/****************************************************************************** * Spine Runtimes License Agreement * Last updated September 24, 2021. Replaces all prior versions. * * Copyright (c) 2013-2021, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_SKELETONBATCH_H_ #define SPINE_SKELETONBATCH_H_ #include "cocos2d.h" #if COCOS2D_VERSION >= 0x00040000 #include "renderer/backend/ProgramState.h" #include #include namespace spine { struct SkeletonCommand : public cocos2d::TrianglesCommand { cocos2d::backend::UniformLocation _locMVP; cocos2d::backend::UniformLocation _locTexture; }; class SP_API SkeletonBatch { public: static SkeletonBatch *getInstance(); static void destroyInstance(); void update(float delta); cocos2d::V3F_C4B_T2F *allocateVertices(uint32_t numVertices); void deallocateVertices(uint32_t numVertices); unsigned short *allocateIndices(uint32_t numIndices); void deallocateIndices(uint32_t numVertices); cocos2d::TrianglesCommand *addCommand(cocos2d::Renderer *renderer, float globalOrder, cocos2d::Texture2D *texture, cocos2d::backend::ProgramState *programState, cocos2d::BlendFunc blendType, const cocos2d::TrianglesCommand::Triangles &triangles, const cocos2d::Mat4 &mv, uint32_t flags); cocos2d::backend::ProgramState* updateCommandPipelinePS(SkeletonCommand* command, cocos2d::backend::ProgramState* programState); protected: SkeletonBatch(); virtual ~SkeletonBatch(); void reset(); SkeletonCommand* nextFreeCommand (); SkeletonCommand* newCommand(); ax::backend::ProgramState* _programState; // The default program state // pool of commands std::vector _commandsPool; uint32_t _nextFreeCommand; // pool of vertices std::vector _vertices; uint32_t _numVertices; // pool of indices Vector _indices; }; }// namespace spine #endif #endif// SPINE_SKELETONBATCH_H_