#include "TransitionsTest.h" #include "../testResource.h" #include "CCConfiguration.h" #define TRANSITION_DURATION (1.2f) class FadeWhiteTransition : public TransitionFade { public: static TransitionScene* create(float t, Scene* s) { return TransitionFade::create(t, s, Color3B::WHITE); } }; class FlipXLeftOver : public TransitionFlipX { public: static TransitionScene* create(float t, Scene* s) { return TransitionFlipX::create(t, s, TransitionScene::ORIENTATION_LEFT_OVER); } }; class FlipXRightOver : public TransitionFlipX { public: static TransitionScene* create(float t, Scene* s) { return TransitionFlipX::create(t, s, TransitionScene::ORIENTATION_RIGHT_OVER); } }; class FlipYUpOver : public TransitionFlipY { public: static TransitionScene* create(float t, Scene* s) { return TransitionFlipY::create(t, s, TransitionScene::ORIENTATION_UP_OVER); } }; class FlipYDownOver : public TransitionFlipY { public: static TransitionScene* create(float t, Scene* s) { return TransitionFlipY::create(t, s, TransitionScene::ORIENTATION_DOWN_OVER); } }; class FlipAngularLeftOver : public TransitionFlipAngular { public: static TransitionScene* create(float t, Scene* s) { return TransitionFlipAngular::create(t, s, TransitionScene::ORIENTATION_LEFT_OVER); } }; class FlipAngularRightOver : public TransitionFlipAngular { public: static TransitionScene* create(float t, Scene* s) { return TransitionFlipAngular::create(t, s, TransitionScene::ORIENTATION_RIGHT_OVER); } }; class ZoomFlipXLeftOver : public TransitionZoomFlipX { public: static TransitionScene* create(float t, Scene* s) { return TransitionZoomFlipX::create(t, s, TransitionScene::ORIENTATION_LEFT_OVER); } }; class ZoomFlipXRightOver : public TransitionZoomFlipX { public: static TransitionScene* create(float t, Scene* s) { return TransitionZoomFlipX::create(t, s, TransitionScene::ORIENTATION_RIGHT_OVER); } }; class ZoomFlipYUpOver : public TransitionZoomFlipY { public: static TransitionScene* create(float t, Scene* s) { return TransitionZoomFlipY::create(t, s, TransitionScene::ORIENTATION_UP_OVER); } }; class ZoomFlipYDownOver : public TransitionZoomFlipY { public: static TransitionScene* create(float t, Scene* s) { return TransitionZoomFlipY::create(t, s, TransitionScene::ORIENTATION_DOWN_OVER); } }; class ZoomFlipAngularLeftOver : public TransitionZoomFlipAngular { public: static TransitionScene* create(float t, Scene* s) { return TransitionZoomFlipAngular::create(t, s, TransitionScene::ORIENTATION_LEFT_OVER); } }; class ZoomFlipAngularRightOver : public TransitionZoomFlipAngular { public: static TransitionScene* create(float t, Scene* s) { return TransitionZoomFlipAngular::create(t, s, TransitionScene::ORIENTATION_RIGHT_OVER); } }; class PageTransitionForward : public TransitionPageTurn { public: static TransitionScene* create(float t, Scene* s) { Director::getInstance()->setDepthTest(true); return TransitionPageTurn::create(t, s, false); } }; class PageTransitionBackward : public TransitionPageTurn { public: static TransitionScene* create(float t, Scene* s) { Director::getInstance()->setDepthTest(true); return TransitionPageTurn::create(t, s, true); } }; #define MAX_LAYER 41 static std::string transitions[MAX_LAYER] = { "CCTransitionJumpZoom", "CCTransitionProgressRadialCCW", "CCTransitionProgressRadialCW", "CCTransitionProgressHorizontal", "CCTransitionProgressVertical", "CCTransitionProgressInOut", "CCTransitionProgressOutIn", "CCTransitionCrossFade", "TransitionPageForward", "TransitionPageBackward", "CCTransitionFadeTR", "CCTransitionFadeBL", "CCTransitionFadeUp", "CCTransitionFadeDown", "CCTransitionTurnOffTiles", "CCTransitionSplitRows", "CCTransitionSplitCols", "CCTransitionFade", "FadeWhiteTransition", "FlipXLeftOver", "FlipXRightOver", "FlipYUpOver", "FlipYDownOver", "FlipAngularLeftOver", "FlipAngularRightOver", "ZoomFlipXLeftOver", "ZoomFlipXRightOver", "ZoomFlipYUpOver", "ZoomFlipYDownOver", "ZoomFlipAngularLeftOver", "ZoomFlipAngularRightOver", "CCTransitionShrinkGrow", "CCTransitionRotoZoom", "CCTransitionMoveInL", "CCTransitionMoveInR", "CCTransitionMoveInT", "CCTransitionMoveInB", "CCTransitionSlideInL", "CCTransitionSlideInR", "CCTransitionSlideInT", "CCTransitionSlideInB", }; static int s_nSceneIdx = 0; TransitionScene* createTransition(int nIndex, float t, Scene* s) { // fix bug #486, without setDepthTest(false), FlipX,Y will flickers Director::getInstance()->setDepthTest(false); switch(nIndex) { case 0: return TransitionJumpZoom::create(t, s); case 1: return TransitionProgressRadialCCW::create(t, s); case 2: return TransitionProgressRadialCW::create(t, s); case 3: return TransitionProgressHorizontal::create(t, s); case 4: return TransitionProgressVertical::create(t, s); case 5: return TransitionProgressInOut::create(t, s); case 6: return TransitionProgressOutIn::create(t, s); case 7: return TransitionCrossFade::create(t,s); case 8: return PageTransitionForward::create(t, s); case 9: return PageTransitionBackward::create(t, s); case 10: return TransitionFadeTR::create(t, s); case 11: return TransitionFadeBL::create(t, s); case 12: return TransitionFadeUp::create(t, s); case 13: return TransitionFadeDown::create(t, s); case 14: return TransitionTurnOffTiles::create(t, s); case 15: return TransitionSplitRows::create(t, s); case 16: return TransitionSplitCols::create(t, s); case 17: return TransitionFade::create(t, s); case 18: return FadeWhiteTransition::create(t, s); case 19: return FlipXLeftOver::create(t, s); case 20: return FlipXRightOver::create(t, s); case 21: return FlipYUpOver::create(t, s); case 22: return FlipYDownOver::create(t, s); case 23: return FlipAngularLeftOver::create(t, s); case 24: return FlipAngularRightOver::create(t, s); case 25: return ZoomFlipXLeftOver::create(t, s); case 26: return ZoomFlipXRightOver::create(t, s); case 27: return ZoomFlipYUpOver::create(t, s); case 28: return ZoomFlipYDownOver::create(t, s); case 29: return ZoomFlipAngularLeftOver::create(t, s); case 30: return ZoomFlipAngularRightOver::create(t, s); case 31: return TransitionShrinkGrow::create(t, s); case 32: return TransitionRotoZoom::create(t, s); case 33: return TransitionMoveInL::create(t, s); case 34: return TransitionMoveInR::create(t, s); case 35: return TransitionMoveInT::create(t, s); case 36: return TransitionMoveInB::create(t, s); case 37: return TransitionSlideInL::create(t, s); case 38: return TransitionSlideInR::create(t, s); case 39: return TransitionSlideInT::create(t, s); case 40: return TransitionSlideInB::create(t, s); default: break; } return NULL; } void TransitionsTestScene::runThisTest() { Layer * layer = new TestLayer1(); addChild(layer); layer->release(); Director::getInstance()->replaceScene(this); } TestLayer1::TestLayer1(void) { float x,y; Size size = Director::getInstance()->getWinSize(); x = size.width; y = size.height; Sprite* bg1 = Sprite::create(s_back1); bg1->setPosition( Point(size.width/2, size.height/2) ); addChild(bg1, -1); LabelTTF* title = LabelTTF::create( (transitions[s_nSceneIdx]).c_str(), "Thonburi", 32 ); addChild(title); title->setColor( Color3B(255,32,32) ); title->setPosition( Point(x/2, y-100) ); LabelTTF* label = LabelTTF::create("SCENE 1", "Marker Felt", 38); label->setColor( Color3B(16,16,255)); label->setPosition( Point(x/2,y/2)); addChild( label); // menu MenuItemImage *item1 = MenuItemImage::create(s_pathB1, s_pathB2, CC_CALLBACK_1(TestLayer1::backCallback, this) ); MenuItemImage *item2 = MenuItemImage::create(s_pathR1, s_pathR2, CC_CALLBACK_1(TestLayer1::restartCallback, this) ); MenuItemImage *item3 = MenuItemImage::create(s_pathF1, s_pathF2, CC_CALLBACK_1(TestLayer1::nextCallback, this) ); Menu *menu = Menu::create(item1, item2, item3, NULL); menu->setPosition( Point::ZERO ); item1->setPosition(Point(VisibleRect::center().x - item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2)); item2->setPosition(Point(VisibleRect::center().x, VisibleRect::bottom().y+item2->getContentSize().height/2)); item3->setPosition(Point(VisibleRect::center().x + item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2)); addChild(menu, 1); schedule( schedule_selector(TestLayer1::step), 1.0f); } TestLayer1::~TestLayer1(void) { } void TestLayer1::restartCallback(Object* pSender) { Scene* s = new TransitionsTestScene(); Layer* layer = new TestLayer2(); s->addChild(layer); Scene* scene = createTransition(s_nSceneIdx, TRANSITION_DURATION, s); s->release(); layer->release(); if (scene) { Director::getInstance()->replaceScene(scene); } } void TestLayer1::nextCallback(Object* pSender) { s_nSceneIdx++; s_nSceneIdx = s_nSceneIdx % MAX_LAYER; Scene* s = new TransitionsTestScene(); Layer* layer = new TestLayer2(); s->addChild(layer); Scene* scene = createTransition(s_nSceneIdx, TRANSITION_DURATION, s); s->release(); layer->release(); if (scene) { Director::getInstance()->replaceScene(scene); } } void TestLayer1::backCallback(Object* pSender) { s_nSceneIdx--; int total = MAX_LAYER; if( s_nSceneIdx < 0 ) s_nSceneIdx += total; Scene* s = new TransitionsTestScene(); Layer* layer = new TestLayer2(); s->addChild(layer); Scene* scene = createTransition(s_nSceneIdx, TRANSITION_DURATION, s); s->release(); layer->release(); if (scene) { Director::getInstance()->replaceScene(scene); } } void TestLayer1::step(float dt) { } void TestLayer1::onEnter() { Layer::onEnter(); log("Scene 1 onEnter"); } void TestLayer1::onEnterTransitionDidFinish() { Layer::onEnterTransitionDidFinish(); log("Scene 1: onEnterTransitionDidFinish"); } void TestLayer1::onExitTransitionDidStart() { Layer::onExitTransitionDidStart(); log("Scene 1: onExitTransitionDidStart"); } void TestLayer1::onExit() { Layer::onExit(); log("Scene 1 onExit"); } TestLayer2::TestLayer2() { float x,y; Size size = Director::getInstance()->getWinSize(); x = size.width; y = size.height; Sprite* bg1 = Sprite::create(s_back2); bg1->setPosition( Point(size.width/2, size.height/2) ); addChild(bg1, -1); LabelTTF* title = LabelTTF::create((transitions[s_nSceneIdx]).c_str(), "Thonburi", 32 ); addChild(title); title->setColor( Color3B(255,32,32) ); title->setPosition( Point(x/2, y-100) ); LabelTTF* label = LabelTTF::create("SCENE 2", "Marker Felt", 38); label->setColor( Color3B(16,16,255)); label->setPosition( Point(x/2,y/2)); addChild( label); // menu MenuItemImage *item1 = MenuItemImage::create(s_pathB1, s_pathB2, CC_CALLBACK_1(TestLayer2::backCallback, this) ); MenuItemImage *item2 = MenuItemImage::create(s_pathR1, s_pathR2, CC_CALLBACK_1(TestLayer2::restartCallback, this) ); MenuItemImage *item3 = MenuItemImage::create(s_pathF1, s_pathF2, CC_CALLBACK_1(TestLayer2::nextCallback, this) ); Menu *menu = Menu::create(item1, item2, item3, NULL); menu->setPosition( Point::ZERO ); item1->setPosition(Point(VisibleRect::center().x - item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2)); item2->setPosition(Point(VisibleRect::center().x, VisibleRect::bottom().y+item2->getContentSize().height/2)); item3->setPosition(Point(VisibleRect::center().x + item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2)); addChild(menu, 1); schedule(schedule_selector(TestLayer2::step), 1.0f); } TestLayer2::~TestLayer2() { } void TestLayer2::restartCallback(Object* pSender) { Scene* s = new TransitionsTestScene(); Layer* layer = new TestLayer1(); s->addChild(layer); Scene* scene = createTransition(s_nSceneIdx, TRANSITION_DURATION, s); s->release(); layer->release(); if (scene) { Director::getInstance()->replaceScene(scene); } } void TestLayer2::nextCallback(Object* pSender) { s_nSceneIdx++; s_nSceneIdx = s_nSceneIdx % MAX_LAYER; Scene* s = new TransitionsTestScene(); Layer* layer = new TestLayer1(); s->addChild(layer); Scene* scene = createTransition(s_nSceneIdx, TRANSITION_DURATION, s); s->release(); layer->release(); if (scene) { Director::getInstance()->replaceScene(scene); } } void TestLayer2::backCallback(Object* pSender) { s_nSceneIdx--; int total = MAX_LAYER; if( s_nSceneIdx < 0 ) s_nSceneIdx += total; Scene* s = new TransitionsTestScene(); Layer* layer = new TestLayer1(); s->addChild(layer); Scene* scene = createTransition(s_nSceneIdx, TRANSITION_DURATION, s); s->release(); layer->release(); if (scene) { Director::getInstance()->replaceScene(scene); } } void TestLayer2::step(float dt) { } void TestLayer2::onEnter() { Layer::onEnter(); log("Scene 2 onEnter"); } void TestLayer2::onEnterTransitionDidFinish() { Layer::onEnterTransitionDidFinish(); log("Scene 2: onEnterTransitionDidFinish"); } void TestLayer2::onExitTransitionDidStart() { Layer::onExitTransitionDidStart(); log("Scene 2: onExitTransitionDidStart"); } void TestLayer2::onExit() { Layer::onExit(); log("Scene 2 onExit"); }