/**************************************************************************** Copyright (c) 2016 Chukong Technologies Inc. Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #define LOG_TAG "PcmAudioPlayer" #include "audio/android/cutils/log.h" #include "audio/android/PcmAudioPlayer.h" #include "audio/android/AudioMixerController.h" #include "audio/android/ICallerThreadUtils.h" namespace cocos2d { namespace experimental { PcmAudioPlayer::PcmAudioPlayer(AudioMixerController * controller, ICallerThreadUtils* callerThreadUtils) : _id(-1) , _track(nullptr) , _playEventCallback(nullptr) , _controller(controller) , _callerThreadUtils(callerThreadUtils) { ALOGV("PcmAudioPlayer constructor: %p", this); } PcmAudioPlayer::~PcmAudioPlayer() { ALOGV("In the destructor of PcmAudioPlayer (%p)", this); delete _track; } bool PcmAudioPlayer::prepare(const std::string &url, const PcmData &decResult) { _url = url; _decResult = decResult; _track = new (std::nothrow) Track(_decResult); std::thread::id callerThreadId = _callerThreadUtils->getCallerThreadId(); // @note The logic may cause this issue https://github.com/cocos2d/cocos2d-x/issues/17707 // Assume that AudioEngine::stop(id) is invoked and the audio is played over meanwhile. // Since State::OVER and State::DESTROYED are triggered in the audio mixing thread, it will // call 'performFunctionInCallerThread' to post events to cocos's message queue. // Therefore, the sequence in cocos's thread will be |STOP|OVER|DESTROYED|. // Although, we remove the audio id in |STOPPED| callback, because it's asynchronous operation, // |OVER| and |DESTROYED| callbacks will still be invoked in cocos's thread. // HOW TO FIX: If the previous state is |STOPPED| and the current state // is |OVER|, just skip to invoke |OVER| callback. _track->onStateChanged = [this, callerThreadId](Track::State state) { // It maybe in sub thread Track::State prevState = _track->getPrevState(); auto func = [this, state, prevState](){ // It's in caller's thread if (state == Track::State::OVER && prevState != Track::State::STOPPED) { if (_playEventCallback != nullptr) { _playEventCallback(State::OVER); } } else if (state == Track::State::STOPPED) { if (_playEventCallback != nullptr) { _playEventCallback(State::STOPPED); } } else if (state == Track::State::DESTROYED) { delete this; } }; if (callerThreadId == std::this_thread::get_id()) { // onStateChanged(Track::State::STOPPED) is in caller's (Cocos's) thread. func(); } else { // onStateChanged(Track::State::OVER) or onStateChanged(Track::State::DESTROYED) are in audio mixing thread. _callerThreadUtils->performFunctionInCallerThread(func); } }; setVolume(1.0f); return true; } void PcmAudioPlayer::rewind() { ALOGW("PcmAudioPlayer::rewind isn't supported!"); } void PcmAudioPlayer::setVolume(float volume) { _track->setVolume(volume); } float PcmAudioPlayer::getVolume() const { return _track->getVolume(); } void PcmAudioPlayer::setAudioFocus(bool isFocus) { _track->setAudioFocus(isFocus); } void PcmAudioPlayer::setLoop(bool isLoop) { _track->setLoop(isLoop); } bool PcmAudioPlayer::isLoop() const { return _track->isLoop(); } float PcmAudioPlayer::getDuration() const { return _decResult.duration; } float PcmAudioPlayer::getPosition() const { return _track->getPosition(); } bool PcmAudioPlayer::setPosition(float pos) { return _track->setPosition(pos); } void PcmAudioPlayer::setPlayEventCallback(const PlayEventCallback &playEventCallback) { _playEventCallback = playEventCallback; } void PcmAudioPlayer::play() { // put track to AudioMixerController ALOGV("PcmAudioPlayer (%p) play, url: %s", this, _url.c_str()); _controller->addTrack(_track); _track->setState(Track::State::PLAYING); } void PcmAudioPlayer::pause() { ALOGV("PcmAudioPlayer (%p) pause, url: %s", this, _url.c_str()); _track->setState(Track::State::PAUSED); } void PcmAudioPlayer::resume() { ALOGV("PcmAudioPlayer (%p) resume, url: %s", this, _url.c_str()); _track->setState(Track::State::RESUMED); } void PcmAudioPlayer::stop() { ALOGV("PcmAudioPlayer (%p) stop, url: %s", this, _url.c_str()); _track->setState(Track::State::STOPPED); } IAudioPlayer::State PcmAudioPlayer::getState() const { IAudioPlayer::State state = State::INVALID; if (_track != nullptr) { switch (_track->getState()) { case Track::State::IDLE: state = State::INITIALIZED; break; case Track::State::PLAYING: state = State::PLAYING; break; case Track::State::RESUMED: state = State::PLAYING; break; case Track::State::PAUSED: state = State::PAUSED; break; case Track::State::STOPPED: state = State::STOPPED; break; case Track::State::OVER: state = State::OVER; break; default: state = State::INVALID; break; } } return state; } }} // namespace cocos2d { namespace experimental {