/****************************************************************************** * Spine Runtimes License Agreement * Last updated September 24, 2021. Replaces all prior versions. * * Copyright (c) 2013-2021, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include USING_NS_CC; using namespace spine; Cocos2dAtlasAttachmentLoader::Cocos2dAtlasAttachmentLoader(Atlas *atlas) : AtlasAttachmentLoader(atlas) { } Cocos2dAtlasAttachmentLoader::~Cocos2dAtlasAttachmentLoader() {} void Cocos2dAtlasAttachmentLoader::configureAttachment(Attachment *attachment) { } #if COCOS2D_VERSION >= 0x0040000 backend::SamplerAddressMode wrap(TextureWrap wrap) { return wrap == TextureWrap_ClampToEdge ? backend::SamplerAddressMode::CLAMP_TO_EDGE : backend::SamplerAddressMode::REPEAT; } backend::SamplerFilter filter(TextureFilter filter) { switch (filter) { case TextureFilter_Unknown: break; case TextureFilter_Nearest: return backend::SamplerFilter::NEAREST; case TextureFilter_Linear: return backend::SamplerFilter::LINEAR; case TextureFilter_MipMap: return backend::SamplerFilter::LINEAR; case TextureFilter_MipMapNearestNearest: return backend::SamplerFilter::NEAREST; case TextureFilter_MipMapLinearNearest: return backend::SamplerFilter::NEAREST; case TextureFilter_MipMapNearestLinear: return backend::SamplerFilter::LINEAR; case TextureFilter_MipMapLinearLinear: return backend::SamplerFilter::LINEAR; } return backend::SamplerFilter::LINEAR; } #else GLuint wrap(TextureWrap wrap) { return wrap == TextureWrap_ClampToEdge ? GL_CLAMP_TO_EDGE : GL_REPEAT; } GLuint filter(TextureFilter filter) { switch (filter) { case TextureFilter_Unknown: break; case TextureFilter_Nearest: return GL_NEAREST; case TextureFilter_Linear: return GL_LINEAR; case TextureFilter_MipMap: return GL_LINEAR_MIPMAP_LINEAR; case TextureFilter_MipMapNearestNearest: return GL_NEAREST_MIPMAP_NEAREST; case TextureFilter_MipMapLinearNearest: return GL_LINEAR_MIPMAP_NEAREST; case TextureFilter_MipMapNearestLinear: return GL_NEAREST_MIPMAP_LINEAR; case TextureFilter_MipMapLinearLinear: return GL_LINEAR_MIPMAP_LINEAR; } return GL_LINEAR; } #endif Cocos2dTextureLoader::Cocos2dTextureLoader() : TextureLoader() {} Cocos2dTextureLoader::~Cocos2dTextureLoader() {} void Cocos2dTextureLoader::load(AtlasPage &page, const spine::String &path) { Texture2D *texture = Director::getInstance()->getTextureCache()->addImage(path.buffer()); CCASSERT(texture != nullptr, "Invalid image"); if (texture) { texture->retain(); #if COCOS2D_VERSION >= 0x0040000 Texture2D::TexParams textureParams(filter(page.minFilter), filter(page.magFilter), wrap(page.uWrap), wrap(page.vWrap)); #else Texture2D::TexParams textureParams = {filter(page.minFilter), filter(page.magFilter), wrap(page.uWrap), wrap(page.vWrap)}; #endif texture->setTexParameters(textureParams); page.texture = texture; page.width = texture->getPixelsWide(); page.height = texture->getPixelsHigh(); } } void Cocos2dTextureLoader::unload(void *texture) { if (texture) { ((Texture2D *) texture)->release(); } } Cocos2dExtension::Cocos2dExtension() : DefaultSpineExtension() {} Cocos2dExtension::~Cocos2dExtension() {} char *Cocos2dExtension::_readFile(const spine::String &path, int *length) { Data data = FileUtils::getInstance()->getDataFromFile(path.buffer()); if (data.isNull()) return nullptr; // avoid buffer overflow (int is shorter than ssize_t in certain platforms) #if COCOS2D_VERSION >= 0x00031200 ssize_t tmpLen; char *ret = (char *) data.takeBuffer(&tmpLen); *length = static_cast(tmpLen); return ret; #else *length = static_cast(data.getSize()); auto bytes = SpineExtension::alloc(*length, __FILE__, __LINE__); memcpy(bytes, data.getBytes(), *length); return bytes; #endif } SpineExtension *spine::getDefaultExtension() { return new Cocos2dExtension(); }