/**************************************************************************** Copyright (c) 2012-2013 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" #include "ProtocolAds.h" class MyAdsListener : public cocos2d::plugin::AdsListener { public: virtual void onAdsResult(cocos2d::plugin::AdsResultCode code, const char* msg); virtual void onPlayerGetPoints(cocos2d::plugin::ProtocolAds* pAdsPlugin, int points); }; class HelloWorld : public cocos2d::CCLayer { public: // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone virtual bool init(); // there's no 'id' in cpp, so we recommend returning the class instance pointer static cocos2d::CCScene* scene(); // a selector callback void menuCloseCallback(CCObject* pSender); void testShow(CCObject* pSender); void testHide(CCObject* pSender); // option changed callback void caseChanged(CCObject* pSender); void posChanged(CCObject* pSender); void typeChanged(CCObject* pSender); // implement the "static node()" method manually CREATE_FUNC(HelloWorld); private: cocos2d::plugin::ProtocolAds* m_pAdmob; MyAdsListener* m_pListener; cocos2d::CCMenuItemToggle* m_pCaseItem; cocos2d::CCMenuItemToggle* m_pTypeItem; cocos2d::CCMenuItemToggle* m_pPosItem; cocos2d::plugin::ProtocolAds* m_pAds; cocos2d::plugin::ProtocolAds::AdsPos m_ePos; cocos2d::plugin::ProtocolAds::AdsType m_eType; }; #endif // __HELLOWORLD_SCENE_H__