// // Copyright (c) 2014~2017 purelib - All Rights Reserved // #ifndef _UITEXTFIELDEX_H_ #define _UITEXTFIELDEX_H_ #include "cocos2d.h" #include "base/ccMacros.h" #include "base/SimpleTimer.h" NS_CC_BEGIN namespace ui { /** @brief A extension implementation of ui::TextField */ class CC_DLL TextFieldEx : public cocos2d::Node, public IMEDelegate { public: /** * @js ctor */ TextFieldEx(); /** * @js NA * @lua NA */ virtual ~TextFieldEx(); static TextFieldEx* create(const std::string& placeholder, const std::string& fontName, float fontSize, float cursorWidth = 2, const Color4B& color = Color4B::WHITE); bool initWithPlaceHolder(const std::string& placeholder, const std::string& fontName, float fontSize, float cursorWidth = 2, const Color4B& color = Color4B::WHITE); void enableIME(Node* control); void disableIME(void); Label* getRenderLabel(); inline int getCharCount() const { return charCount; }; virtual void setPlaceholderColor(const Color4B& color); virtual const Color4B& getPlaceholderColor() const; virtual void setTextColor(const Color4B& textColor); virtual const Color4B& getTextColor(void) const; void setCursorColor(const Color3B& color); const Color3B& getCursorColor(void) const; // input text property virtual void setString(const std::string& text); virtual const std::string& getString() const; // Continuous touch event trigger support. void setContinuousTouchDelayTime(float delay) { _continuousTouchDelayTime = delay; } float getContinuousTouchDelayTime() const { return _continuousTouchDelayTime; } void setContinuousTouchCallback(std::function callback) { _continuousTouchCallback = std::move(callback); } // place holder text property // place holder text displayed when there is no text in the text field. virtual void setPlaceholderText(const std::string& text); virtual const std::string& getPlaceholderText(void) const; virtual void setPasswordEnabled(bool value); virtual bool isPasswordEnabled() const; /*virtual void visit(Renderer *renderer, const kmMat4 &parentTransform, bool parentTransformUpdated) * override;*/ bool empty(void) const { return this->charCount == 0 || this->inputText.empty(); } virtual const Size& getContentSize() const override; virtual void setEnabled(bool bEnabled); virtual bool isEnabled(void) const; void setEditable(bool bEditable) { editable = bEditable; } bool isEditable(void) const { return editable; } void setMaxLength(int maxLength) { setCharLimit(maxLength); } int getFontType() const; /// fonts void setTextFontSize(float size); float getTextFontSize() const; void setTextFontName(const std::string& fontName); const std::string& getTextFontName() const; CC_SYNTHESIZE(size_t, charLimit, CharLimit); bool isSystemFont(void) const { return systemFontUsed; } public: std::function onTextModify; std::function onOpenIME; std::function onCloseIME; // IMEDelegate interface ////////////////////////////////////////////////////////////////////////// void openIME(void); void closeIME(void); virtual void insertText(const char* text, size_t len) override; protected: ////////////////////////////////////////////////////////////////////////// virtual bool canAttachWithIME() override; virtual bool canDetachWithIME() override; virtual void deleteBackward() override; virtual const std::string& getContentText() override; void handleDeleteKeyEvent(); /** @brief Open keyboard and receive input text. */ virtual bool attachWithIME() override; /** @brief End text input and close keyboard. */ virtual bool detachWithIME() override; void keyboardDidShow(IMEKeyboardNotificationInfo& /*info*/) override; void keyboardDidHide(IMEKeyboardNotificationInfo& /*info*/) override; void updateContentSize(void); void __initCursor(int height, int width = 6, const Color4B& color = Color4B::WHITE); void __showCursor(void); void __hideCursor(void); void __updateCursorPosition(void); void __moveCursor(int direction); void __moveCursorTo(float x); protected: bool systemFontUsed; std::string fontName; float fontSize; bool editable; Label* renderLabel; size_t charCount; std::string inputText; std::string placeHolder; Color4B colorSpaceHolder; Color4B colorText; bool secureTextEntry; Sprite* cursor; bool cursorVisible; int insertPosUtf8; int insertPos; // The actual input content insertPos, step: bytes int cursorPos; // The cursor normalzed pos, bool enabled; EventListenerTouchOneByOne* touchListener; EventListenerKeyboard* kbdListener; bool touchCursorControlEnabled; float asteriskWidth; int _fontType; cocos2d::stimer::TIMER_ID _continuousTouchDelayTimerID; float _continuousTouchDelayTime; std::function _continuousTouchCallback; static bool s_keyboardVisible; }; // end of input group /// @} }; // namespace ui NS_CC_END #ifdef _UITEXTFIELDEX_INLINE_ # include "UITextFieldEx.cpp" #endif #endif