enum CCControlEvent { CCControlEventTouchDown = 1 << 0, CCControlEventTouchDragInside = 1 << 1, CCControlEventTouchDragOutside = 1 << 2, CCControlEventTouchDragEnter = 1 << 3, CCControlEventTouchDragExit = 1 << 4, CCControlEventTouchUpInside = 1 << 5, CCControlEventTouchUpOutside = 1 << 6, CCControlEventTouchCancel = 1 << 7, CCControlEventValueChanged = 1 << 8 }; typedef unsigned int CCControlEvent; enum CCControlState { CCControlStateNormal = 1 << 0, CCControlStateHighlighted = 1 << 1, CCControlStateDisabled = 1 << 2, CCControlStateSelected = 1 << 3 }; typedef unsigned int CCControlState; class CCControl:public CCLayerRGBA { virtual CCControlState getState() const; virtual void setEnabled(bool bEnabled); virtual bool isEnabled(); virtual void setSelected(bool bSelected); virtual bool isSelected(); virtual void setHighlighted(bool bHighlighted); virtual bool isHighlighted(); bool hasVisibleParents(); virtual void needsLayout(); virtual bool isOpacityModifyRGB(); virtual void setOpacityModifyRGB(bool bOpacityModifyRGB); CCControl(); virtual bool init(void); virtual ~CCControl(); virtual void onEnter(); virtual void onExit(); virtual void registerWithTouchDispatcher(); virtual void sendActionsForControlEvents(CCControlEvent controlEvents); virtual void addTargetWithActionForControlEvents(CCObject* target, SEL_CCControlHandler action, CCControlEvent controlEvents); virtual void removeTargetWithActionForControlEvents(CCObject* target, SEL_CCControlHandler action, CCControlEvent controlEvents); virtual CCPoint getTouchLocation(CCTouch* touch); virtual bool isTouchInside(CCTouch * touch); void addHandleOfControlEvent(LUA_FUNCTION nFunID,CCControlEvent controlEvents); void removeHandleOfControlEvent(CCControlEvent controlEvents); };