#include "ActionsProgressTest.h" #include "../testResource.h" static int sceneIdx = -1; #define MAX_LAYER 7 Layer* nextAction(); Layer* backAction(); Layer* restartAction(); Layer* createLayer(int nIndex) { switch(nIndex) { case 0: return new SpriteProgressToRadial(); case 1: return new SpriteProgressToHorizontal(); case 2: return new SpriteProgressToVertical(); case 3: return new SpriteProgressToRadialMidpointChanged(); case 4: return new SpriteProgressBarVarious(); case 5: return new SpriteProgressBarTintAndFade(); case 6: return new SpriteProgressWithSpriteFrame(); } return NULL; } Layer* nextAction() { sceneIdx++; sceneIdx = sceneIdx % MAX_LAYER; Layer* layer = createLayer(sceneIdx); layer->autorelease(); return layer; } Layer* backAction() { sceneIdx--; int total = MAX_LAYER; if( sceneIdx < 0 ) sceneIdx += total; Layer* layer = createLayer(sceneIdx); layer->autorelease(); return layer; } Layer* restartAction() { Layer* layer = createLayer(sceneIdx); layer->autorelease(); return layer; } void ProgressActionsTestScene::runThisTest() { addChild(nextAction()); Director::getInstance()->replaceScene(this); } //------------------------------------------------------------------ // // SpriteDemo // //------------------------------------------------------------------ SpriteDemo::SpriteDemo(void) { } SpriteDemo::~SpriteDemo(void) { } std::string SpriteDemo::title() { return "ActionsProgressTest"; } std::string SpriteDemo::subtitle() { return ""; } void SpriteDemo::onEnter() { BaseTest::onEnter(); LayerColor *background = LayerColor::create(Color4B(255,0,0,255)); addChild(background, -10); } void SpriteDemo::restartCallback(Object* pSender) { Scene* s = new ProgressActionsTestScene(); s->addChild(restartAction()); Director::getInstance()->replaceScene(s); s->release(); } void SpriteDemo::nextCallback(Object* pSender) { Scene* s = new ProgressActionsTestScene(); s->addChild( nextAction() ); Director::getInstance()->replaceScene(s); s->release(); } void SpriteDemo::backCallback(Object* pSender) { Scene* s = new ProgressActionsTestScene(); s->addChild( backAction() ); Director::getInstance()->replaceScene(s); s->release(); } //------------------------------------------------------------------ // // SpriteProgressToRadial // //------------------------------------------------------------------ void SpriteProgressToRadial::onEnter() { SpriteDemo::onEnter(); Size s = Director::getInstance()->getWinSize(); ProgressTo *to1 = ProgressTo::create(2, 100); ProgressTo *to2 = ProgressTo::create(2, 100); ProgressTimer *left = ProgressTimer::create(Sprite::create(s_pathSister1)); left->setType( ProgressTimer::RADIAL ); addChild(left); left->setPosition(Point(100, s.height/2)); left->runAction( RepeatForever::create(to1)); ProgressTimer *right = ProgressTimer::create(Sprite::create(s_pathBlock)); right->setType(ProgressTimer::RADIAL); // Makes the ridial CCW right->setReverseProgress(true); addChild(right); right->setPosition(Point(s.width-100, s.height/2)); right->runAction( RepeatForever::create(to2)); } std::string SpriteProgressToRadial::subtitle() { return "ProgressTo Radial"; } //------------------------------------------------------------------ // // SpriteProgressToHorizontal // //------------------------------------------------------------------ void SpriteProgressToHorizontal::onEnter() { SpriteDemo::onEnter(); Size s = Director::getInstance()->getWinSize(); ProgressTo *to1 = ProgressTo::create(2, 100); ProgressTo *to2 = ProgressTo::create(2, 100); ProgressTimer *left = ProgressTimer::create(Sprite::create(s_pathSister1)); left->setType(ProgressTimer::BAR); // Setup for a bar starting from the left since the midpoint is 0 for the x left->setMidpoint(Point(0,0)); // Setup for a horizontal bar since the bar change rate is 0 for y meaning no vertical change left->setBarChangeRate(Point(1, 0)); addChild(left); left->setPosition(Point(100, s.height/2)); left->runAction( RepeatForever::create(to1)); ProgressTimer *right = ProgressTimer::create(Sprite::create(s_pathSister2)); right->setType(ProgressTimer::BAR); // Setup for a bar starting from the left since the midpoint is 1 for the x right->setMidpoint(Point(1, 0)); // Setup for a horizontal bar since the bar change rate is 0 for y meaning no vertical change right->setBarChangeRate(Point(1, 0)); addChild(right); right->setPosition(Point(s.width-100, s.height/2)); right->runAction( RepeatForever::create(to2)); } std::string SpriteProgressToHorizontal::subtitle() { return "ProgressTo Horizontal"; } //------------------------------------------------------------------ // // SpriteProgressToVertical // //------------------------------------------------------------------ void SpriteProgressToVertical::onEnter() { SpriteDemo::onEnter(); Size s = Director::getInstance()->getWinSize(); ProgressTo *to1 = ProgressTo::create(2, 100); ProgressTo *to2 = ProgressTo::create(2, 100); ProgressTimer *left = ProgressTimer::create(Sprite::create(s_pathSister1)); left->setType(ProgressTimer::BAR); // Setup for a bar starting from the bottom since the midpoint is 0 for the y left->setMidpoint(Point(0,0)); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change left->setBarChangeRate(Point(0, 1)); addChild(left); left->setPosition(Point(100, s.height/2)); left->runAction( RepeatForever::create(to1)); ProgressTimer *right = ProgressTimer::create(Sprite::create(s_pathSister2)); right->setType(ProgressTimer::BAR); // Setup for a bar starting from the bottom since the midpoint is 0 for the y right->setMidpoint(Point(0, 1)); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change right->setBarChangeRate(Point(0, 1)); addChild(right); right->setPosition(Point(s.width-100, s.height/2)); right->runAction( RepeatForever::create(to2)); } std::string SpriteProgressToVertical::subtitle() { return "ProgressTo Vertical"; } //------------------------------------------------------------------ // // SpriteProgressToRadialMidpointChanged // //------------------------------------------------------------------ void SpriteProgressToRadialMidpointChanged::onEnter() { SpriteDemo::onEnter(); Size s = Director::getInstance()->getWinSize(); ProgressTo *action = ProgressTo::create(2, 100); /** * Our image on the left should be a radial progress indicator, clockwise */ ProgressTimer *left = ProgressTimer::create(Sprite::create(s_pathBlock)); left->setType(ProgressTimer::RADIAL); addChild(left); left->setMidpoint(Point(0.25f, 0.75f)); left->setPosition(Point(100, s.height/2)); left->runAction(RepeatForever::create(action->clone())); /** * Our image on the left should be a radial progress indicator, counter clockwise */ ProgressTimer *right = ProgressTimer::create(Sprite::create(s_pathBlock)); right->setType(ProgressTimer::RADIAL); right->setMidpoint(Point(0.75f, 0.25f)); /** * Note the reverse property (default=NO) is only added to the right image. That's how * we get a counter clockwise progress. */ addChild(right); right->setPosition(Point(s.width-100, s.height/2)); right->runAction(RepeatForever::create(action->clone())); } std::string SpriteProgressToRadialMidpointChanged::subtitle() { return "Radial w/ Different Midpoints"; } //------------------------------------------------------------------ // // SpriteProgressBarVarious // //------------------------------------------------------------------ void SpriteProgressBarVarious::onEnter() { SpriteDemo::onEnter(); Size s = Director::getInstance()->getWinSize(); ProgressTo *to = ProgressTo::create(2, 100); ProgressTimer *left = ProgressTimer::create(Sprite::create(s_pathSister1)); left->setType(ProgressTimer::BAR); // Setup for a bar starting from the bottom since the midpoint is 0 for the y left->setMidpoint(Point(0.5f, 0.5f)); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change left->setBarChangeRate(Point(1, 0)); addChild(left); left->setPosition(Point(100, s.height/2)); left->runAction(RepeatForever::create(to->clone())); ProgressTimer *middle = ProgressTimer::create(Sprite::create(s_pathSister2)); middle->setType(ProgressTimer::BAR); // Setup for a bar starting from the bottom since the midpoint is 0 for the y middle->setMidpoint(Point(0.5f, 0.5f)); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change middle->setBarChangeRate(Point(1,1)); addChild(middle); middle->setPosition(Point(s.width/2, s.height/2)); middle->runAction(RepeatForever::create(to->clone())); ProgressTimer *right = ProgressTimer::create(Sprite::create(s_pathSister2)); right->setType(ProgressTimer::BAR); // Setup for a bar starting from the bottom since the midpoint is 0 for the y right->setMidpoint(Point(0.5f, 0.5f)); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change right->setBarChangeRate(Point(0, 1)); addChild(right); right->setPosition(Point(s.width-100, s.height/2)); right->runAction(RepeatForever::create(to->clone())); } std::string SpriteProgressBarVarious::subtitle() { return "ProgressTo Bar Mid"; } //------------------------------------------------------------------ // // SpriteProgressBarTintAndFade // //------------------------------------------------------------------ void SpriteProgressBarTintAndFade::onEnter() { SpriteDemo::onEnter(); Size s = Director::getInstance()->getWinSize(); ProgressTo *to = ProgressTo::create(6, 100); auto tint = Sequence::create(TintTo::create(1, 255, 0, 0), TintTo::create(1, 0, 255, 0), TintTo::create(1, 0, 0, 255), NULL); auto fade = Sequence::create(FadeTo::create(1.0f, 0), FadeTo::create(1.0f, 255), NULL); ProgressTimer *left = ProgressTimer::create(Sprite::create(s_pathSister1)); left->setType(ProgressTimer::BAR); // Setup for a bar starting from the bottom since the midpoint is 0 for the y left->setMidpoint(Point(0.5f, 0.5f)); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change left->setBarChangeRate(Point(1, 0)); addChild(left); left->setPosition(Point(100, s.height/2)); left->runAction(RepeatForever::create(to->clone())); left->runAction(RepeatForever::create(tint->clone())); left->addChild(LabelTTF::create("Tint", "Marker Felt", 20.0f)); ProgressTimer *middle = ProgressTimer::create(Sprite::create(s_pathSister2)); middle->setType(ProgressTimer::BAR); // Setup for a bar starting from the bottom since the midpoint is 0 for the y middle->setMidpoint(Point(0.5f, 0.5f)); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change middle->setBarChangeRate(Point(1, 1)); addChild(middle); middle->setPosition(Point(s.width/2, s.height/2)); middle->runAction(RepeatForever::create(to->clone())); middle->runAction(RepeatForever::create(fade->clone())); middle->addChild(LabelTTF::create("Fade", "Marker Felt", 20.0f)); ProgressTimer *right = ProgressTimer::create(Sprite::create(s_pathSister2)); right->setType(ProgressTimer::BAR); // Setup for a bar starting from the bottom since the midpoint is 0 for the y right->setMidpoint(Point(0.5f, 0.5f)); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change right->setBarChangeRate(Point(0, 1)); addChild(right); right->setPosition(Point(s.width-100, s.height/2)); right->runAction(RepeatForever::create(to->clone())); right->runAction(RepeatForever::create(tint->clone())); right->runAction(RepeatForever::create(fade->clone())); right->addChild(LabelTTF::create("Tint and Fade", "Marker Felt", 20.0f)); } std::string SpriteProgressBarTintAndFade::subtitle() { return "ProgressTo Bar Mid"; } //------------------------------------------------------------------ // // SpriteProgressWithSpriteFrame // //------------------------------------------------------------------ void SpriteProgressWithSpriteFrame::onEnter() { SpriteDemo::onEnter(); Size s = Director::getInstance()->getWinSize(); ProgressTo *to = ProgressTo::create(6, 100); SpriteFrameCache::getInstance()->addSpriteFramesWithFile("zwoptex/grossini.plist"); ProgressTimer *left = ProgressTimer::create(Sprite::createWithSpriteFrameName("grossini_dance_01.png")); left->setType(ProgressTimer::BAR); // Setup for a bar starting from the bottom since the midpoint is 0 for the y left->setMidpoint(Point(0.5f, 0.5f)); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change left->setBarChangeRate(Point(1, 0)); addChild(left); left->setPosition(Point(100, s.height/2)); left->runAction(RepeatForever::create(to->clone())); ProgressTimer *middle = ProgressTimer::create(Sprite::createWithSpriteFrameName("grossini_dance_02.png")); middle->setType(ProgressTimer::BAR); // Setup for a bar starting from the bottom since the midpoint is 0 for the y middle->setMidpoint(Point(0.5f, 0.5f)); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change middle->setBarChangeRate(Point(1, 1)); addChild(middle); middle->setPosition(Point(s.width/2, s.height/2)); middle->runAction(RepeatForever::create(to->clone())); ProgressTimer *right = ProgressTimer::create(Sprite::createWithSpriteFrameName("grossini_dance_03.png")); right->setType(ProgressTimer::RADIAL); // Setup for a bar starting from the bottom since the midpoint is 0 for the y right->setMidpoint(Point(0.5f, 0.5f)); // Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change right->setBarChangeRate(Point(0, 1)); addChild(right); right->setPosition(Point(s.width-100, s.height/2)); right->runAction(RepeatForever::create(to->clone())); } std::string SpriteProgressWithSpriteFrame::subtitle() { return "Progress With Sprite Frame"; }