size = 0"); return; } touchEvent._eventCode = eventCode; auto dispatcher = Director::getInstance()->getEventDispatcher(); dispatcher->dispatchEvent(&touchEvent); for (auto& touch : touchEvent._touches) { // release the touch object. touch->release(); } } void EGLViewProtocol::handleTouchesEnd(int num, long ids[], float xs[], float ys[]) { handleTouchesOfEndOrCancel(EventTouch::EventCode::ENDED, num, ids, xs, ys); } void EGLViewProtocol::handleTouchesCancel(int num, long ids[], float xs[], float ys[]) { handleTouchesOfEndOrCancel(EventTouch::EventCode::CANCELLED, num, ids, xs, ys); } const Rect& EGLViewProtocol::getViewPortRect() const { return _viewPortRect; } float EGLViewProtocol::getScaleX() const { return _scaleX; } float EGLViewProtocol::getScaleY() const { return _scaleY; } NS_CC_END