cocos2d-0.99.4-x-0.7.1 @ Dec.20,2010 [all platforms] - add CCKeypadDelegate class, which enable CCLayer to respond "back" key in uphone & android - Add namespace for CocosDenshion - fix compile errors when enable CC_XXX_DEBUG_DRAW switchs in ccConfig.h - fix memory leaks on each platform - more details: http://www.cocos2d-x.org/versions/show/5 [android] - Run through all the test cases of cocos2d, support ndk r4,r5, sdk higher than 2.0. Tested on HTC G2,G3,G6,G7 - HelloWorld integrate all platforms in one directory now [iphone] - Add support of loading textureImageData from the ParticleDesign plist file - Fix more then 3000 complie warnings [uphone] - Games can easily read resources from zip file now. This will drastically reduce the memory usage - Add power management: pause the message loop when cocos2d-x game is switched to background or backlight down - Multi-touch support [win32] - SimpleAudioEngine can play background musci with repeating now cocos2d-0.99.4-x-0.7.0 @ Nov.29,2010 * cocos2d-iphone-cpp port ready! include accelerometer & multi-touch * refactor the directory structure of HelloWorld & tests * cocos2d-uphone supports accelerometer * add cocos2d-x wizard for cocos2d-win32 & cocos2d-uphone for VisualStudio2008 * jump out a message box when load texture failed (win32 & uphone) * more details: http://www.cocos2d-x.org/versions/show/4 cocos2d-0.99.4-uphone-win32-stable-rc1 http://www.cocos2d-x.org/versions/show/1 http://www.cocos2d-x.org/versions/show/2 http://www.cocos2d-x.org/versions/show/3