#include "main.h" #include "../Classes/AppDelegate.h" #include "CCEGLView.h" USING_NS_CC; int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // create the application instance AppDelegate app; CCEGLView* eglView = CCEGLView::sharedOpenGLView(); eglView->setViewName("HelloCpp"); eglView->setFrameSize(2048, 1536); // The resolution of ipad3 is very large. In general, PC's resolution is smaller than it. // So we need to invoke 'setFrameZoomFactor'(only valid on desktop(win32, mac, linux)) to make the window smaller. eglView->setFrameZoomFactor(0.4f); return CCApplication::sharedApplication()->run(); }