LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := game LOCAL_SRC_FILES := main.cpp \ ../../../Classes/AppDelegate.cpp \ ../../../Classes/HelloWorldScene.cpp LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../../cocos2dx \ $(LOCAL_PATH)/../../../../cocos2dx/platform \ $(LOCAL_PATH)/../../../../cocos2dx/include \ $(LOCAL_PATH)/../../../../CocosDenshion/include \ $(LOCAL_PATH)/../../../Classes # it is used for ndk-r4 # if you build with nkd-r4, uncomment it # LOCAL_LDLIBS := -L$(LOCAL_PATH)/../../libs/armeabi -lcocos2d -llog -lcocosdenshion \ # -L$(LOCAL_PATH)/../../../../cocos2dx/platform/third_party/android/libraries -lcurl # it is used for ndk-r5 # if you build with ndk-r4, comment it # because the new Windows toolchain doesn't support Cygwin's drive # mapping (i.e /cygdrive/c/ instead of C:/) LOCAL_LDLIBS := -L$(call host-path, $(LOCAL_PATH)/../../libs/armeabi) \ -lcocos2d -llog -lcocosdenshion \ -L$(call host-path, $(LOCAL_PATH)/../../../../cocos2dx/platform/third_party/android/libraries) -lcurl include $(BUILD_SHARED_LIBRARY)