/* * Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef REVOLUTE_H #define REVOLUTE_H class Revolute : public Test { public: Revolute() { b2Body* ground = NULL; { b2BodyDef bd; ground = m_world->CreateBody(&bd); b2PolygonShape shape; shape.SetAsEdge(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f)); ground->CreateFixture(&shape, 0.0f); } { b2CircleShape shape; shape.m_radius = 0.5f; b2BodyDef bd; bd.type = b2_dynamicBody; b2RevoluteJointDef rjd; bd.position.Set(0.0f, 20.0f); b2Body* body = m_world->CreateBody(&bd); body->CreateFixture(&shape, 5.0f); float32 w = 100.0f; body->SetAngularVelocity(w); body->SetLinearVelocity(b2Vec2(-8.0f * w, 0.0f)); rjd.Initialize(ground, body, b2Vec2(0.0f, 12.0f)); rjd.motorSpeed = 1.0f * b2_pi; rjd.maxMotorTorque = 10000.0f; rjd.enableMotor = false; rjd.lowerAngle = -0.25f * b2_pi; rjd.upperAngle = 0.5f * b2_pi; rjd.enableLimit = true; rjd.collideConnected = true; m_joint = (b2RevoluteJoint*)m_world->CreateJoint(&rjd); } } void Keyboard(unsigned char key) { switch (key) { case 'l': m_joint->EnableLimit(m_joint->IsLimitEnabled()); break; case 's': m_joint->EnableMotor(false); break; } } void Step(Settings* settings) { Test::Step(settings); m_debugDraw.DrawString(5, m_textLine, "Keys: (l) limits, (a) left, (s) off, (d) right"); m_textLine += 15; //float32 torque1 = m_joint1->GetMotorTorque(); //m_debugDraw.DrawString(5, m_textLine, "Motor Torque = %4.0f, %4.0f : Motor Force = %4.0f", (float) torque1, (float) torque2, (float) force3); //m_textLine += 15; } static Test* Create() { return new Revolute; } b2RevoluteJoint* m_joint; }; #endif