/**************************************************************************** Copyright (c) 2010 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __COCOA_NS_MUTATLE_ARRAY_H__ #define __COCOA_NS_MUTATLE_ARRAY_H__ #include "cocoa/NSObject.h" #include "platform/platform.h" #include #include // the element should be pointer of NSObject or it's sub class template class NSMutableArray : public NSObject { public: typedef std::vector NSObjectArray; typedef typename NSObjectArray::iterator NSMutableArrayIterator; typedef typename NSObjectArray::reverse_iterator NSMutableArrayRevIterator; public: NSMutableArray(UINT uSize = 0) { m_array.resize(uSize); } ~NSMutableArray(void) { removeAllObjects(); } UINT32 count(void) { return m_array.size(); } UINT32 getIndexOfObject(T pObject) { if (m_array.empty() || (pObject == NULL)) { return 0; } NSMutableArray::NSMutableArrayIterator iter; UINT32 uRet = 0; INT32 i; for (iter = m_array.begin(), i = 0; iter != m_array.end(); ++iter, ++i) { if (*iter == pObject) { uRet = i; break; } } return uRet; } bool containsObject(T pObject) { if (m_array.empty() || (! pObject)) { return false; } bool bRet = false; NSMutableArray::NSMutableArrayIterator iter; for (iter = m_array.begin(); iter != m_array.end(); ++iter) { if (*iter == pObject) { bRet = true; break; } } return bRet; } T getLastObject(void) { T pObject = NULL; INT32 count = this->count(); if (count > 0) { pObject = m_array[count - 1]; } return pObject; } T getObjectAtIndex(UINT32 uIndex) { assert(uIndex < count()); if (uIndex >= count()) { return NULL; } return m_array[uIndex]; } // Adding objects void addObject(T pObject) { // make sure the pointer is not null if (pObject == NULL) { return; } // add the refrence pObject->retain(); // the array is full, push back m_array.push_back(pObject); } void addObjectsFromArray(NSMutableArray *pArray) { if (pArray && pArray->count() > 0) { NSMutableArray::NSMutableArrayIterator iter; for (iter = pArray->begin(); iter != pArray->end(); ++iter) { if (*iter) { m_array.push_back(*iter); } } } } void insertObjectAtIndex(T pObject, UINT32 uIndex) { // make sure the object is not null if (pObject == NULL) { return; } // add the refrence of the object pObject->retain(); // insert the object m_array.insert(m_array.begin() + uIndex, pObject); } // Removing objects void removeLastObject(void) { INT32 count = this->count(); if (count > 0) { removeObjectAtIndex(count - 1); } } void removeObject(T pObject) { if (m_array.empty() || (! pObject)) { return; } NSMutableArray::NSMutableArrayIterator iter; int i; for (iter = m_array.begin(), i = 0; iter != m_array.end(); ++iter, ++i) { if (*iter == pObject) { m_array.erase(iter); pObject->release(); break; } } } void removeObjectAtIndex(UINT32 uIndex) { if (m_array.empty() || uIndex == 0) { return; } T pObject = m_array.at(uIndex); if (pObject) { pObject->release(); } m_array.erase(m_array.begin() + uIndex); } void removeAllObjects(void) { NSMutableArray::NSMutableArrayIterator iter; for (iter = m_array.begin(); iter != m_array.end(); ++iter) { if (*iter) { (*iter)->release(); } } m_array.clear(); } void replaceObjectAtIndex(UINT32 uIndex, T pObject) { if (uIndex >= count()) { // index out of range assert(0); return; } // release the object T pTmp = m_array[uIndex]; if (pTmp) { pTmp->release(); } m_array[uIndex] = pObject; // add the ref if (pObject) { pObject->retain(); } } NSMutableArrayIterator begin(void) { return m_array.begin(); } NSMutableArrayIterator end(void) { return m_array.end(); } public: static NSMutableArray* arrayWithObjects(T pObject1, ...) { NSMutableArray *pArray = new NSMutableArray(); va_list params; va_start(params, pObject1); T pFirst = pObject1; while (pFirst) { pArray->addObject(pFirst); pFirst = va_arg(params, T); } va_end(params); return pArray; } static NSMutableArray* arrayWithArray(NSMutableArray *pArray) { if (pArray == NULL) { return NULL; } NSMutableArray *pNewArray = new NSMutableArray(); NSMutableArray::NSMutableArrayIterator iter; for (iter = pArray->begin(); iter != pArray->end(); ++iter) { pNewArray->addObject(*iter); } return pNewArray; } private: std::vector m_array; }; #define NSArray NSMutableArray #endif // __COCOA_NS_MUTATLE_ARRAY_H__