#Cocos2D-X test project daily build import os import sys import traceback if('branch' in os.environ): branch = os.environ['branch'] else: branch = 'v4-develop' if('WORKSPACE' in os.environ): workspace = os.environ['WORKSPACE'] else: workspace = "." if('NODE_NAME' in os.environ): node_name = os.environ['NODE_NAME'] else: node_name = 'ios' # for local debugging purpose, you could change the value to 0 and run # this scripts in your local machine remote_build = 1 def download_3rd_library(): #run download-deps.py print("prepare to downloading ...") os.system('python download-deps.py -r no') def sync_remote_repo(): #reset path to workspace root os.system("cd " + workspace) #pull latest code os.system("git fetch origin " + branch) os.system("git checkout " + branch) os.system("git merge origin/" + branch) #clean workspace print "Before checkout: git clean -xdf -f" os.system("git clean -xdf -f") #update submodule git_update_submodule = "git submodule update --init --force" ret = os.system(git_update_submodule) if(ret != 0): sys.exit(ret) def gen_scripting_bindings(): # Generate binding glue codes if(branch == 'v3' or branch == 'v4-develop'): ret = os.system("python tools/jenkins-scripts/slave-scripts/gen_jsb.py") if(ret != 0): sys.exit(ret) def do_build_slaves(): jenkins_script_path = "tools" + os.sep + "jenkins-scripts" + os.sep + "slave-scripts" + os.sep if(branch == 'v3' or branch == 'v4-develop'): slave_build_scripts = "" if(node_name == 'android') or (node_name == 'android_bak'): slave_build_scripts = jenkins_script_path + "android-build.sh" elif(node_name == 'win32' or node_name == 'win32_win7' or node_name == 'win32_bak'): slave_build_scripts = jenkins_script_path + "win32-build.bat" elif(node_name == 'windows-universal' or node_name == 'windows-universal_bak'): slave_build_scripts = jenkins_script_path + "windows-universal.bat" elif(node_name == 'ios_mac' or node_name == 'ios' or node_name == 'ios_bak'): slave_build_scripts = jenkins_script_path + "ios-build.sh" elif(node_name == 'mac' or node_name == 'mac_bak'): slave_build_scripts = jenkins_script_path + "mac-build.sh" elif(node_name == 'linux_centos' or node_name == 'linux' or node_name == 'linux_bak'): slave_build_scripts = jenkins_script_path + "linux-build.sh" elif(node_name == 'wp8'): if(branch != 'v4'): slave_build_scripts = jenkins_script_path + "wp8-v3.bat" ret = os.system(slave_build_scripts) #get build result print "build finished and return " + str(ret) return ret def main(): if remote_build == 1: #syntronize local git repository with remote and merge the PR sync_remote_repo() #copy check_current_3rd_libs download_3rd_library() #generate jsb and luabindings gen_scripting_bindings() #start build jobs on each slave ret = do_build_slaves() exit_code = 1 if ret == 0: exit_code = 0 else: exit_code = 1 # #clean workspace, we don't won't clean the repository # if remote_build == 1: # os.system("cd " + workspace) # os.system("git reset --hard") # os.system("git clean -xdf -f") # else: # print "local build, no need to cleanup" #remove stats module os.system("cd " + workspace) os.system("rm tools/cocos2d-console/bin/cocos_stat.py") os.system("rm tools/cocos2d-console/bin/cocos_stat.pyc") return(exit_code) # -------------- main -------------- if __name__ == '__main__': sys_ret = 0 try: sys_ret = main() except: traceback.print_exc() sys_ret = 1 finally: sys.exit(sys_ret)