/****************************************************************************** * Spine Runtime Software License - Version 1.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms in whole or in part, with * or without modification, are permitted provided that the following conditions * are met: * * 1. A Spine Essential, Professional, Enterprise, or Education License must * be purchased from Esoteric Software and the license must remain valid: * http://esotericsoftware.com/ * 2. Redistributions of source code must retain this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer. * 3. Redistributions in binary form must reproduce this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer, in the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_ANIMATIONSTATEDATA_H_ #define SPINE_ANIMATIONSTATEDATA_H_ #include #include #ifdef __cplusplus extern "C" { #endif typedef struct { spSkeletonData* const skeletonData; float defaultMix; const void* const entries; } spAnimationStateData; spAnimationStateData* spAnimationStateData_create (spSkeletonData* skeletonData); void spAnimationStateData_dispose (spAnimationStateData* self); void spAnimationStateData_setMixByName (spAnimationStateData* self, const char* fromName, const char* toName, float duration); void spAnimationStateData_setMix (spAnimationStateData* self, spAnimation* from, spAnimation* to, float duration); /* Returns 0 if there is no mixing between the animations. */ float spAnimationStateData_getMix (spAnimationStateData* self, spAnimation* from, spAnimation* to); #ifdef SPINE_SHORT_NAMES typedef spAnimationStateData AnimationStateData; #define AnimationStateData_create(...) spAnimationStateData_create(__VA_ARGS__) #define AnimationStateData_dispose(...) spAnimationStateData_dispose(__VA_ARGS__) #define AnimationStateData_setMixByName(...) spAnimationStateData_setMixByName(__VA_ARGS__) #define AnimationStateData_setMix(...) spAnimationStateData_setMix(__VA_ARGS__) #define AnimationStateData_getMix(...) spAnimationStateData_getMix(__VA_ARGS__) #endif #ifdef __cplusplus } #endif #endif /* SPINE_ANIMATIONSTATEDATA_H_ */