#include "../Classes/AppDelegate.h" #include "cocos2d.h" #include "CCEGLView.h" #include #include #include #include USING_NS_CC; int main(int argc, char **argv) { // create the application instance AppDelegate app; CCEGLView* eglView = CCEGLView::sharedOpenGLView(); eglView->setFrameSize(800, 500); return CCApplication::sharedApplication()->run(); }