-------------------------------- -- @module AttachNode -- @extend Node -- @parent_module cc -------------------------------- -- creates an AttachNode<br> -- param attachBone The bone to which the AttachNode is going to attach, the attacheBone must be a bone of the AttachNode's parent -- @function [parent=#AttachNode] create -- @param self -- @param #cc.Bone3D attachBone -- @return AttachNode#AttachNode ret (return value: cc.AttachNode) -------------------------------- -- -- @function [parent=#AttachNode] visit -- @param self -- @param #cc.Renderer renderer -- @param #mat4_table parentTransform -- @param #unsigned int parentFlags -- @return AttachNode#AttachNode self (return value: cc.AttachNode) -------------------------------- -- -- @function [parent=#AttachNode] getWorldToNodeTransform -- @param self -- @return mat4_table#mat4_table ret (return value: mat4_table) -------------------------------- -- -- @function [parent=#AttachNode] getNodeToWorldTransform -- @param self -- @return mat4_table#mat4_table ret (return value: mat4_table) -------------------------------- -- -- @function [parent=#AttachNode] getNodeToParentTransform -- @param self -- @return mat4_table#mat4_table ret (return value: mat4_table) -------------------------------- -- -- @function [parent=#AttachNode] AttachNode -- @param self -- @return AttachNode#AttachNode self (return value: cc.AttachNode) return nil