/* * ControlButtonTest.m * * Copyright (c) 2011 Yannick Loriot * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "CCControlButtonTest.h" bool ControlButtonTest_HelloVariableSize::init() { if (ControlScene::init()) { Size screenSize = Director::getInstance()->getWinSize(); // Defines an array of title to create buttons dynamically Array *stringArray = Array::create( ccs("Hello"), ccs("Variable"), ccs("Size"), ccs("!"), NULL); Node *layer = Node::create(); addChild(layer, 1); double total_width = 0, height = 0; // For each title in the array Object* pObj = NULL; int i = 0; CCARRAY_FOREACH(stringArray, pObj) { String* title = static_cast(pObj); // Creates a button with this string as title ControlButton *button = standardButtonWithTitle(title->getCString()); if (i == 0) { button->setOpacity(50); button->setColor(Color3B(0, 255, 0)); } else if (i == 1) { button->setOpacity(200); button->setColor(Color3B(0, 255, 0)); } else if (i == 2) { button->setOpacity(100); button->setColor(Color3B(0, 0, 255)); } button->setPosition(Point (total_width + button->getContentSize().width / 2, button->getContentSize().height / 2)); layer->addChild(button); // Compute the size of the layer height = button->getContentSize().height; total_width += button->getContentSize().width; i++; } layer->setAnchorPoint(Point (0.5, 0.5)); layer->setContentSize(Size(total_width, height)); layer->setPosition(Point(screenSize.width / 2.0f, screenSize.height / 2.0f)); // Add the black background Scale9Sprite *background = Scale9Sprite::create("extensions/buttonBackground.png"); background->setContentSize(Size(total_width + 14, height + 14)); background->setPosition(Point(screenSize.width / 2.0f, screenSize.height / 2.0f)); addChild(background); return true; } return false; } ControlButton *ControlButtonTest_HelloVariableSize::standardButtonWithTitle(const char * title) { /** Creates and return a button with a default background and title color. */ Scale9Sprite *backgroundButton = Scale9Sprite::create("extensions/button.png"); Scale9Sprite *backgroundHighlightedButton = Scale9Sprite::create("extensions/buttonHighlighted.png"); LabelTTF *titleButton = LabelTTF::create(title, "Marker Felt", 30); titleButton->setColor(Color3B(159, 168, 176)); ControlButton *button = ControlButton::create(titleButton, backgroundButton); button->setBackgroundSpriteForState(backgroundHighlightedButton, ControlStateHighlighted); button->setTitleColorForState(Color3B::WHITE, ControlStateHighlighted); return button; } ControlButtonTest_Event::ControlButtonTest_Event() : _displayValueLabel(NULL) { } ControlButtonTest_Event::~ControlButtonTest_Event() { CC_SAFE_RELEASE_NULL(_displayValueLabel); } bool ControlButtonTest_Event::init() { if (ControlScene::init()) { Size screenSize = Director::getInstance()->getWinSize(); // Add a label in which the button events will be displayed setDisplayValueLabel(LabelTTF::create("No Event", "Marker Felt", 32)); _displayValueLabel->setAnchorPoint(Point(0.5f, -1)); _displayValueLabel->setPosition(Point(screenSize.width / 2.0f, screenSize.height / 2.0f)); addChild(_displayValueLabel, 1); // Add the button Scale9Sprite *backgroundButton = Scale9Sprite::create("extensions/button.png"); Scale9Sprite *backgroundHighlightedButton = Scale9Sprite::create("extensions/buttonHighlighted.png"); LabelTTF *titleButton = LabelTTF::create("Touch Me!", "Marker Felt", 30); titleButton->setColor(Color3B(159, 168, 176)); ControlButton *controlButton = ControlButton::create(titleButton, backgroundButton); controlButton->setBackgroundSpriteForState(backgroundHighlightedButton, ControlStateHighlighted); controlButton->setTitleColorForState(Color3B::WHITE, ControlStateHighlighted); controlButton->setAnchorPoint(Point(0.5f, 1)); controlButton->setPosition(Point(screenSize.width / 2.0f, screenSize.height / 2.0f)); addChild(controlButton, 1); // Add the black background Scale9Sprite *background = Scale9Sprite::create("extensions/buttonBackground.png"); background->setContentSize(Size(300, 170)); background->setPosition(Point(screenSize.width / 2.0f, screenSize.height / 2.0f)); addChild(background); // Sets up event handlers controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDownAction), ControlEventTouchDown); controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDragInsideAction), ControlEventTouchDragInside); controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDragOutsideAction), ControlEventTouchDragOutside); controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDragEnterAction), ControlEventTouchDragEnter); controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDragExitAction), ControlEventTouchDragExit); controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchUpInsideAction), ControlEventTouchUpInside); controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchUpOutsideAction), ControlEventTouchUpOutside); controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchCancelAction), ControlEventTouchCancel); return true; } return false; } void ControlButtonTest_Event::touchDownAction(Object *senderz, ControlEvent controlEvent) { _displayValueLabel->setString(String::createWithFormat("Touch Down")->getCString()); } void ControlButtonTest_Event::touchDragInsideAction(Object *sender, ControlEvent controlEvent) { _displayValueLabel->setString(String::createWithFormat("Drag Inside")->getCString()); } void ControlButtonTest_Event::touchDragOutsideAction(Object *sender, ControlEvent controlEvent) { _displayValueLabel->setString(String::createWithFormat("Drag Outside")->getCString()); } void ControlButtonTest_Event::touchDragEnterAction(Object *sender, ControlEvent controlEvent) { _displayValueLabel->setString(String::createWithFormat("Drag Enter")->getCString()); } void ControlButtonTest_Event::touchDragExitAction(Object *sender, ControlEvent controlEvent) { _displayValueLabel->setString(String::createWithFormat("Drag Exit")->getCString()); } void ControlButtonTest_Event::touchUpInsideAction(Object *sender, ControlEvent controlEvent) { _displayValueLabel->setString(String::createWithFormat("Touch Up Inside.")->getCString()); } void ControlButtonTest_Event::touchUpOutsideAction(Object *sender, ControlEvent controlEvent) { _displayValueLabel->setString(String::createWithFormat("Touch Up Outside.")->getCString()); } void ControlButtonTest_Event::touchCancelAction(Object *sender, ControlEvent controlEvent) { _displayValueLabel->setString(String::createWithFormat("Touch Cancel")->getCString()); } //CCControlButtonTest_Styling bool ControlButtonTest_Styling::init() { if (ControlScene::init()) { Size screenSize = Director::getInstance()->getWinSize(); Node *layer = Node::create(); addChild(layer, 1); int space = 10; // px double max_w = 0, max_h = 0; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { // Add the buttons ControlButton *button = standardButtonWithTitle(String::createWithFormat("%d",rand() % 30)->getCString()); button->setAdjustBackgroundImage(false); // Tells the button that the background image must not be adjust // It'll use the prefered size of the background image button->setPosition(Point(button->getContentSize().width / 2 + (button->getContentSize().width + space) * i, button->getContentSize().height / 2 + (button->getContentSize().height + space) * j)); layer->addChild(button); max_w = MAX(button->getContentSize().width * (i + 1) + space * i, max_w); max_h = MAX(button->getContentSize().height * (j + 1) + space * j, max_h); } } layer->setAnchorPoint(Point(0.5, 0.5)); layer->setContentSize(Size(max_w, max_h)); layer->setPosition(Point(screenSize.width / 2.0f, screenSize.height / 2.0f)); // Add the black background Scale9Sprite *backgroundButton = Scale9Sprite::create("extensions/buttonBackground.png"); backgroundButton->setContentSize(Size(max_w + 14, max_h + 14)); backgroundButton->setPosition(Point(screenSize.width / 2.0f, screenSize.height / 2.0f)); addChild(backgroundButton); return true; } return false; } //CCControlButtonTest_Styling ControlButton *ControlButtonTest_Styling::standardButtonWithTitle(const char *title) { /** Creates and return a button with a default background and title color. */ Scale9Sprite *backgroundButton = Scale9Sprite::create("extensions/button.png"); backgroundButton->setPreferredSize(Size(45, 45)); // Set the prefered size Scale9Sprite *backgroundHighlightedButton = Scale9Sprite::create("extensions/buttonHighlighted.png"); backgroundHighlightedButton->setPreferredSize(Size(45, 45)); // Set the prefered size LabelTTF *titleButton = LabelTTF::create(title, "Marker Felt", 30); titleButton->setColor(Color3B(159, 168, 176)); ControlButton *button = ControlButton::create(titleButton, backgroundButton); button->setBackgroundSpriteForState(backgroundHighlightedButton, ControlStateHighlighted); button->setTitleColorForState(Color3B::WHITE, ControlStateHighlighted); return button; }