/* * cocos2d-x http://www.cocos2d-x.org * * Copyright (c) 2010-2011 - cocos2d-x community * Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. * * Portions Copyright (c) Microsoft Open Technologies, Inc. * All Rights Reserved * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and limitations under the License. */ #include "platform/CCPlatformConfig.h" #if CC_TARGET_PLATFORM == CC_PLATFORM_WINRT #ifndef __AUDIO_ENGINE_WINRT_H_ #define __AUDIO_ENGINE_WINRT_H_ #define NEAR near #include #include "base/CCRef.h" #include "audio/include/AudioEngine.h" #include "audio/winrt/AudioCachePlayer.h" NS_CC_BEGIN namespace experimental{ #define MAX_AUDIOINSTANCES 32 class CC_DLL AudioEngineImpl : public cocos2d::Ref { public: AudioEngineImpl(); ~AudioEngineImpl(); bool init(); int play2d(const std::string &fileFullPath, bool loop, float volume); void setVolume(int audioID, float volume); void setLoop(int audioID, bool loop); bool pause(int audioID); bool resume(int audioID); bool stop(int audioID); void stopAll(); float getDuration(int audioID); float getCurrentTime(int audioID); bool setCurrentTime(int audioID, float time); void setFinishCallback(int audioID, const std::function &callback); void uncache(const std::string& filePath); void uncacheAll(); AudioCache* preload(const std::string& filePath, std::function callback); void update(float dt); private: void _play2d(AudioCache *cache, int audioID); private: std::unordered_map _audioPlayers; std::unordered_map _audioCaches; std::vector _toRemoveCaches; std::mutex _threadMutex; std::vector _toRemoveAudioIDs; bool _lazyInitLoop; int _currentAudioID; }; } NS_CC_END #endif // __AUDIO_ENGINE_WINRT_H_ #endif