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Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2008-2009 Jason Booth

http://www.cocos2d-x.org

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of this software and associated documentation files (the "Software"), to deal
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****************************************************************************/

#ifndef __ACTION_CCEASE_ACTION_H__
#define __ACTION_CCEASE_ACTION_H__

#include "CCActionInterval.h"

namespace cocos2d {

class CCObject;
class CCZone;

/** 
 @brief Base class for Easing actions
 */
class CC_DLL CCActionEase : public CCActionInterval
{
public:
	virtual ~CCActionEase(void);

	/** initializes the action */
    bool initWithAction(CCActionInterval *pAction);

	virtual CCObject* copyWithZone(CCZone* pZone);
	virtual void startWithTarget(CCNode *pTarget);
	virtual void stop(void);
	virtual void update(ccTime time);
	virtual CCActionInterval* reverse(void);

public:
	/** creates the action */
	static CCActionEase* actionWithAction(CCActionInterval *pAction);

protected:
	CCActionInterval *m_pOther;
};

/** 
 @brief Base class for Easing actions with rate parameters
 */
class CC_DLL CCEaseRateAction : public CCActionEase
{
public:
	virtual ~CCEaseRateAction(void);

	/** set rate value for the actions */
	inline void setRate(float rate) { m_fRate = rate; }
	/** get rate value for the actions */
	inline float getRate(void) { return m_fRate; }

	/** Initializes the action with the inner action and the rate parameter */
	bool initWithAction(CCActionInterval *pAction, float fRate);

	virtual CCObject* copyWithZone(CCZone* pZone);
	virtual CCActionInterval* reverse(void);

public:
	/** Creates the action with the inner action and the rate parameter */
	static CCEaseRateAction* actionWithAction(CCActionInterval* pAction, float fRate);

protected:
	float m_fRate;
};

/** 
 @brief CCEaseIn action with a rate
 */
class CC_DLL CCEaseIn : public CCEaseRateAction
{
public:
	virtual void update(ccTime time);
	virtual CCObject* copyWithZone(CCZone* pZone);
public:
	/** Creates the action with the inner action and the rate parameter */
	static CCEaseIn* actionWithAction(CCActionInterval* pAction, float fRate);
};

/** 
 @brief CCEaseOut action with a rate
 */
class CC_DLL CCEaseOut : public CCEaseRateAction
{
public:
	virtual void update(ccTime time);
	virtual CCObject* copyWithZone(CCZone* pZone);

public:
	/** Creates the action with the inner action and the rate parameter */
    static CCEaseOut* actionWithAction(CCActionInterval* pAction, float fRate);
};

/** 
 @brief CCEaseInOut action with a rate
 */
class CC_DLL CCEaseInOut : public CCEaseRateAction
{
public:
	virtual void update(ccTime time);
	virtual CCObject* copyWithZone(CCZone* pZone);
	virtual CCActionInterval* reverse(void);

public:
	/** Creates the action with the inner action and the rate parameter */
	static CCEaseInOut* actionWithAction(CCActionInterval* pAction, float fRate);
};

/** 
 @brief CCEase Exponential In
 */
class CC_DLL CCEaseExponentialIn : public CCActionEase
{
public:
	virtual void update(ccTime time);
	virtual CCActionInterval* reverse(void);
	virtual CCObject* copyWithZone(CCZone* pZone);

public:
	/** creates the action */
	static CCEaseExponentialIn* actionWithAction(CCActionInterval* pAction);
};

/** 
 @brief Ease Exponential Out
 */
class CC_DLL CCEaseExponentialOut : public CCActionEase
{
public:
    virtual void update(ccTime time);
	virtual CCActionInterval* reverse(void);
	virtual CCObject* copyWithZone(CCZone* pZone);

public:
	/** creates the action */
	static CCEaseExponentialOut* actionWithAction(CCActionInterval* pAction);

};

/** 
 @brief Ease Exponential InOut
 */
class CC_DLL CCEaseExponentialInOut : public CCActionEase
{
public:
	virtual void update(ccTime time);
	virtual CCObject* copyWithZone(CCZone* pZone);

public:
	/** creates the action */
	static CCEaseExponentialInOut* actionWithAction(CCActionInterval* pAction);

};

/** 
 @brief Ease Sine In
 */
class CC_DLL CCEaseSineIn : public CCActionEase
{
public:
	virtual void update(ccTime time);
	virtual CCActionInterval* reverse(void);
	virtual CCObject* copyWithZone(CCZone* pZone);

public:
	/** creates the action */
	static CCEaseSineIn* actionWithAction(CCActionInterval* pAction);
};

/** 
 @brief Ease Sine Out
 */
class CC_DLL CCEaseSineOut : public CCActionEase
{
public:
	virtual void update(ccTime time);
	virtual CCActionInterval* reverse(void);
	virtual CCObject* copyWithZone(CCZone* pZone);

public:
	/** creates the action */
	static CCEaseSineOut* actionWithAction(CCActionInterval* pAction);
};

/** 
 @brief Ease Sine InOut
 */
class CC_DLL CCEaseSineInOut : public CCActionEase
{
public:
	virtual void update(ccTime time);
	virtual CCObject* copyWithZone(CCZone* pZone);

public:
	/** creates the action */
	static CCEaseSineInOut* actionWithAction(CCActionInterval* pAction);
};

/** 
 @brief Ease Elastic abstract class
 @since v0.8.2
 */
class CC_DLL CCEaseElastic : public CCActionEase
{
public:
	/** get period of the wave in radians. default is 0.3 */
	inline float getPeriod(void) { return m_fPeriod; }
	/** set period of the wave in radians. */
	inline void setPeriod(float fPeriod) { m_fPeriod = fPeriod; }

	/** Initializes the action with the inner action and the period in radians (default is 0.3) */
	bool initWithAction(CCActionInterval *pAction, float fPeriod);
	/** initializes the action */
	bool initWithAction(CCActionInterval *pAction);

	virtual CCActionInterval* reverse(void);
	virtual CCObject* copyWithZone(CCZone* pZone);

public:
	/** creates the action */
	static CCEaseElastic* actionWithAction(CCActionInterval *pAction);
	/** Creates the action with the inner action and the period in radians (default is 0.3) */
	static CCEaseElastic* actionWithAction(CCActionInterval *pAction, float fPeriod);

protected:
	float m_fPeriod;
};

/** 
 @brief Ease Elastic In action.
 @warning This action doesn't use a bijective fucntion. Actions like Sequence might have an unexpected result when used with this action.
 @since v0.8.2
 */
class CC_DLL CCEaseElasticIn : public CCEaseElastic
{
public:
	virtual void update(ccTime time);
	virtual CCActionInterval* reverse(void);
	virtual CCObject* copyWithZone(CCZone* pZone);

public:
	/** creates the action */
	static CCEaseElasticIn* actionWithAction(CCActionInterval *pAction);
	/** Creates the action with the inner action and the period in radians (default is 0.3) */
	static CCEaseElasticIn* actionWithAction(CCActionInterval *pAction, float fPeriod);
};

/** 
 @brief Ease Elastic Out action.
 @warning This action doesn't use a bijective fucntion. Actions like Sequence might have an unexpected result when used with this action.
 @since v0.8.2
 */
class CC_DLL CCEaseElasticOut : public CCEaseElastic
{
public:
	virtual void update(ccTime time);
	virtual CCActionInterval* reverse(void);
	virtual CCObject* copyWithZone(CCZone* pZone);

public:
	/** creates the action */
	static CCEaseElasticOut* actionWithAction(CCActionInterval *pAction);
	/** Creates the action with the inner action and the period in radians (default is 0.3) */
	static CCEaseElasticOut* actionWithAction(CCActionInterval *pAction, float fPeriod);
};

/** 
 @brief Ease Elastic InOut action.
 @warning This action doesn't use a bijective fucntion. Actions like Sequence might have an unexpected result when used with this action.
 @since v0.8.2
 */
class CC_DLL CCEaseElasticInOut : public CCEaseElastic
{
public:
	virtual void update(ccTime time);
	virtual CCActionInterval* reverse(void);
	virtual CCObject* copyWithZone(CCZone* pZone);

public:
	/** creates the action */
	static CCEaseElasticInOut* actionWithAction(CCActionInterval *pAction);
	/** Creates the action with the inner action and the period in radians (default is 0.3) */
	static CCEaseElasticInOut* actionWithAction(CCActionInterval *pAction, float fPeriod);
};

/** 
 @brief CCEaseBounce abstract class.
 @since v0.8.2
*/
class CC_DLL CCEaseBounce : public CCActionEase
{
public:
	ccTime bounceTime(ccTime time);
	virtual CCObject* copyWithZone(CCZone* pZone);

public:
	/** creates the action */
	static CCEaseBounce* actionWithAction(CCActionInterval* pAction);
};

/** 
 @brief CCEaseBounceIn action.
 @warning This action doesn't use a bijective function. Actions like Sequence might have an unexpected result when used with this action.
 @since v0.8.2
*/
class CC_DLL CCEaseBounceIn : public CCEaseBounce
{
public:
    virtual void update(ccTime time);
	virtual CCActionInterval* reverse(void);
	virtual CCObject* copyWithZone(CCZone* pZone);

public:
	/** creates the action */
	static CCEaseBounceIn* actionWithAction(CCActionInterval* pAction);
};

/** 
 @brief EaseBounceOut action.
 @warning This action doesn't use a bijective fucntion. Actions like Sequence might have an unexpected result when used with this action.
 @since v0.8.2
 */
class CC_DLL CCEaseBounceOut : public CCEaseBounce
{
public:
	virtual void update(ccTime time);
	virtual CCActionInterval* reverse(void);
	virtual CCObject* copyWithZone(CCZone* pZone);

public:
	/** creates the action */
	static CCEaseBounceOut* actionWithAction(CCActionInterval* pAction);
};

/** 
 @brief CCEaseBounceInOut action.
 @warning This action doesn't use a bijective fucntion. Actions like Sequence might have an unexpected result when used with this action.
 @since v0.8.2
 */
class CC_DLL CCEaseBounceInOut : public CCEaseBounce
{
public:
	virtual void update(ccTime time);
	virtual CCObject* copyWithZone(CCZone* pZone);

public:
	/** creates the action */
	static CCEaseBounceInOut* actionWithAction(CCActionInterval* pAction);
};

/** 
 @brief CCEaseBackIn action.
 @warning This action doesn't use a bijective fucntion. Actions like Sequence might have an unexpected result when used with this action.
 @since v0.8.2
 */
class CC_DLL CCEaseBackIn : public CCActionEase
{
public:
	virtual void update(ccTime time);
	virtual CCActionInterval* reverse(void);
	virtual CCObject* copyWithZone(CCZone* pZone);

public:
	/** creates the action */
	static CCEaseBackIn* actionWithAction(CCActionInterval* pAction);
};

/** 
 @brief CCEaseBackOut action.
 @warning This action doesn't use a bijective fucntion. Actions like Sequence might have an unexpected result when used with this action.
 @since v0.8.2
 */
class CC_DLL CCEaseBackOut : public CCActionEase
{
public:
	virtual void update(ccTime time);
	virtual CCActionInterval* reverse(void);
	virtual CCObject* copyWithZone(CCZone* pZone);

public:
	/** creates the action */
	static CCEaseBackOut* actionWithAction(CCActionInterval* pAction);
};

/** 
 @brief CCEaseBackInOut action.
 @warning This action doesn't use a bijective fucntion. Actions like Sequence might have an unexpected result when used with this action.
 @since v0.8.2
 */
class CC_DLL CCEaseBackInOut : public CCActionEase
{
public:
	virtual void update(ccTime time);
	virtual CCObject* copyWithZone(CCZone* pZone);

public:
	/** creates the action */
	static CCEaseBackInOut* actionWithAction(CCActionInterval* pAction);
};

#endif // __ACTION_CCEASE_ACTION_H__

}