/**************************************************************************** Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2011 Ricardo Quesada Copyright (c) 2011 Zynga Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "ccGLStateCache.h" #include "CCGLProgram.h" #include "CCDirector.h" #include "ccConfig.h" #include "CCConfiguration.h" // extern #include "kazmath/GL/matrix.h" #include "kazmath/kazmath.h" NS_CC_BEGIN static GLuint s_uCurrentProjectionMatrix = -1; static bool s_bVertexAttribPosition = false; static bool s_bVertexAttribColor = false; static bool s_bVertexAttribTexCoords = false; #if CC_ENABLE_GL_STATE_CACHE #define kMaxActiveTexture 16 static GLuint s_uCurrentShaderProgram = -1; static GLuint s_uCurrentBoundTexture[kMaxActiveTexture] = {(GLuint)-1,(GLuint)-1,(GLuint)-1,(GLuint)-1, (GLuint)-1,(GLuint)-1,(GLuint)-1,(GLuint)-1, (GLuint)-1,(GLuint)-1,(GLuint)-1,(GLuint)-1, (GLuint)-1,(GLuint)-1,(GLuint)-1,(GLuint)-1, }; static GLenum s_eBlendingSource = -1; static GLenum s_eBlendingDest = -1; static int s_eGLServerState = 0; static GLuint s_uVAO = 0; #endif // CC_ENABLE_GL_STATE_CACHE // GL State Cache functions namespace GL { void invalidateStateCache( void ) { kmGLFreeAll(); s_uCurrentProjectionMatrix = -1; s_bVertexAttribPosition = false; s_bVertexAttribColor = false; s_bVertexAttribTexCoords = false; #if CC_ENABLE_GL_STATE_CACHE s_uCurrentShaderProgram = -1; for( int i=0; i < kMaxActiveTexture; i++ ) { s_uCurrentBoundTexture[i] = -1; } s_eBlendingSource = -1; s_eBlendingDest = -1; s_eGLServerState = 0; s_uVAO = 0; #endif // CC_ENABLE_GL_STATE_CACHE } void deleteProgram( GLuint program ) { #if CC_ENABLE_GL_STATE_CACHE if(program == s_uCurrentShaderProgram) { s_uCurrentShaderProgram = -1; } #endif // CC_ENABLE_GL_STATE_CACHE glDeleteProgram( program ); } void useProgram( GLuint program ) { #if CC_ENABLE_GL_STATE_CACHE if( program != s_uCurrentShaderProgram ) { s_uCurrentShaderProgram = program; glUseProgram(program); } #else glUseProgram(program); #endif // CC_ENABLE_GL_STATE_CACHE } static void SetBlending(GLenum sfactor, GLenum dfactor) { if (sfactor == GL_ONE && dfactor == GL_ZERO) { glDisable(GL_BLEND); } else { glEnable(GL_BLEND); glBlendFunc(sfactor, dfactor); } } void blendFunc(GLenum sfactor, GLenum dfactor) { #if CC_ENABLE_GL_STATE_CACHE if (sfactor != s_eBlendingSource || dfactor != s_eBlendingDest) { s_eBlendingSource = sfactor; s_eBlendingDest = dfactor; SetBlending(sfactor, dfactor); } #else SetBlending( sfactor, dfactor ); #endif // CC_ENABLE_GL_STATE_CACHE } void blendResetToCache(void) { glBlendEquation(GL_FUNC_ADD); #if CC_ENABLE_GL_STATE_CACHE SetBlending(s_eBlendingSource, s_eBlendingDest); #else SetBlending(CC_BLEND_SRC, CC_BLEND_DST); #endif // CC_ENABLE_GL_STATE_CACHE } void bindTexture2D(GLuint textureId) { GL::bindTexture2DN(0, textureId); } void bindTexture2DN(GLuint textureUnit, GLuint textureId) { #if CC_ENABLE_GL_STATE_CACHE CCASSERT(textureUnit < kMaxActiveTexture, "textureUnit is too big"); if (s_uCurrentBoundTexture[textureUnit] != textureId) { s_uCurrentBoundTexture[textureUnit] = textureId; glActiveTexture(GL_TEXTURE0 + textureUnit); glBindTexture(GL_TEXTURE_2D, textureId); } #else glActiveTexture(GL_TEXTURE0 + textureUnit); glBindTexture(GL_TEXTURE_2D, textureId); #endif } void deleteTexture(GLuint textureId) { deleteTextureN(0, textureId); } void deleteTextureN(GLuint textureUnit, GLuint textureId) { #if CC_ENABLE_GL_STATE_CACHE if (s_uCurrentBoundTexture[textureUnit] == textureId) { s_uCurrentBoundTexture[textureUnit] = -1; } #endif // CC_ENABLE_GL_STATE_CACHE glDeleteTextures(1, &textureId); } void bindVAO(GLuint vaoId) { if (Configuration::getInstance()->supportsShareableVAO()) { #if CC_ENABLE_GL_STATE_CACHE if (s_uVAO != vaoId) { s_uVAO = vaoId; glBindVertexArray(vaoId); } #else glBindVertexArray(vaoId); #endif // CC_ENABLE_GL_STATE_CACHE } } //#pragma mark - GL Vertex Attrib functions void enableVertexAttribs( unsigned int flags ) { bindVAO(0); /* Position */ bool enablePosition = flags & VERTEX_ATTRIB_FLAG_POSITION; if( enablePosition != s_bVertexAttribPosition ) { if( enablePosition ) glEnableVertexAttribArray( GLProgram::VERTEX_ATTRIB_POSITION ); else glDisableVertexAttribArray( GLProgram::VERTEX_ATTRIB_POSITION ); s_bVertexAttribPosition = enablePosition; } /* Color */ bool enableColor = (flags & VERTEX_ATTRIB_FLAG_COLOR) != 0 ? true : false; if( enableColor != s_bVertexAttribColor ) { if( enableColor ) glEnableVertexAttribArray( GLProgram::VERTEX_ATTRIB_COLOR ); else glDisableVertexAttribArray( GLProgram::VERTEX_ATTRIB_COLOR ); s_bVertexAttribColor = enableColor; } /* Tex Coords */ bool enableTexCoords = (flags & VERTEX_ATTRIB_FLAG_TEX_COORDS) != 0 ? true : false; if( enableTexCoords != s_bVertexAttribTexCoords ) { if( enableTexCoords ) glEnableVertexAttribArray( GLProgram::VERTEX_ATTRIB_TEX_COORDS ); else glDisableVertexAttribArray( GLProgram::VERTEX_ATTRIB_TEX_COORDS ); s_bVertexAttribTexCoords = enableTexCoords; } } //#pragma mark - GL Uniforms functions void setProjectionMatrixDirty( void ) { s_uCurrentProjectionMatrix = -1; } } // Namespace GL NS_CC_END