# common headers and sources set(COCOS_AUDIO_HEADER audio/alconfig.h audio/AudioEngine.h audio/AudioMacros.h audio/AudioDecoderManager.h audio/AudioDecoder.h audio/AudioDecoderOgg.h audio/AudioPlayer.h audio/AudioCache.h audio/AudioEngineImpl.h ) set(COCOS_AUDIO_SRC audio/AudioEngine.cpp audio/AudioDecoderManager.cpp audio/AudioDecoder.cpp audio/AudioDecoderOgg.cpp audio/AudioPlayer.cpp audio/AudioCache.cpp ) # stupid, clang always compie .mm as objc/cpp mix obj if(ANDROID OR LINUX) set(COCOS_AUDIO_SRC ${COCOS_AUDIO_SRC} audio/linux-link.cpp ) else() set(COCOS_AUDIO_SRC ${COCOS_AUDIO_SRC} audio/AudioEngineImpl.mm ) endif() # Apple, we use system audio decoder if(APPLE) set(COCOS_AUDIO_HEADER ${COCOS_AUDIO_HEADER} audio/AudioDecoderEXT.h) set(COCOS_AUDIO_SRC ${COCOS_AUDIO_SRC} audio/AudioDecoderEXT.mm) else() set(COCOS_AUDIO_HEADER ${COCOS_AUDIO_HEADER} audio/AudioDecoderMp3.h audio/AudioDecoderWav.h ) set(COCOS_AUDIO_SRC ${COCOS_AUDIO_SRC} audio/AudioDecoderMp3.cpp audio/AudioDecoderWav.cpp ) endif()