/**************************************************************************** Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.. Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md). https://axmolengine.github.io/ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "DrawNodeExTest.h" #if defined(_WIN32) # pragma push_macro("TRANSPARENT") # undef TRANSPARENT #endif USING_NS_AX; USING_NS_AX_EXT; #define DRAWNODE_DRAW_LINE_POINT using namespace std; const int drawMethodsCounter = 19; std::string drawMethods[drawMethodsCounter] = { "drawLine", "drawRect", "drawCircle", "drawQuadBezier", "drawCubicBezier", "drawCardinalSpline", "drawCatmullRom", "drawPoly", "drawPolygon", "drawDot", "drawPoint", "drawPoints", "drawTriangle", "drawSegment", "drawSolidCircle", "drawSolidPoly", "drawSolidRect", "drawStar", "drawSolidStar", }; Vec2 vertices1[] = { {45.750000f, 144.375000f}, {75.500000f, 136.875000f}, {75.500000f, 159.125000f}, {100.250000f, 161.375000f}, {65.500000f, 181.375000f}, {102.250000f, 179.125000f}, {95.000000f, 215.125000f}, {129.331467f, 189.926208f}, {131.371460f, 206.366196f}, {139.651474f, 192.446198f}, {161.851471f, 200.606201f}, {151.000000f, 220.375000f}, {110.500000f, 244.375000f}, {153.750000f, 238.125000f}, {142.500000f, 253.875000f}, {220.750000f, 259.375000f}, {250.500000f, 244.375000f}, {168.750000f, 241.875000f}, {182.250000f, 154.125000f}, {190.250000f, 227.375000f}, {196.500000f, 197.375000f}, {208.750000f, 210.625000f}, {220.750000f, 194.375000f}, {208.750000f, 176.375000f}, {253.250000f, 173.875000f}, {243.750000f, 154.125000f}, {213.750000f, 161.375000f}, {202.250000f, 139.875000f}, {236.000000f, 131.875000f}, {218.500000f, 120.875000f}, {206.500000f, 125.625000f}, {184.500000f, 110.375000f}, {157.000000f, 108.625000f}, {147.500000f, 96.625000f}, {153.750000f, 85.125000f}, {147.500000f, 75.375000f}, {126.500000f, 74.125000f}, {110.500000f, 86.625000f}, {127.750000f, 85.125000f}, {135.250000f, 91.125000f}, {135.250000f, 97.875000f}, {124.000000f, 93.875000f}, {115.500000f, 100.875000f}, {115.500000f, 111.875000f}, {135.250000f, 108.625000f}, {151.000000f, 124.125000f}, {90.500000f, 131.875000f}, {113.250000f, 120.875000f}, {88.000000f, 116.875000f}, {106.000000f, 103.875000f}, {88.000000f, 97.875000f} }; Vec2 vertices2[] = { {290.250000f, 98.1250000f}, {235.000000f, 90.8750000f}, {270.500000f, 109.875000f}, {235.000000f, 119.125000f}, {275.250000f, 145.875000f}, {249.500000f, 145.875000f}, {249.500000f, 178.125000f}, {275.250000f, 187.375015f}, {294.750488f, 168.333344f}, {311.250000f, 181.125000f}, {257.000000f, 213.625015f}, {338.500000f, 193.125000f}, {300.000000f, 211.125015f}, {333.750000f, 211.125015f}, {368.250000f, 206.625000f}, {377.000000f, 178.125000f}, {421.750000f, 170.125000f}, {416.250000f, 115.375000f}, {391.250000f, 157.875000f}, {338.500000f, 131.625000f}, {362.750000f, 131.625000f}, {362.750000f, 106.875000f}, {306.500000f, 119.125000f}, {324.250000f, 85.1250000f}, {227.500000f, 61.8750000} }; // Original https : // www.purebasic.fr/english/viewtopic.php?t=82915 float verticesHead[] = { 107.f, 9.f, 0.3333333433f, 0.3411764801f, 0.3686274588f, 255.f, 81.f, 599.f, 116.f, 571.f, 180.f, 562.f, 255.f, 559.f, 213.f, 586.f, 199.f, 599.f, 0.f, 7.f, 0.3333333433f, 0.3411764801f, 0.3686274588f, 255.f, 765.f, 584.f, 782.f, 590.f, 794.f, 599.f, 772.f, 599.f, 0.f, 13.f, 0.4156862795f, 0.4313725531f, 0.4549019635f, 255.f, 278.f, 573.f, 287.f, 599.f, 199.f, 599.f, 217.f, 582.f, 256.f, 557.f, 313.f, 532.f, 352.f, 508.f, 366.f, 512.f, 368.f, 545.f, 285.f, 598.f, 0.f, 8.f, 0.4156862795f, 0.4313725531f, 0.4549019635f, 255.f, 760.f, 591.f, 754.f, 579.f, 766.f, 584.f, 773.f, 599.f, 751.f, 599.f, 0.f, 12.f, 0.400000006f, 0.4117647111f, 0.4196078479f, 255.f, 701.f, 563.f, 615.f, 599.f, 652.f, 558.f, 705.f, 507.f, 716.f, 534.f, 753.f, 577.f, 760.f, 591.f, 752.f, 599.f, 613.f, 599.f, 0.f, 10.f, 0.400000006f, 0.4117647111f, 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ADD_TEST_CASE(DrawNodeCocos2dxTest1); ADD_TEST_CASE(DrawNodeCocos2dxTest2); ADD_TEST_CASE(DrawNodeCocos2dxBackwardsAPITest); ADD_TEST_CASE(DrawNodeCocos2dxBetterCircleRendering); ADD_TEST_CASE(DrawNodeCocos2dxDrawNodePieTest); ADD_TEST_CASE(DrawNodeCocos2dx_Issue829); ADD_TEST_CASE(DrawNodeCocos2dx_Issue1319); } string DrawNodeExBaseTest::title() const { return "No title"; } // DrawNodeEx Tests DrawNodeMorphTest::DrawNodeMorphTest() { auto s = Director::getInstance()->getWinSize(); drawNodeEx = DrawNodeEx::create(); addChild(drawNodeEx); segments = 40; verticesObj1 = new Vec2[segments]; //circle verticesObj2 = new Vec2[segments]; //square verticesObjMorph = new Vec2[segments]; int radius = 100; const float coef = 2.0f * (float)M_PI / segments; float scaleX = 1.0f; float scaleY = 1.0f; Vec2 center = { s.width / 2, s.height / 2 }; float angle = 9.0f; for (unsigned int i = 0; i < segments; i++) // //for (int angle = 0; angle < 360; angle += 9) { float rads = i * coef; verticesObj1[i].x = radius * cosf(rads + angle) * scaleX + center.x; verticesObj1[i].y = radius * sinf(rads + angle) * scaleY + center.y; verticesObjMorph[i] = verticesObj1[i]; } // A verticesObj2 is a bunch of vertices along straight lines int n = 0; float delta = segments / 4; // Left side of verticesObj2 for (float y = 50; y > -50; y -= delta) { verticesObj2[n++] = Vec2(s.width / 2 - 50, s.height / 2 + y); } //top for (float x = -50; x < 50; x += delta) { verticesObj2[n++] = Vec2(s.width / 2 + x, s.height / 2 - 50); } // Right side for (float y = -50; y < 50; y += delta) { verticesObj2[n++] = Vec2(s.width / 2 + 50, s.height / 2 + y); } // Bottom for (float x = 50; x > -50; x -= delta) { verticesObj2[n++] = Vec2(s.width / 2 + x, s.height / 2 + 50); } float rad = 80.f; for (unsigned int i = 0; i < segments; i++) // //for (int angle = 0; angle < 360; angle += 9) { float rads = i * coef; verticesObj1[i].x = radius * cosf(rads + (angle + rad)) * scaleX + center.x; verticesObj1[i].y = radius * sinf(rads + (angle + rad)) * scaleY + center.y; verticesObjMorph[i] = verticesObj1[i]; } scheduleUpdate(); } void DrawNodeMorphTest::update(float dt) { auto s = Director::getInstance()->getWinSize(); static float rot = 0.1f; static float thickness = 0.5f; static float deltaThickness = 0.2f; drawNodeEx->clear(); float totalDistance = 0; rot += 0;//0.01f; thickness += deltaThickness; if (thickness > 40 || thickness < 0.5) { deltaThickness *= -1; } Vec2 v1, v2; for (int i = 0; i < segments; i++) { if (state) { v1 = verticesObj1[i]; v2 = verticesObj2[i]; } else { v2 = verticesObj1[i]; v1 = verticesObj2[i]; } v2 = verticesObjMorph[i]; verticesObjMorph[i] = v2.lerp(v1, 0.05f); totalDistance += v1.distance(v2); } // If all the vertices are close, switch shape if (totalDistance < 500.0) { state = !state; } drawNodeEx->setDNRotation(rot); drawNodeEx->setDNCenter(Vec2(s.width / 2, s.height / 2)); drawNodeEx->setIsConvex(true); drawNodeEx->drawPolygon(verticesObjMorph, segments, thickness,Color4B::YELLOW); drawNodeEx->setIsConvex(true); } string DrawNodeMorphTest::title() const { return "Morphing"; } string DrawNodeMorphTest::subtitle() const { return ""; } //string DrawNodeExBaseTest::title() const //{ // return "No title"; //} void DrawNodeExBaseTest::drawDirection(const Vec2* vec, const int size, Vec2 offset) { for (size_t i = 0; i < size; i++) { auto label = Label::createWithTTF(std::to_string(i).c_str(), "fonts/Marker Felt.ttf", 10); addChild(label); label->setPosition(vec[i] + offset); } } string DrawNodeFireworkTest::title() const { return "Endless FireWork"; } string DrawNodeFireworkTest::subtitle() const { return "Performance"; } DrawNodeFireworkTest::DrawNodeFireworkTest() { auto s = Director::getInstance()->getWinSize(); drawNodeEx = DrawNodeEx::create(); addChild(drawNodeEx); projectile = new Vec2[20]; ember = createFireObjs(30); // canon; // projectile; // wall; scheduleUpdate(); } DrawNodeFireworkTest::fireObj* DrawNodeFireworkTest::createFireObjs(int count) { fireObj* fobj = new fireObj[count]; for (int n = 0; n < count; n++) { fobj[n].life = 20 + burnTime * AXRANDOM_0_1(); fobj[n].x = x + midx; fobj[n].y = nomy - y; alfa = tupi * AXRANDOM_0_1(); if (shape > 15) { fobj[n].vx = sin(alfa) * pow * sin(AXRANDOM_0_1() * tupi); fobj[n].vy = cos(alfa) * pow * sin(AXRANDOM_0_1() * tupi); } else { fobj[n].vx = sin(alfa) * pow * sin(AXRANDOM_0_1() * tupi); fobj[n].vy = cos(alfa) * pow * 0.25; } if (cmix > 75) { fobj[n].color = Color4F::WHITE; } else if (cmix > 65) { fobj[n].color = Color4F::RED; } else { fobj[n].color = Color4F::BLUE; } } return fobj; } void DrawNodeFireworkTest::update(float dt) { drawNodeEx->clear(); float thickness = 2.0f; static float rotation = 0.1; rotation += 0.1; auto s = Director::getInstance()->getWinSize(); // drawNodeEx->setRotation(rotation * 3); drawNodeEx->setAnchorPoint(Vec2::ANCHOR_MIDDLE); drawNodeEx->setScale(0.3); drawNodeEx->setPosition({ 200,80 }); // drawNodeEx->setPosition(0.1); Vec2 gear1 = { 280.f, 320.f }; Vec2 gear2 = { 160.f, 320.f }; Vec2 gear3 = { 200.f, 200.f }; Vec2 gear4 = { s.width - 200, s.height - 200 }; drawNodeEx->drawLine(gear2, gear4, Color4F::RED, thickness); // line // DrawNodeEx::DNObject* test1 = drawNodeEx->getDNObject(); drawNodeEx->setDNCenter(gear1); drawNodeEx->setDNRotation(rotation + 45); drawNodeEx->drawStar(Vec2(gear1), 30, 60, 8, Color4F::BLUE, 4.0); drawNodeEx->setDNRotation(-rotation); drawNodeEx->setDNCenter(gear2); drawNodeEx->drawSolidStar(gear2, 30, 60, 8, Color4F::GREEN, Color4F::YELLOW, 4.0); // drawDirection(gear2, 30, gear2[0]->getPosition()); drawNodeEx->resetDNValues(); drawNodeEx->drawLine(gear2, gear1, Color4F::RED, thickness); // line drawNodeEx->setDNCenter(gear4); drawNodeEx->setDNRotation(rotation + 45); drawNodeEx->drawStar(gear3, 30, 60, 18, Color4F::RED, 1.0); drawNodeEx->drawLine(gear3, gear4, Color4F::YELLOW, thickness); // line drawNodeEx->resetDNValues(); drawNodeEx->setDNRotation(rotation - 45); drawNodeEx->setDNCenter(gear4); drawNodeEx->drawStar(gear4, 40, 60, 60, Color4F::GREEN, 1.0); drawNodeEx->resetDNValues(); // DrawNodeEx::DNObject* test = drawNodeEx->getDNObject(); drawNodeEx->setDNScale(Vec2(0.5f, 0.5f)); drawNodeEx->setDNPosition(Vec2(100, 100)); //drawNodeEx->drawPoly(test->_vertices, test->_size, true, Color4B::ORANGE); //drawNodeEx->drawPoly(test1->_vertices, test1->_size, true, Color4B::ORANGE); drawNodeEx->resetDNValues(); // drawRect drawNodeEx->drawRect(Vec2(23, 23), Vec2(7, 7), Color4F(1, 1, 0, 1), thickness); drawNodeEx->drawRect(Vec2(15, 30), Vec2(30, 15), Vec2(15, 0), Vec2(0, 15), Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1), thickness); drawNodeEx->drawRect(Vec2(123, 123), Vec2(227, 227), Color4F(1, 1, 0, 1), thickness); drawNodeEx->drawRect(Vec2(115, 130), Vec2(130, 115), Vec2(115, 100), Vec2(100, 115), Color4F::MAGENTA, thickness); // drawCircle drawNodeEx->drawCircle(VisibleRect::center() + Vec2(140, 0), 100, AX_DEGREES_TO_RADIANS(90), 50, true, 1.0f, 2.0f, Color4F(1.0f, 0.0f, 0.0f, 0.5f), thickness); drawNodeEx->drawCircle(VisibleRect::center() - Vec2(140, 0), 50, AX_DEGREES_TO_RADIANS(90), 30, true, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f), thickness); // drawCubicBezier drawNodeEx->drawQuadBezier(Vec2(s.width - 150, s.height - 150), Vec2(s.width - 70, s.height - 10), Vec2(s.width - 10, s.height - 10), 10, Color4F::BLUE, thickness); drawNodeEx->drawQuadBezier(Vec2(0.0f + 100, s.height - 100), Vec2(s.width / 2, s.height / 2), Vec2(s.width - 100, s.height - 100), 50, Color4F::RED, thickness); // drawCubicBezier drawNodeEx->drawCubicBezier(VisibleRect::center(), Vec2(VisibleRect::center().x + 30, VisibleRect::center().y + 50), Vec2(VisibleRect::center().x + 60, VisibleRect::center().y - 50), VisibleRect::right(), 100, Color4F::WHITE, thickness); drawNodeEx->drawCubicBezier(Vec2(s.width - 250, 40.0f), Vec2(s.width - 70, 100.0f), Vec2(s.width - 30, 250.0f), Vec2(s.width - 10, s.height - 50), 10, Color4F::GRAY, thickness); // drawCardinalSpline auto array = ax::PointArray::create(20); array->addControlPoint(Vec2(0.0f, 0.0f)); array->addControlPoint(Vec2(80.0f, 80.0f)); array->addControlPoint(Vec2(s.width - 80, 80.0f)); array->addControlPoint(Vec2(s.width - 80, s.height - 80)); array->addControlPoint(Vec2(80.0f, s.height - 80)); array->addControlPoint(Vec2(80.0f, 80.0f)); array->addControlPoint(Vec2(s.width / 2, s.height / 2)); drawNodeEx->drawCardinalSpline(array, 0.5f, 50, Color4F::MAGENTA, thickness); auto array2 = ax::PointArray::create(20); array2->addControlPoint(Vec2(s.width / 2, 80.0f)); array2->addControlPoint(Vec2(s.width - 80, 80.0f)); array2->addControlPoint(Vec2(s.width - 80, s.height - 80)); array2->addControlPoint(Vec2(s.width / 2, s.height - 80)); array2->addControlPoint(Vec2(s.width / 2, 80.0f)); drawNodeEx->drawCardinalSpline(array2, 5.0f, 50, Color4F::ORANGE, thickness); // drawCatmullRom array2 = ax::PointArray::create(20); array2->addControlPoint(Vec2(s.width / 2, 80.0f)); array2->addControlPoint(Vec2(s.width - 80, 80.0f)); array2->addControlPoint(Vec2(s.width - 80, s.height - 80)); array2->addControlPoint(Vec2(s.width / 2, s.height - 80)); array2->addControlPoint(Vec2(s.width / 2, 80.0f)); drawNodeEx->drawCatmullRom(array2, 50, Color4F::ORANGE, thickness); array = ax::PointArray::create(20); array->addControlPoint(Vec2(0.0f, 0.0f)); array->addControlPoint(Vec2(80.0f, 80.0f)); array->addControlPoint(Vec2(s.width - 80, 80.0f)); array->addControlPoint(Vec2(s.width - 80, s.height - 80)); array->addControlPoint(Vec2(80.0f, s.height - 80)); array->addControlPoint(Vec2(80.0f, 80.0f)); array->addControlPoint(Vec2(s.width / 2, s.height / 2)); drawNodeEx->drawCatmullRom(array, 50, Color4F::MAGENTA, thickness); // drawPoly // for (int n = 0; n < 10; n++) bool isReal = false; // drawNodeEx->drawPoly(verticess, sizeof(verticess) / sizeof(verticess[0]), true, // Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f), thickness); Vec2 vertices[5] = { Vec2(0.0f, 0.0f), Vec2(50.0f, 50.0f), Vec2(100.0f, 50.0f), Vec2(100.0f, 100.0f), Vec2(50.0f, 100.0f) }; drawNodeEx->drawPoly(vertices, 5, false, Color4B::BLUE, thickness); Vec2 vertices2[3] = { Vec2(30.0f, 130.0f), Vec2(30.0f, 230.0f), Vec2(50.0f, 200.0f) }; drawNodeEx->drawPoly(vertices2, 3, true, Color4B::GREEN, thickness); drawNodeEx->drawPoly(vertices1, sizeof(vertices1) / sizeof(vertices1[0]), true, Color4B::RED, thickness); // drawPolygon drawNodeEx->setDNScale(Vec2(thickness, thickness)); drawNodeEx->setDNPosition(Vec2(0, 0)); drawNodeEx->setDNRotation(0); drawNodeEx->drawPolygon(vertices1, sizeof(vertices1) / sizeof(vertices1[0]), Color4F::GREEN, thickness, Color4F::YELLOW); drawNodeEx->setDNPosition(Vec2(0, 0)); drawNodeEx->setDNRotation(thickness); drawNodeEx->setDNScale(Vec2(thickness, thickness)); drawNodeEx->setDNCenter(vertices1[0]); drawNodeEx->drawPolygon(vertices1, sizeof(vertices1) / sizeof(vertices1[0]), Color4F::GREEN, thickness, Color4F::YELLOW); //if (fuse > 0) //{ // drawNodeEx->drawLine(Vec2(ember[a].x, ember[a].y), // Vec2((ember[a].x - ember[a].vx), (ember[a].y - ember[a].vy)), Color4B::GREEN); //[a].color); // fuse--; // a = old - 1; // do // { // a++; // if (a > max) // { // a = 0; // } // ember[a].life--; // if (ember[a].life <= 0) // { // old++; // if (old > max) // old = 0; // } // else // { // AXLOG("%f %f", ember[a].x, ember[a].y); // ember[a].x += ember[a].vx; // ember[a].y += ember[a].vy; // ember[a].vx *= drag; // ember[a].vy *= drag + gravity; // } // } while (a != young); //} //else // fuse has reached the end so create a new burst //{ // x = 300; // y = 300; // emberCount = 50 + 100 * AXRANDOM_0_1(); // pow = emberCount / impulse; // cmix = 100 * AXRANDOM_0_1(); // c1 = 5 * AXRANDOM_0_1(); // c2 = 5 * AXRANDOM_0_1(); // while (c1 == c2) // { // c2 = 5 * AXRANDOM_0_1(); // }; // shape = 100 * AXRANDOM_0_1(); // a = young; // for (int n = 0; n < emberCount; n++) // { // ember[n].life = 20 + burnTime * AXRANDOM_0_1(); // ember[n].x = x + midx; // ember[n].y = nomy - y; // alfa = tupi * AXRANDOM_0_1(); // if (shape > 15) // { // ember[n].vx = sin(alfa) * pow * sin(AXRANDOM_0_1() * tupi); // ember[n].vy = cos(alfa) * pow * sin(AXRANDOM_0_1() * tupi); // } // else // { // ember[n].vx = sin(alfa) * pow * sin(AXRANDOM_0_1() * tupi); // ember[n].vy = cos(alfa) * pow * 0.25; // } // if (cmix > 75) // { // ember[n].color = Color4F::WHITE; // } // else if (cmix > 65) // { // ember[n].color = Color4F::RED; // } // else // { // ember[n].color = Color4F::BLUE; // } // } // young = a; // fuse = 25; // AXRANDOM_0_1() * fuseTime + 25; //} } // DrawNodeEx Tests DrawNodePictureTest::DrawNodePictureTest() { auto s = Director::getInstance()->getWinSize(); drawNodeEx = DrawNodeEx::create(); addChild(drawNodeEx); scheduleUpdate(); } void DrawNodePictureTest::update(float dt) { static float rot = 0.1f; static int count = 0; static bool wait = false; drawNodeEx->clear(); if (!wait) { rot += 0.05; if (rot >= 6) { rot = count = 0; wait = true; } } else if (count++ > 30) wait = false; float sph_xx[2326]; float sph_yy[2326]; int n = 0; for (int i = 0; i < 2326;) // read data { sph_xx[n] = verticesHead[i++]; sph_yy[n] = verticesHead[i++]; n++; } float sph_cmb = sph_yy[0]; int sph_la = 0; do { Color4F color = Color4F(sph_xx[sph_la + 1], sph_yy[sph_la + 1], sph_xx[sph_la + 2], sph_yy[sph_la + 2] * 255); // color = Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1); Vec2* vertices = new Vec2[sph_cmb - 3]; for (int n = 3; n < sph_cmb; n++) { vertices[n - 3] = Vec2(sph_xx[sph_la + n], sph_yy[sph_la + n]); } drawNodeEx->setPosition(Vec2(420, 280)); drawNodeEx->setScale(0.4); drawNodeEx->setAnchorPoint(Vec2::ANCHOR_MIDDLE); drawNodeEx->setRotation(180); drawNodeEx->setDNCenter(vertices[0]); drawNodeEx->setDNRotation(rot); drawNodeEx->setIsConvex(true); drawNodeEx->drawPolygon(vertices, sph_cmb - 3, color, /*rot*/0.f, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1)); drawNodeEx->setIsConvex(false); sph_la += sph_cmb; sph_cmb = sph_yy[sph_la]; } while (sph_yy[sph_la] != 0); } string DrawNodePictureTest::title() const { return "Picture"; } string DrawNodePictureTest::subtitle() const { return "";//"Rotation, Filled Polygon, Individual Thickness "; } // DrawNodeCocos2dxTest1 DrawNodeCocos2dxTest1::DrawNodeCocos2dxTest1() { auto s = Director::getInstance()->getWinSize(); auto draw = ax::extension::DrawNodeEx::create(); addChild(draw, 10); draw->drawPoint(Vec2(s.width / 2 - 120, s.height / 2 - 120), 10, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1)); draw->drawPoint(Vec2(s.width / 2 + 120, s.height / 2 + 120), 10, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1)); // draw 4 small points Vec2 position[] = { Vec2(60, 60), Vec2(70, 70), Vec2(60, 70), Vec2(70, 60) }; draw->drawPoints(position, 4, 5, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1)); // draw a line draw->drawLine(Vec2(0, 0), Vec2(s.width, s.height), Color4F(1.0, 0.0, 0.0, 0.5)); // draw a rectangle draw->drawRect(Vec2(23, 23), Vec2(7, 7), Color4F(1, 1, 0, 1)); draw->drawRect(Vec2(15, 30), Vec2(30, 15), Vec2(15, 0), Vec2(0, 15), Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1)); // draw a circle draw->drawCircle(VisibleRect::center() + Vec2(140, 0), 100, AX_DEGREES_TO_RADIANS(90), 50, true, 1.0f, 2.0f, Color4F(1.0f, 0.0f, 0.0f, 0.5f)); draw->drawCircle(VisibleRect::center() - Vec2(140, 0), 50, AX_DEGREES_TO_RADIANS(90), 30, false, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f)); // Draw some beziers draw->drawQuadBezier(Vec2(s.width - 150, s.height - 150), Vec2(s.width - 70, s.height - 10), Vec2(s.width - 10, s.height - 10), 10, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f)); draw->drawQuadBezier(Vec2(0.0f, s.height), Vec2(s.width / 2, s.height / 2), Vec2(s.width, s.height), 50, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f)); draw->drawCubicBezier(VisibleRect::center(), Vec2(VisibleRect::center().x + 30, VisibleRect::center().y + 50), Vec2(VisibleRect::center().x + 60, VisibleRect::center().y - 50), VisibleRect::right(), 100, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f)); draw->drawCubicBezier(Vec2(s.width - 250, 40.0f), Vec2(s.width - 70, 100.0f), Vec2(s.width - 30, 250.0f), Vec2(s.width - 10, s.height - 50), 10, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f)); auto array = ax::PointArray::create(20); array->addControlPoint(Vec2(0.0f, 0.0f)); array->addControlPoint(Vec2(80.0f, 80.0f)); array->addControlPoint(Vec2(s.width - 80, 80.0f)); array->addControlPoint(Vec2(s.width - 80, s.height - 80)); array->addControlPoint(Vec2(80.0f, s.height - 80)); array->addControlPoint(Vec2(80.0f, 80.0f)); array->addControlPoint(Vec2(s.width / 2, s.height / 2)); draw->drawCardinalSpline(array, 0.5f, 50, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f)); auto array2 = ax::PointArray::create(20); array2->addControlPoint(Vec2(s.width / 2, 30.0f)); array2->addControlPoint(Vec2(s.width - 80, 30.0f)); array2->addControlPoint(Vec2(s.width - 80, s.height - 80)); array2->addControlPoint(Vec2(s.width / 2, s.height - 80)); array2->addControlPoint(Vec2(s.width / 2, 30.0f)); draw->drawCatmullRom(array2, 50, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f)); // open random color poly Vec2 vertices[] = { Vec2(0.0f, 0.0f), Vec2(50.0f, 50.0f), Vec2(100.0f, 50.0f), Vec2(100.0f, 100.0f), Vec2(50.0f, 100.0f) }; draw->drawPoly(vertices, 5, false, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f)); // closed random color poly Vec2 vertices2[] = { Vec2(30.0f, 130.0f), Vec2(30.0f, 230.0f), Vec2(50.0f, 200.0f) }; draw->drawPoly(vertices2, 3, true, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f)); // Draw 10 circles for (int i = 0; i < 10; i++) { draw->drawDot(Vec2(s.width / 2, s.height / 2), 10 * (10 - i), Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f)); } // Draw polygons Vec2 points[] = { Vec2(s.height / 4, 0.0f), Vec2(s.width, s.height / 5), Vec2(s.width / 3 * 2, s.height) }; draw->drawPolygon(points, sizeof(points) / sizeof(points[0]), Color4F(1.0f, 0.0f, 0.0f, 0.5f), 4, Color4F(0.0f, 0.0f, 1.0f, 0.5f)); // star poly (triggers buggs) { const float o = 80; const float w = 20; const float h = 50; Vec2 star[] = { Vec2(o + w, o - h), Vec2(o + w * 2, o), // lower spike Vec2(o + w * 2 + h, o + w), Vec2(o + w * 2, o + w * 2), // right spike // {o +w, o+w*2+h}, {o,o+w*2}, // top spike // {o -h, o+w}, {o,o}, // left spike }; draw->drawPolygon(star, sizeof(star) / sizeof(star[0]), Color4F(1.0f, 0.0f, 0.0f, 0.5f), 1, Color4F(0.0f, 0.0f, 1.0f, 1.0f)); } // star poly (doesn't trigger bug... order is important un tesselation is supported. { const float o = 180; const float w = 20; const float h = 50; Vec2 star[] = { Vec2(o, o), Vec2(o + w, o - h), Vec2(o + w * 2, o), // lower spike Vec2(o + w * 2 + h, o + w), Vec2(o + w * 2, o + w * 2), // right spike Vec2(o + w, o + w * 2 + h), Vec2(o, o + w * 2), // top spike Vec2(o - h, o + w), // left spike }; draw->drawPolygon(star, sizeof(star) / sizeof(star[0]), Color4F(1.0f, 0.0f, 0.0f, 0.5f), 1, Color4F(0.0f, 0.0f, 1.0f, 1.0f)); } // draw a solid polygon Vec2 vertices3[] = { Vec2(60.0f, 160.0f), Vec2(70.0f, 190.0f), Vec2(100.0f, 190.0f), Vec2(90.0f, 160.0f) }; draw->drawSolidPoly(vertices3, 4, Color4F(1.0f, 1.0f, 0.0f, 1.0f)); // draw a solid rectangle draw->drawSolidRect(Vec2(10.0f, 10.0f), Vec2(20.0f, 20.0f), Color4F(1.0f, 1.0f, 0.0f, 1.0f)); // draw a solid circle draw->drawSolidCircle(VisibleRect::center() + Vec2(140.0f, 0.0f), 40, AX_DEGREES_TO_RADIANS(90), 50, 2.0f, 2.0f, Color4F(0.0f, 1.0f, 0.0f, 1.0f)); // Draw segment draw->drawSegment(Vec2(20.0f, s.height), Vec2(20.0f, s.height / 2), 10, Color4F(0.0f, 1.0f, 0.0f, 1.0f)); draw->drawSegment(Vec2(10.0f, s.height / 2), Vec2(s.width / 2, s.height / 2), 40, Color4F(1.0f, 0.0f, 1.0f, 0.5f)); // Draw triangle draw->drawTriangle(Vec2(10.0f, 10.0f), Vec2(70.0f, 30.0f), Vec2(100.0f, 140.0f), Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f)); for (int i = 0; i < 100; i++) { draw->drawPoint(Vec2(i * 7.0f, 5.0f), (float)i / 5 + 1, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f)); } auto draw1 = ax::extension::DrawNodeEx::create(); this->addChild(draw1, 10); draw1->setLineWidth(4); draw1->drawLine(Vec2(0.0f, s.height), Vec2(s.width, s.height - 20), Color4F::YELLOW); draw1->drawLine(Vec2(0.0f, 0.0f), Vec2(s.width, s.height - 20), Color4F::YELLOW); draw->runAction(RepeatForever::create(Sequence::create(FadeIn::create(1.2), FadeOut::create(1.2), NULL))); draw1->runAction(RepeatForever::create(Sequence::create(FadeIn::create(1.2), FadeOut::create(1.2), NULL))); } string DrawNodeCocos2dxTest1::title() const { return "Cocos2dx DrawNode test"; } string DrawNodeCocos2dxTest1::subtitle() const { return ""; } // // // DrawNodeThicknessTest::DrawNodeThicknessTest() { // Add lines to see the correct "scale of the 'rings'" changing the window size auto draw = DrawNodeEx::create(); draw->setLineWidth(1); addChild(draw, 10); for (float y = 0; y < VisibleRect::top().y; y += 10) { draw->drawLine({ VisibleRect::left().x, y }, { VisibleRect::right().x, y }, Color4B::GRAY); } initSliders(); drawNodeEx = DrawNodeEx::create(); addChild(drawNodeEx, 10); auto s = Director::getInstance()->getWinSize(); // auto draw1 = DrawNodeExt::create(); // this->addChild(draw1, 10); //// draw1->setLineWidth(4); // draw1->drawLine(Vec2(0.0f, s.height), Vec2(s.width, s.height - 20), Color4F::YELLOW); // draw1->drawLine(Vec2(0.0f, 0.0f), Vec2(s.width, s.height - 20), Color4F::YELLOW); scheduleUpdate(); } void DrawNodeThicknessTest::changeThickness(ax::Object* pSender, ax::ui::Slider::EventType type) { if (type == ax::ui::Slider::EventType::ON_PERCENTAGE_CHANGED) { ax::ui::Slider* sliderthickness = dynamic_cast(pSender); thickness = static_cast(sliderthickness->getPercent()) / 10.0f; _thicknessLabel->setString("Thickness " + Value(thickness).asString()); } } void DrawNodeThicknessTest::initSliders() { // Layer => LayerRadialGradientTest ############################################# Peter Eismann auto vsize = Director::getInstance()->getVisibleSize(); ax::ui::Slider* slider = ax::ui::Slider::create(); slider->setPercent(0); slider->loadBarTexture("cocosui/sliderTrack.png"); slider->loadSlidBallTextures("cocosui/sliderThumb.png", "cocosui/sliderThumb.png", ""); slider->loadProgressBarTexture("cocosui/sliderProgress.png"); slider->setPosition(Vec2(vsize.width / 2, vsize.height / 6)); slider->addEventListener(AX_CALLBACK_2(DrawNodeThicknessTest::changeThickness, this)); auto ttfConfig = TTFConfig("fonts/arial.ttf", 8); _thicknessLabel = Label::createWithTTF(ttfConfig, "Thickness "); addChild(_thicknessLabel, 20); _thicknessLabel->setPosition(Vec2(vsize.width / 2, vsize.height / 6 + 15)); addChild(slider, 20); } void DrawNodeThicknessTest::update(float dt) { auto s = Director::getInstance()->getWinSize(); drawNodeEx->clear(); auto color = Color4F::GREEN; drawNodeEx->drawCircle(VisibleRect::center() /*- Vec2(120.0f, 0.0f)*/, 60, AX_DEGREES_TO_RADIANS(77), 36, false, color, thickness); // drawNodeEx->drawCircle(VisibleRect::center() /*- Vec2(120.0f, 0.0f)*/, 60, AX_DEGREES_TO_RADIANS(77), 36, false, // Color4F::BLACK, 1); // drawNodeEx->drawLine(Vec2(0.0f, s.height), Vec2(s.width, s.height - 20), Color4F::YELLOW, thickness); // drawNodeEx->drawLine(Vec2(0.0f, 0.0f), Vec2(s.width, s.height - 20), Color4F::YELLOW, thickness); // draw a rectangles drawNodeEx->drawRect(Vec2(123, 123), Vec2(227, 227), Color4F(1, 1, 0, 1), thickness); // drawNodeEx->drawRect(Vec2(123, 123), Vec2(227, 227), Color4F::BLACK, 1); drawNodeEx->drawRect(Vec2(115, 130), Vec2(130, 115), Vec2(115, 100), Vec2(100, 115), Color4F::MAGENTA, thickness); // drawNodeEx->drawRect(Vec2(115, 130), Vec2(130, 115), Vec2(115, 100), Vec2(100, 115), Color4F::BLACK, 1); drawNodeEx->drawLine(Vec2(200.0f, s.height - 20), Vec2(s.width - 100, s.height - 20), Color4F::YELLOW, thickness); drawNodeEx->drawLine(Vec2(300.0f, 100.0f), Vec2(s.width - 200, s.height - 120), Color4F::GREEN, thickness); Vec2 vertices24[] = { {45.750000f, 144.375000f}, {75.500000f, 136.875000f}, {75.500000f, 159.125000f}, {100.250000f, 161.375000f}, {65.500000f, 181.375000f}, {102.250000f, 179.125000f}, {95.000000f, 215.125000f}, {129.331467f, 189.926208f}, {131.371460f, 206.366196f}, {139.651474f, 192.446198f}, {161.851471f, 200.606201f}, {151.000000f, 220.375000f}, {110.500000f, 244.375000f}, {153.750000f, 238.125000f}, {142.500000f, 253.875000f}, {220.750000f, 259.375000f}, {250.500000f, 244.375000f}, {168.750000f, 241.875000f}, {182.250000f, 154.125000f}, {190.250000f, 227.375000f}, {196.500000f, 197.375000f}, {208.750000f, 210.625000f}, {220.750000f, 194.375000f}, {208.750000f, 176.375000f}, {253.250000f, 173.875000f}, {243.750000f, 154.125000f}, {213.750000f, 161.375000f}, {202.250000f, 139.875000f}, {236.000000f, 131.875000f}, {218.500000f, 120.875000f}, {206.500000f, 125.625000f}, {184.500000f, 110.375000f}, {157.000000f, 108.625000f}, {147.500000f, 96.625000f}, {153.750000f, 85.125000f}, {147.500000f, 75.375000f}, {126.500000f, 74.125000f}, {110.500000f, 86.625000f}, {127.750000f, 85.125000f}, {135.250000f, 91.125000f}, {135.250000f, 97.875000f}, {124.000000f, 93.875000f}, {115.500000f, 100.875000f}, {115.500000f, 111.875000f}, {135.250000f, 108.625000f}, {151.000000f, 124.125000f}, {90.500000f, 131.875000f}, {113.250000f, 120.875000f}, {88.000000f, 116.875000f}, {106.000000f, 103.875000f}, {88.000000f, 97.875000f}, }; drawNodeEx->drawPolygon(vertices24, sizeof(vertices24) / sizeof(vertices24[0]), Color4B::TRANSPARENT, thickness, Color4F::RED); // drawNodeEx->drawPolygon(vertices24, sizeof(vertices24) / sizeof(vertices24[0]), Color4B::TRANSPARENT, 0.5f, // Color4F::BLACK); // open random color poly Vec2 vertices[] = { Vec2(0.0f, 0.0f), Vec2(50.0f, 50.0f), Vec2(100.0f, 50.0f), Vec2(100.0f, 100.0f), Vec2(50.0f, 100.0f) }; drawNodeEx->drawPoly(vertices, 5, false, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f), thickness); // closed random color poly Vec2 vertices2[] = { Vec2(30.0f, 130.0f), Vec2(30.0f, 230.0f), Vec2(50.0f, 200.0f) }; drawNodeEx->drawPoly(vertices2, 3, true, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f), thickness); // Draw some beziers // Draw some beziers drawNodeEx->drawQuadBezier(Vec2(s.width - 150, s.height - 150), Vec2(s.width - 70, s.height - 10), Vec2(s.width - 10, s.height - 10), 10, Color4F::BLUE, thickness); drawNodeEx->drawQuadBezier(Vec2(0.0f + 100, s.height - 100), Vec2(s.width / 2, s.height / 2), Vec2(s.width - 100, s.height - 100), 50, Color4F::RED, thickness); drawNodeEx->drawCubicBezier(VisibleRect::center(), Vec2(VisibleRect::center().x + 30, VisibleRect::center().y + 50), Vec2(VisibleRect::center().x + 60, VisibleRect::center().y - 50), VisibleRect::right(), 100, Color4F::WHITE, thickness); drawNodeEx->drawCubicBezier(Vec2(s.width - 250, 40.0f), Vec2(s.width - 70, 100.0f), Vec2(s.width - 30, 250.0f), Vec2(s.width - 10, s.height - 50), 10, Color4F::GRAY, thickness); auto array = ax::PointArray::create(20); array->addControlPoint(Vec2(0.0f, 0.0f)); array->addControlPoint(Vec2(80.0f, 80.0f)); array->addControlPoint(Vec2(s.width - 80, 80.0f)); array->addControlPoint(Vec2(s.width - 80, s.height - 80)); array->addControlPoint(Vec2(80.0f, s.height - 80)); array->addControlPoint(Vec2(80.0f, 80.0f)); array->addControlPoint(Vec2(s.width / 2, s.height / 2)); drawNodeEx->drawCardinalSpline(array, 0.5f, 50, Color4F::MAGENTA, thickness); auto array2 = ax::PointArray::create(20); array2->addControlPoint(Vec2(s.width / 2, 30.0f)); array2->addControlPoint(Vec2(s.width - 80, 30.0f)); array2->addControlPoint(Vec2(s.width - 80, s.height - 80)); array2->addControlPoint(Vec2(s.width / 2, s.height - 80)); array2->addControlPoint(Vec2(s.width / 2, 30.0f)); drawNodeEx->drawCatmullRom(array2, 50, Color4F::ORANGE, thickness); } string DrawNodeThicknessTest::title() const { return "Thickness Test"; } string DrawNodeThicknessTest::subtitle() const { return ""; } DrawNodePieTest::DrawNodePieTest() { drawNode = DrawNodeEx::create(); addChild(drawNode, 10); initSliders(); scheduleUpdate(); } void DrawNodePieTest::changeEndAngle(ax::Object* pSender, ax::ui::Slider::EventType type) { if (type == ax::ui::Slider::EventType::ON_PERCENTAGE_CHANGED) { ax::ui::Slider* sEndAngle = dynamic_cast(pSender); endAngle = sEndAngle->getPercent() * 3.6; _EndAngleLabel->setString("endAngle: (" + Value(endAngle).asString() + ")"); } } void DrawNodePieTest::changeStartAngle(ax::Object* pSender, ax::ui::Slider::EventType type) { if (type == ax::ui::Slider::EventType::ON_PERCENTAGE_CHANGED) { ax::ui::Slider* sStartAngle = dynamic_cast(pSender); startAngle = sStartAngle->getPercent() * 3.6; _StartAngleLabel->setString("startAngle: (" + Value(startAngle).asString() + ")"); } } void DrawNodePieTest::changeRotation(ax::Object* pSender, ax::ui::Slider::EventType type) { if (type == ax::ui::Slider::EventType::ON_PERCENTAGE_CHANGED) { ax::ui::Slider* sStartAngle = dynamic_cast(pSender); rotation = sStartAngle->getPercent() * 3.6; _RotationLabel->setString("Rotation: (" + Value(rotation).asString() + ")"); } } void DrawNodePieTest::changeThickness(ax::Object* pSender, ax::ui::Slider::EventType type) { if (type == ax::ui::Slider::EventType::ON_PERCENTAGE_CHANGED) { ax::ui::Slider* sStartAngle = dynamic_cast(pSender); thickness = sStartAngle->getPercent() * 0.1; _ThicknessLabel->setString("Thickness: (" + Value(thickness).asString() + ")"); } } void DrawNodePieTest::initSliders() { rotation = 324; endAngle = 30; startAngle = 0; thickness = 1; auto vsize = Director::getInstance()->getVisibleSize(); ax::ui::Slider* sliderStartAngle = ax::ui::Slider::create(); sliderStartAngle->setPercent(startAngle); sliderStartAngle->setAnchorPoint(Vec2::ANCHOR_MIDDLE_LEFT); sliderStartAngle->loadBarTexture("cocosui/sliderTrack.png"); sliderStartAngle->loadSlidBallTextures("cocosui/sliderThumb.png", "cocosui/sliderThumb.png", ""); sliderStartAngle->loadProgressBarTexture("cocosui/sliderProgress.png"); sliderStartAngle->setPosition(Vec2(20, vsize.height / 6)); sliderStartAngle->addEventListener(AX_CALLBACK_2(DrawNodePieTest::changeStartAngle, this)); auto ttfConfig = TTFConfig("fonts/arial.ttf", 8); _StartAngleLabel = Label::createWithTTF(ttfConfig, "StartAngle (" + Value(startAngle).asString() + ")"); _StartAngleLabel->setAnchorPoint(Vec2::ANCHOR_MIDDLE_LEFT); addChild(_StartAngleLabel, 20); _StartAngleLabel->setPosition(sliderStartAngle->getPosition() + Vec2(sliderStartAngle->getContentSize().x + 20, 0)); addChild(sliderStartAngle, 20); ax::ui::Slider* sliderEndAngle = ax::ui::Slider::create(); sliderEndAngle->setPercent(endAngle); sliderEndAngle->setAnchorPoint(Vec2::ANCHOR_MIDDLE_LEFT); sliderEndAngle->loadBarTexture("cocosui/sliderTrack.png"); sliderEndAngle->loadSlidBallTextures("cocosui/sliderThumb.png", "cocosui/sliderThumb.png", ""); sliderEndAngle->loadProgressBarTexture("cocosui/sliderProgress.png"); sliderEndAngle->setPosition(Vec2(20, vsize.height / 6 + 25)); sliderEndAngle->addEventListener(AX_CALLBACK_2(DrawNodePieTest::changeEndAngle, this)); _EndAngleLabel = Label::createWithTTF(ttfConfig, "endAngle (" + Value(endAngle).asString() + ")"); _EndAngleLabel->setAnchorPoint(Vec2::ANCHOR_MIDDLE_LEFT); addChild(_EndAngleLabel, 20); _EndAngleLabel->setPosition(sliderEndAngle->getPosition() + Vec2(sliderEndAngle->getContentSize().x + 20, 0)); addChild(sliderEndAngle, 20); ax::ui::Slider* sliderRotation = ax::ui::Slider::create(); sliderRotation->setPercent(rotation); sliderRotation->setAnchorPoint(Vec2::ANCHOR_MIDDLE_LEFT); sliderRotation->loadBarTexture("cocosui/sliderTrack.png"); sliderRotation->loadSlidBallTextures("cocosui/sliderThumb.png", "cocosui/sliderThumb.png", ""); sliderRotation->loadProgressBarTexture("cocosui/sliderProgress.png"); sliderRotation->setPosition(Vec2(20, vsize.height / 6 + 50)); sliderRotation->addEventListener(AX_CALLBACK_2(DrawNodePieTest::changeRotation, this)); _RotationLabel = Label::createWithTTF(ttfConfig, "Rotation (" + Value(rotation).asString() + ")"); _RotationLabel->setAnchorPoint(Vec2::ANCHOR_MIDDLE_LEFT); addChild(_RotationLabel, 20); _RotationLabel->setPosition(sliderRotation->getPosition() + Vec2(sliderRotation->getContentSize().x + 20, 0)); addChild(sliderRotation, 20); ax::ui::Slider* sliderThickness = ax::ui::Slider::create(); sliderThickness->setPercent(thickness); sliderThickness->setAnchorPoint(Vec2::ANCHOR_MIDDLE_LEFT); sliderThickness->loadBarTexture("cocosui/sliderTrack.png"); sliderThickness->loadSlidBallTextures("cocosui/sliderThumb.png", "cocosui/sliderThumb.png", ""); sliderThickness->loadProgressBarTexture("cocosui/sliderProgress.png"); sliderThickness->setPosition(Vec2(20, vsize.height / 6 + 75)); sliderThickness->addEventListener(AX_CALLBACK_2(DrawNodePieTest::changeThickness, this)); _ThicknessLabel = Label::createWithTTF(ttfConfig, "Thickness (" + Value(thickness).asString() + ")"); _ThicknessLabel->setAnchorPoint(Vec2::ANCHOR_MIDDLE_LEFT); addChild(_ThicknessLabel, 20); _ThicknessLabel->setPosition(sliderThickness->getPosition() + Vec2(sliderThickness->getContentSize().x + 20, 0)); addChild(sliderThickness, 20); } void DrawNodePieTest::update(float dt) { drawNode->clear(); drawNode->drawPie(VisibleRect::center() - Vec2(170.0f, -35.0f), 50, rotation, startAngle, endAngle, 1.0f, 1.0f, Color4F::RED, Color4F::BLUE, drawNode->DrawMode::Fill, thickness); drawNode->drawPie(VisibleRect::center() - Vec2(60.0f, -35.0f), 50, rotation, startAngle, endAngle, 1.0f, 1.0f, Color4F::TRANSPARENT, Color4F::BLUE, drawNode->DrawMode::Outline, thickness); drawNode->drawPie(VisibleRect::center() + Vec2(60.0f, 35.0f), 50, rotation, startAngle, endAngle, 1.0f, 1.0f, Color4F::RED, Color4F::BLUE, drawNode->DrawMode::Line, thickness); drawNode->drawPie(VisibleRect::center() + Vec2(170.0f, 35.0f), 50, rotation, startAngle, endAngle, 1.0f, 1.0f, Color4F::RED, Color4F::BLUE, drawNode->DrawMode::Semi, thickness); } string DrawNodePieTest::title() const { return "drawPie"; } string DrawNodePieTest::subtitle() const { return "Filled, Outlined, Line, Semi"; } DrawNodeVersionsTest::DrawNodeVersionsTest() { auto director = Director::getInstance(); // director->setClearColor(Color4F(0, 0, 0, 0)); auto origin = director->getVisibleOrigin(); auto size = director->getVisibleSize(); center = Vec2(origin.x + size.width / 2 + 50, origin.y + size.height / 2); float o = 80; float w = 20; float h = 50; drawNodeEx = DrawNodeEx::create(); addChild(drawNodeEx); // drawNodeEx->setPosition(center); { // star Vec2 star[] = { Vec2(o, o), Vec2(o + w, o - h), Vec2(o + w * 2, o), // lower spike Vec2(o + w * 2 + h, o + w), Vec2(o + w * 2, o + w * 2), // right spike Vec2(o + w, o + w * 2 + h), Vec2(o, o + w * 2), // top spike Vec2(o - h, o + w), // left spike }; drawNodeEx->setDNPosition(center); drawNodeEx->setDNCenter(star[0]); // drawNodeEx->setDNRotation(rot); drawNodeEx->drawPolygon(star, sizeof(star) / sizeof(star[0]), Color4F(0.0f, 0.0f, 0.7f, 0.5f), 1, Color4F::BLUE); } scheduleUpdate(); } void DrawNodeVersionsTest::drawDirection(const Vec2* vec, const int size, Vec2 offset) { for (size_t i = 0; i < size; i++) { auto label = Label::createWithTTF(std::to_string(i).c_str(), "fonts/Marker Felt.ttf", 10); this->addChild(label); label->setPosition(vec[i] + offset); } } string DrawNodeVersionsTest::title() const { return "DrawNodeVersion and Rotation"; } string DrawNodeVersionsTest::subtitle() const { return "YELLOW=v1 ORANGE=v2"; } void DrawNodeVersionsTest::update(float dt) { float rot = 0.1; float o = 80; float w = 20; float h = 50; { // star Vec2 star[] = { Vec2(o, o), Vec2(o + w, o - h), Vec2(o + w * 2, o), // lower spike Vec2(o + w * 2 + h, o + w), Vec2(o + w * 2, o + w * 2), // right spike Vec2(o + w, o + w * 2 + h), Vec2(o, o + w * 2), // top spike Vec2(o - h, o + w), // left spike }; /* drawNodeEx->setDNPosition(center); drawNodeEx->setDNCenter(star[0]); drawNodeEx->setDNRotation(rot)*/; drawNodeEx->drawPolygon(star, sizeof(star) / sizeof(star[0]), Color4F(0.0f, 0.0f, 0.7f, 0.5f), 1, Color4F::BLUE); } { int x = 0; int y = 0; Vec2 vertices[4]; drawNodeEx->setScale(0.5); Color4F color; for (int iy = 0; iy < 5; iy++) { x = 0; for (int ix = 0; ix < 13; ix++) { vertices[0] = Vec2(x + o + w, y + o - h); vertices[1] = Vec2(x + o + w * 2, y + o); vertices[2] = Vec2(x + o + w * 2 + h, y + o + w); vertices[3] = Vec2(x + o + w * 2, y + o + w * 2); if (AXRANDOM_0_1() > 0.5f) { drawNodeEx->setIsConvex(true); color = Color4F::YELLOW; } else { drawNodeEx->setIsConvex(false); color = Color4F::ORANGE; } //drawNodeEx->setDNRotation(rot); //drawNodeEx->setDNCenter(vertices[0]); //drawNodeEx->setDNPosition(Vec2(-70.f, 60.f)); drawNodeEx->drawPolygon(vertices, 4, Color4F(0.7f, 0.7f, 0.7f, 0.5f), 1, color); drawNodeEx->setIsConvex(false); x += 70; } y += 80; } } rot += 0.1; } DrawNodeFilledPolygonTest::DrawNodeFilledPolygonTest() { DrawNodeEx* drawNode[3]; for (int i = 0; i < 3; i++) { drawNode[i] = DrawNodeEx::create(); addChild(drawNode[i]); } // draw a solid circle drawNode[1]->drawSolidCircle(VisibleRect::center() + Vec2(140.0f, 0.0f), 40, AX_DEGREES_TO_RADIANS(90), 30, 2.0f, 2.0f, Color4F::BLUE); drawNode[1]->drawSolidCircle(VisibleRect::center() + Vec2(-40.0f, 0.0f), 40, AX_DEGREES_TO_RADIANS(90), 30, 2.0f, 2.0f, Color4F::WHITE); drawNode[0]->setPosition(Vec2(-30, -20)); // drawNodeEx[0]->drawPolygon(vertices24, sizeof(vertices24) / sizeof(vertices24[0]), Color4F::RED, 0.3f, // Color4F::GREEN); drawNode[2]->drawPolygon(vertices2, sizeof(vertices2) / sizeof(vertices2[0]), Color4F::GREEN, 0.3f, Color4F::YELLOW); drawNode[2]->drawPolygon(vertices1, sizeof(vertices1) / sizeof(vertices1[0]), Color4F::TRANSPARENT, 5.3f, Color4F::RED); } string DrawNodeFilledPolygonTest::title() const { return "Filled Polygon Test #2"; } string DrawNodeFilledPolygonTest::subtitle() const { return ""; } // DrawMethodesThicknessTest DrawNodeMethodesTest::DrawNodeMethodesTest() { _currentSeletedItemIndex = 0; auto director = Director::getInstance(); director->setClearColor(Color4F(0, 0, 0, 0)); auto origin = director->getVisibleOrigin(); auto size = director->getVisibleSize(); Vec2 center(origin.x + size.width / 2 + 50, origin.y + size.height / 2); auto listview = createListView(); listview->setPosition(Vec2(0.0f, 40.0f)); addChild(listview); draw = DrawNodeEx::create(); draw->setScale(0.5); draw->setPosition(center); addChild(draw); draw1 = DrawNodeEx::create(); draw1->setScale(0.5); draw1->setPosition(size / 4); addChild(draw1); auto thicknessSlider = createSlider(); thicknessSlider->setPosition(Vec2(center.x, 60.0f)); addChild(thicknessSlider); label = Label::createWithTTF("Value: ", "fonts/Marker Felt.ttf", 10); label->setPosition(Vec2(Vec2(center.x, 80.0f))); this->addChild(label, 1); label1 = Label::createWithTTF("DrawNodeEx::Round", "fonts/Arial.ttf", 12); addChild(label1, 1); label2 = Label::createWithTTF("DrawNodeEx::Square", "fonts/Arial.ttf", 12); addChild(label2, 1); label3 = Label::createWithTTF("DrawNodeEx::Butt", "fonts/Arial.ttf", 12); addChild(label3, 1); isDirty = true; scheduleUpdate(); } std::string DrawNodeMethodesTest::title() const { return "Draw Methods"; } string DrawNodeMethodesTest::subtitle() const { return ""; } ax::ui::Slider* DrawNodeMethodesTest::createSlider() { auto slider = ui::Slider::create(); slider->setTouchEnabled(true); slider->loadBarTexture("cocosui/sliderTrack.png"); slider->loadSlidBallTextures("cocosui/sliderThumb.png", "cocosui/sliderThumb.png", ""); slider->loadProgressBarTexture("cocosui/sliderProgress.png"); slider->addEventListener(AX_CALLBACK_2(DrawNodeMethodesTest::sliderCallback, this)); slider->setTag(101); slider->setPercent(10); return slider; } void DrawNodeMethodesTest::listviewCallback(ax::Object* sender, ax::ui::ListView::EventType type) { // clear all text to white auto listview = static_cast(sender); for (auto&& item : listview->getItems()) { static_cast(item)->setColor(ax::Color3B::WHITE); } _currentSeletedItemIndex = (int)listview->getCurSelectedIndex(); listview->getItem(_currentSeletedItemIndex)->setColor(ax::Color3B::RED); isDirty = true; } void DrawNodeMethodesTest::sliderCallback(ax::Object* sender, ax::ui::Slider::EventType type) { if (type == ax::ui::Slider::EventType::ON_PERCENTAGE_CHANGED) { auto slider = dynamic_cast(sender); thickness = slider->getPercent() * 0.1f; count = slider->getPercent() * 10; } isDirty = true; } ax::ui::ListView* DrawNodeMethodesTest::createListView() { auto listview = ax::ui::ListView::create(); Vec2 contentSize = { 0,0 }; for (size_t i = 0; i < drawMethodsCounter; i++) { auto ui = ax::ui::Text::create(); ui->setString(drawMethods[i].c_str()); contentSize.x = MAX(ui->getContentSize().x, contentSize.x); contentSize.y = MAX(ui->getContentSize().y, contentSize.y); ui->setTouchEnabled(true); listview->pushBackCustomItem(ui); } listview->setContentSize(contentSize * drawMethodsCounter); listview->setCurSelectedIndex(0); listview->setTouchEnabled(true); listview->addEventListener( (ui::ListView::ccListViewCallback)AX_CALLBACK_2(DrawNodeMethodesTest::listviewCallback, this)); listview->setTag(100); listview->getItem(_currentSeletedItemIndex)->setColor(Color3B::RED); return listview; } void DrawNodeMethodesTest::update(float dt) { // if (isDirty== true) { drawAll(); isDirty = false; } } void DrawNodeMethodesTest::drawAll() { isDirty = false; static float rotation = 0.1; rotation += 0.1; auto s = Director::getInstance()->getWinSize(); draw->clear(); label->setString("Thickness: (" + Value(thickness).asString() + ")"); switch (_currentSeletedItemIndex) { case 0: { float nodeRotation = draw->getRotation(); draw->setRotation(rotation * 3); draw->setAnchorPoint(Vec2::ANCHOR_MIDDLE); draw->setScale(0.3); // draw->setPosition(0.1); Vec2 gear1 = { 280.f, 320.f }; Vec2 gear2 = { 160.f, 320.f }; Vec2 gear3 = { 200.f, 200.f }; Vec2 gear4 = { s.width - 200, s.height - 200 }; draw->drawLine(gear2, gear4, Color4F::RED, thickness); // line draw->setDNCenter(gear1); draw->setDNRotation(rotation + 45); draw->drawStar(Vec2(gear1), 30, 60, 8, Color4F::BLUE, 4.0); draw->setDNRotation(-rotation); draw->setDNCenter(gear2); draw->drawSolidStar(gear2, 30, 60, 8, Color4F::GREEN, Color4F::YELLOW, 4.0); draw->resetDNValues(); draw->drawLine(gear2, gear1, Color4F::RED, thickness); // line draw->setDNCenter(gear4); draw->setDNRotation(rotation + 45); draw->drawStar(gear3, 30, 60, 18, Color4F::RED, 1.0); draw->drawLine(gear3, gear4, Color4F::YELLOW, thickness); // line draw->resetDNValues(); draw->setDNRotation(rotation - 45); draw->setDNCenter(gear4); draw->drawStar(gear4, 40, 60, 60, Color4F::GREEN, 1.0); draw->resetDNValues(); isDirty = true; draw->setRotation(nodeRotation); break; } case 1: { // drawRect draw->drawRect(Vec2(23, 23), Vec2(7, 7), Color4F(1, 1, 0, 1), thickness); draw->drawRect(Vec2(15, 30), Vec2(30, 15), Vec2(15, 0), Vec2(0, 15), Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1), thickness); draw->drawRect(Vec2(123, 123), Vec2(227, 227), Color4F(1, 1, 0, 1), thickness); draw->drawRect(Vec2(115, 130), Vec2(130, 115), Vec2(115, 100), Vec2(100, 115), Color4F::MAGENTA, thickness); break; } case 2: { // drawCircle draw->drawCircle(VisibleRect::center() + Vec2(140, 0), 100, AX_DEGREES_TO_RADIANS(90), 50, true, 1.0f, 2.0f, Color4F(1.0f, 0.0f, 0.0f, 0.5f), thickness); draw->drawCircle(VisibleRect::center() - Vec2(140, 0), 50, AX_DEGREES_TO_RADIANS(90), 30, true, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f), thickness); break; } case 3: { // drawCubicBezier draw->drawQuadBezier(Vec2(s.width - 150, s.height - 150), Vec2(s.width - 70, s.height - 10), Vec2(s.width - 10, s.height - 10), 10, Color4F::BLUE, thickness); draw->drawQuadBezier(Vec2(0.0f + 100, s.height - 100), Vec2(s.width / 2, s.height / 2), Vec2(s.width - 100, s.height - 100), 50, Color4F::RED, thickness); break; } case 4: { // drawCubicBezier draw->drawCubicBezier(VisibleRect::center(), Vec2(VisibleRect::center().x + 30, VisibleRect::center().y + 50), Vec2(VisibleRect::center().x + 60, VisibleRect::center().y - 50), VisibleRect::right(), 100, Color4F::WHITE, thickness); draw->drawCubicBezier(Vec2(s.width - 250, 40.0f), Vec2(s.width - 70, 100.0f), Vec2(s.width - 30, 250.0f), Vec2(s.width - 10, s.height - 50), 10, Color4F::GRAY, thickness); break; } case 5: { // drawCardinalSpline auto array = ax::PointArray::create(20); array->addControlPoint(Vec2(0.0f, 0.0f)); array->addControlPoint(Vec2(80.0f, 80.0f)); array->addControlPoint(Vec2(s.width - 80, 80.0f)); array->addControlPoint(Vec2(s.width - 80, s.height - 80)); array->addControlPoint(Vec2(80.0f, s.height - 80)); array->addControlPoint(Vec2(80.0f, 80.0f)); array->addControlPoint(Vec2(s.width / 2, s.height / 2)); draw->drawCardinalSpline(array, 0.5f, 50, Color4F::MAGENTA, thickness); auto array2 = ax::PointArray::create(20); array2->addControlPoint(Vec2(s.width / 2, 80.0f)); array2->addControlPoint(Vec2(s.width - 80, 80.0f)); array2->addControlPoint(Vec2(s.width - 80, s.height - 80)); array2->addControlPoint(Vec2(s.width / 2, s.height - 80)); array2->addControlPoint(Vec2(s.width / 2, 80.0f)); draw->drawCardinalSpline(array2, 5.0f, 50, Color4F::ORANGE, thickness); break; } case 6: { // drawCatmullRom auto array2 = ax::PointArray::create(20); array2->addControlPoint(Vec2(s.width / 2, 80.0f)); array2->addControlPoint(Vec2(s.width - 80, 80.0f)); array2->addControlPoint(Vec2(s.width - 80, s.height - 80)); array2->addControlPoint(Vec2(s.width / 2, s.height - 80)); array2->addControlPoint(Vec2(s.width / 2, 80.0f)); draw->drawCatmullRom(array2, 50, Color4F::ORANGE, thickness); auto array = ax::PointArray::create(20); array->addControlPoint(Vec2(0.0f, 0.0f)); array->addControlPoint(Vec2(80.0f, 80.0f)); array->addControlPoint(Vec2(s.width - 80, 80.0f)); array->addControlPoint(Vec2(s.width - 80, s.height - 80)); array->addControlPoint(Vec2(80.0f, s.height - 80)); array->addControlPoint(Vec2(80.0f, 80.0f)); array->addControlPoint(Vec2(s.width / 2, s.height / 2)); draw->drawCatmullRom(array, 50, Color4F::MAGENTA, thickness); break; } case 7: { // drawPoly // for (int n = 0; n < 10; n++) bool isReal = false; // draw->drawPoly(verticess, sizeof(verticess) / sizeof(verticess[0]), true, // Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f), thickness); Vec2 vertices[5] = { Vec2(0.0f, 0.0f), Vec2(50.0f, 50.0f), Vec2(100.0f, 50.0f), Vec2(100.0f, 100.0f), Vec2(50.0f, 100.0f) }; draw->drawPoly(vertices, 5, false, Color4B::BLUE, thickness); Vec2 vertices2[3] = { Vec2(30.0f, 130.0f), Vec2(30.0f, 230.0f), Vec2(50.0f, 200.0f) }; draw->drawPoly(vertices2, 3, true, Color4B::GREEN, thickness); draw->drawPoly(vertices1, sizeof(vertices1) / sizeof(vertices1[0]), true, Color4B::RED, thickness); break; } case 8: { // drawPolygon draw->setDNScale(Vec2(thickness, thickness)); draw->setDNPosition(Vec2(0, 0)); draw->setDNRotation(0); draw->drawPolygon(vertices1, sizeof(vertices1) / sizeof(vertices1[0]), Color4F::GREEN, thickness, Color4F::YELLOW); draw->setDNPosition(Vec2(0, 0)); draw->setDNRotation(thickness); draw->setDNScale(Vec2(thickness, thickness)); draw->setDNCenter(vertices1[0]); draw->drawPolygon(vertices1, sizeof(vertices1) / sizeof(vertices1[0]), Color4F::GREEN, thickness, Color4F::YELLOW); draw1->clear(); draw1->setPosition(Vec2(200, 0)); draw1->setScale(thickness); draw1->drawPolygon(vertices1, sizeof(vertices1) / sizeof(vertices1[0]), Color4F::RED, thickness, Color4F::YELLOW); break; } case 9: { // Draw 10 circles/dots for (int i = 0; i < count / 100; i++) { draw->drawDot(Vec2(100.f + AXRANDOM_0_1() * VisibleRect::rightTop().x, 100.f + AXRANDOM_0_1() * VisibleRect::rightTop().y), AXRANDOM_0_1() * 20 + 20, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f)); } break; } case 10: { // drawPoint for (int i = 0; i < 100; i++) { draw->drawPoint(Vec2(i * 7.0f, 50.0f), (float)i / 5 + 1, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f)); } break; } case 11: { // drawPoints for (int i = 0; i < count; i++) { Vec2 position[] = { {60 + AXRANDOM_0_1() * VisibleRect::rightTop().x, 60 + AXRANDOM_0_1() * VisibleRect::rightTop().y}, {70 + AXRANDOM_0_1() * VisibleRect::rightTop().x, 70 + AXRANDOM_0_1() * VisibleRect::rightTop().y}, {60 + AXRANDOM_0_1() * VisibleRect::rightTop().x, 60 + AXRANDOM_0_1() * VisibleRect::rightTop().y}, {70 + AXRANDOM_0_1() * VisibleRect::rightTop().x, 70 + AXRANDOM_0_1() * VisibleRect::rightTop().y} }; draw->drawPoints(position, 4, 5, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1)); } break; } case 12: { // drawTriangle for (int i = 0; i < count; i++) { Vec2 pos = Vec2(AXRANDOM_0_1() * VisibleRect::rightTop().x, AXRANDOM_0_1() * VisibleRect::rightTop().y); draw->drawTriangle(pos + Vec2(10.0f, 10.0f), pos + Vec2(70.0f, 30.0f), pos + Vec2(100.0f, 140.0f), Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f)); } break; } case 13: { // Draw segment int yy1 = 0; int yy = 50; draw->drawSegment(Vec2(50.0f, yy), Vec2(400, yy - yy1), count / 20, Color4F::GREEN); //default DrawNodeEx::Round label1->setPosition(Vec2(410.0f, yy + 55)); yy += 110; draw->drawSegment(Vec2(50.0f, yy), Vec2(400, yy - yy1), count / 20, Color4F::BLUE, DrawNodeEx::Square); label2->setPosition(Vec2(410.0f, yy)); yy += 110; draw->drawSegment(Vec2(50.0f, yy), Vec2(400, yy - yy1), count / 20, Color4F::RED, DrawNodeEx::Butt); label3->setPosition(Vec2(410.0f, yy - 55)); break; } case 14: { // draw a solid circle for (int i = 0; i < count; i++) { draw->drawSolidCircle( Vec2(AXRANDOM_0_1() * VisibleRect::rightTop().x, AXRANDOM_0_1() * VisibleRect::rightTop().y), AXRANDOM_0_1() * 40.f + 40.f, AX_DEGREES_TO_RADIANS(90), 50, 2.0f, 2.0f, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f)); } break; } case 15: { // draw a solid poly draw->resetDNValues(); draw->setDNPosition(vertices1[0]); draw->setDNRotation(count); // draw->setDNScale(Vec2(count, count)); draw->setDNCenter(vertices1[0]); draw->drawPoly(vertices1, sizeof(vertices1) / sizeof(vertices1[0]), true, Color4F::GREEN, count); draw->resetDNValues(); break; } case 16: { // draw a solid rectangle for (int i = 0; i < count; i++) { Vec2 pos = Vec2(AXRANDOM_0_1() * VisibleRect::rightTop().x, AXRANDOM_0_1() * VisibleRect::rightTop().y); draw->drawSolidRect(pos, pos + Vec2(20.0f, 20.0f), Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f)); } break; } case 17: { // draw->setPosition(0.1); Vec2 gear1 = { 280.f, 320.f }; Vec2 gear2 = { 160.f, 320.f }; Vec2 gear3 = { 200.f, 200.f }; Vec2 gear4 = { s.width - 200, s.height - 200 }; draw->drawStar(Vec2(gear1), 30, 60, 8, Color4F::BLUE, 4.0); draw->setDNRotation(-rotation); draw->setDNCenter(gear2); draw->drawStar(gear2, 30, 60, 8, Color4F::GREEN, 4.0); draw->resetDNValues(); draw->drawLine(gear2, gear1, Color4F::RED, thickness); // line draw->setDNCenter(gear4); draw->setDNRotation(rotation + 45); draw->drawStar(gear3, 30, 60, 18, Color4F::RED, 1.0); draw->drawLine(gear3, gear4, Color4F::YELLOW, thickness); // line draw->resetDNValues(); draw->setDNRotation(rotation - 45); draw->setDNCenter(gear4); draw->drawStar(gear4, 40, 60, 60, Color4F::GREEN, 1.0); // draw a star //for (int i = 0; i < count; i++) //{ // Vec2 pos = Vec2(AXRANDOM_0_1() * VisibleRect::rightTop().x, AXRANDOM_0_1() * VisibleRect::rightTop().y); // draw->drawSolidRect(pos, pos + Vec2(20.0f, 20.0f), // Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f)); //} break; } case 18: { // draw->setPosition(0.1); Vec2 gear1 = { 280.f, 320.f }; Vec2 gear2 = { 160.f, 320.f }; Vec2 gear3 = { 200.f, 200.f }; Vec2 gear4 = { s.width - 200, s.height - 200 }; draw->drawSolidStar(Vec2(gear1), 30, 60, 8, Color4F::BLUE, Color4F::BLUE, 4.0); draw->setDNRotation(-rotation); draw->setDNCenter(gear2); draw->drawSolidStar(gear2, 30, 60, 8, Color4F::GREEN, Color4F::YELLOW, 4.0); draw->resetDNValues(); draw->drawLine(gear2, gear1, Color4F::RED, thickness); // line draw->setDNCenter(gear4); draw->setDNRotation(rotation + 45); draw->drawSolidStar(gear3, 30, 60, 18, Color4F::RED, Color4F::BLUE, 1.0); draw->drawLine(gear3, gear4, Color4F::YELLOW, thickness); // line draw->resetDNValues(); draw->setDNRotation(rotation - 45); draw->setDNCenter(gear4); draw->drawSolidStar(gear4, 40, 60, 60, Color4F::GREEN, Color4F::BLUE, 1.0); // draw a solid star //for (int i = 0; i < count; i++) //{ // Vec2 pos = Vec2(AXRANDOM_0_1() * VisibleRect::rightTop().x, AXRANDOM_0_1() * VisibleRect::rightTop().y); // draw->drawSolidRect(pos, pos + Vec2(20.0f, 20.0f), // Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f)); //} break; } default: break; } } // DrawFilledPrimitivesTest DrawNodePerformaneTest::DrawNodePerformaneTest() { _currentSeletedItemIndex = 0; auto director = Director::getInstance(); director->setClearColor(Color4F(0, 0, 0, 0)); auto origin = director->getVisibleOrigin(); auto size = director->getVisibleSize(); Vec2 center(origin.x + size.width / 2 + 50, origin.y + size.height / 2); auto listview = createListView(); listview->setPosition(Vec2(0.0f, 90.0f)); addChild(listview); draw = DrawNodeEx::create(); draw->setScale(0.5); draw->setPosition(size / 4); addChild(draw); auto thicknessSlider = createSlider(); thicknessSlider->setPosition(Vec2(center.x, 60.0f)); addChild(thicknessSlider); label = Label::createWithTTF("Count: ", "fonts/Marker Felt.ttf", 10); label->setPosition(Vec2(Vec2(center.x, 80.0f))); this->addChild(label, 1); label1 = Label::createWithTTF("DrawNodeEx::Round", "fonts/Arial.ttf", 12); addChild(label1, 1); label2 = Label::createWithTTF("DrawNodeEx::Square", "fonts/Arial.ttf", 12); addChild(label2, 1); label3 = Label::createWithTTF("DrawNodeEx::Butt", "fonts/Arial.ttf", 12); addChild(label3, 1); scheduleUpdate(); } std::string DrawNodePerformaneTest::title() const { return "DrawNode #2 Test"; } string DrawNodePerformaneTest::subtitle() const { return ""; } ax::ui::Slider* DrawNodePerformaneTest::createSlider() { auto slider = ui::Slider::create(); slider->setTouchEnabled(true); slider->loadBarTexture("cocosui/sliderTrack.png"); slider->loadSlidBallTextures("cocosui/sliderThumb.png", "cocosui/sliderThumb.png", ""); slider->loadProgressBarTexture("cocosui/sliderProgress.png"); slider->addEventListener(AX_CALLBACK_2(DrawNodePerformaneTest::sliderCallback, this)); // slider->setRotation(90); slider->setTag(101); slider->setPercent(10); return slider; } void DrawNodePerformaneTest::listviewCallback(ax::Object* sender, ax::ui::ListView::EventType type) { // clear all text to white auto listview = static_cast(sender); for (auto&& item : listview->getItems()) { static_cast(item)->setColor(ax::Color3B::WHITE); } _currentSeletedItemIndex = (int)listview->getCurSelectedIndex(); listview->getItem(_currentSeletedItemIndex)->setColor(ax::Color3B::RED); } void DrawNodePerformaneTest::sliderCallback(ax::Object* sender, ax::ui::Slider::EventType type) { if (type == ax::ui::Slider::EventType::ON_PERCENTAGE_CHANGED) { auto slider = dynamic_cast(sender); count = slider->getPercent() * 10; } } ax::ui::ListView* DrawNodePerformaneTest::createListView() { auto listview = ax::ui::ListView::create(); auto drawLine = ax::ui::Text::create(); drawLine->setString("drawDot"); drawLine->setTouchEnabled(true); listview->pushBackCustomItem(drawLine); auto drawSegment = ax::ui::Text::create(); drawSegment->setString("drawPoint"); drawSegment->setTouchEnabled(true); listview->pushBackCustomItem(drawSegment); auto drawTriangle = ax::ui::Text::create(); drawTriangle->setString("drawPoints"); drawTriangle->setTouchEnabled(true); listview->pushBackCustomItem(drawTriangle); auto drawRect = ax::ui::Text::create(); drawRect->setString("drawTriangle"); drawRect->setTouchEnabled(true); listview->pushBackCustomItem(drawRect); auto drawCircle = ax::ui::Text::create(); drawCircle->setString("drawSegment"); drawCircle->setTouchEnabled(true); listview->pushBackCustomItem(drawCircle); auto drawQuadBezier = ax::ui::Text::create(); drawQuadBezier->setString("drawSolidCircle"); drawQuadBezier->setTouchEnabled(true); listview->pushBackCustomItem(drawQuadBezier); auto drawCubicBezier = ax::ui::Text::create(); drawCubicBezier->setString("drawSolidPoly"); drawCubicBezier->setTouchEnabled(true); listview->pushBackCustomItem(drawCubicBezier); auto drawCardinalSpline = ax::ui::Text::create(); drawCardinalSpline->setString("drawSolidRect"); drawCardinalSpline->setTouchEnabled(true); listview->pushBackCustomItem(drawCardinalSpline); listview->setContentSize(drawLine->getContentSize() * 8); listview->setCurSelectedIndex(0); listview->setTouchEnabled(true); listview->addEventListener( (ui::ListView::ccListViewCallback)AX_CALLBACK_2(DrawNodePerformaneTest::listviewCallback, this)); listview->setTag(100); listview->getItem(_currentSeletedItemIndex)->setColor(Color3B::RED); return listview; } void DrawNodePerformaneTest::update(float dt) { auto s = Director::getInstance()->getWinSize(); draw->clear(); label->setString("Count: (" + Value(count).asString() + ")"); switch (_currentSeletedItemIndex) { case 0: { // Draw 10 circles/dots for (int i = 0; i < count / 100; i++) { draw->drawDot(Vec2(100.f + AXRANDOM_0_1() * VisibleRect::rightTop().x, 100.f + AXRANDOM_0_1() * VisibleRect::rightTop().y), AXRANDOM_0_1() * 20 + 20, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f)); } break; } case 1: { for (int i = 0; i < 100; i++) { draw->drawPoint(Vec2(i * 7.0f, 50.0f), (float)i / 5 + 1, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f)); } break; } case 2: { // drawPoints for (int i = 0; i < count; i++) { Vec2 position[] = { {60 + AXRANDOM_0_1() * VisibleRect::rightTop().x, 60 + AXRANDOM_0_1() * VisibleRect::rightTop().y}, {70 + AXRANDOM_0_1() * VisibleRect::rightTop().x, 70 + AXRANDOM_0_1() * VisibleRect::rightTop().y}, {60 + AXRANDOM_0_1() * VisibleRect::rightTop().x, 60 + AXRANDOM_0_1() * VisibleRect::rightTop().y}, {70 + AXRANDOM_0_1() * VisibleRect::rightTop().x, 70 + AXRANDOM_0_1() * VisibleRect::rightTop().y} }; draw->drawPoints(position, 4, 5, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1)); } break; } case 3: { // drawTriangle for (int i = 0; i < count; i++) { Vec2 pos = Vec2(AXRANDOM_0_1() * VisibleRect::rightTop().x, AXRANDOM_0_1() * VisibleRect::rightTop().y); draw->drawTriangle(pos + Vec2(10.0f, 10.0f), pos + Vec2(70.0f, 30.0f), pos + Vec2(100.0f, 140.0f), Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f)); } break; } case 4: { // Draw segment int yy1 = 0; int yy = 50; draw->drawSegment(Vec2(50.0f, yy), Vec2(400, yy - yy1), count / 20, Color4F::GREEN); //default DrawNodeEx::Round label1->setPosition(Vec2(410.0f, yy + 55)); yy += 110; draw->drawSegment(Vec2(50.0f, yy), Vec2(400, yy - yy1), count / 20, Color4F::BLUE, DrawNodeEx::Square); label2->setPosition(Vec2(410.0f, yy)); yy += 110; draw->drawSegment(Vec2(50.0f, yy), Vec2(400, yy - yy1), count / 20, Color4F::RED, DrawNodeEx::Butt); label3->setPosition(Vec2(410.0f, yy - 55)); break; } case 5: { // draw a solid circle for (int i = 0; i < count; i++) { draw->drawSolidCircle( Vec2(AXRANDOM_0_1() * VisibleRect::rightTop().x, AXRANDOM_0_1() * VisibleRect::rightTop().y), AXRANDOM_0_1() * 40.f + 40.f, AX_DEGREES_TO_RADIANS(90), 50, 2.0f, 2.0f, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f)); } break; } case 6: { // draw a solid poly draw->resetDNValues(); draw->setDNPosition(vertices1[0]); draw->setDNRotation(count); // draw->setDNScale(Vec2(count, count)); draw->setDNCenter(vertices1[0]); draw->drawPoly(vertices1, sizeof(vertices1) / sizeof(vertices1[0]), true, Color4F::GREEN, count); draw->resetDNValues(); break; } case 7: { // draw a solid rectangle for (int i = 0; i < count; i++) { Vec2 pos = Vec2(AXRANDOM_0_1() * VisibleRect::rightTop().x, AXRANDOM_0_1() * VisibleRect::rightTop().y); draw->drawSolidRect(pos, pos + Vec2(20.0f, 20.0f), Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f)); } break; } default: break; } } DrawNodeHeartTest::DrawNodeHeartTest() { auto s = Director::getInstance()->getWinSize(); //// https://virusinlinux.github.io/heartAnimation/ heart = new Vec2[totalFrames]; for (int i = 0; i < totalFrames; i++) { float a = AXRANDOM_0_1() * M_PI * 4; float r = AXRANDOM_0_1() * sin(a); heart[i] = { r * 100, r * 100 }; heart[i] = { s.width / 2,s.height / 2 }; } drawNodeEx = DrawNodeEx::create(); addChild(drawNodeEx); scheduleUpdate(); } std::string DrawNodeHeartTest::title() const { return "Heart Animation"; } std::string DrawNodeHeartTest::subtitle() const { return ""; } void DrawNodeHeartTest::update(float dt) { auto s = Director::getInstance()->getWinSize(); static int counter = 0; //function draw() { // // float percent = float(counter % totalFrames) / totalFrames; // render(percent); //} // //function render(percent) { // background(0); // translate(width / 2, height / 2); // stroke(255, 0, 100); // strokeWeight(4); // fill(255, 0, 100); // // beginShape(); // // // // // // } for (int i = 0; i < totalFrames; i++) // for (let v of heart) { { float a = percent * M_PI * 2; // const a = map(percent, 0, 1, 0, TWO_PI * 2); float r = AXRANDOM_0_1() * sin(a); // const r = map(sin(a), -1, 1, height / 80, height / 40); // Vec2 vertex = { r * v.x, r * v.y } ; // vertex(r * v.x, r * v.y); // heart[i] = { r * heart[i].x, r * heart[i].y }; // heart.splice(0, 1); // The splice() method of Array instances changes the contents of an array by removing or replacing existing elements and/or adding new elements in place. if (percent < 0.5) // if (percent < 0.5) { { float a = percent * M_PI * 2; // const a = map(percent, 0, 0.5, 0, TWO_PI); float r = AXRANDOM_0_1() * sin(a); // const x = 16 * pow(sin(a), 3); float y = 1; // const y = -(13 * cos(a) - 5 * cos(2 * a) - 2 * cos(3 * a) - cos(4 * a)); // heart.push(createVector(x, y)); } heart[i] = { r * heart[i].x, r * heart[i].y }; } drawNodeEx->clear(); drawNodeEx->setIsConvex(true); drawNodeEx->drawPolygon(heart, totalFrames, 1.0, Color4B::RED); drawNodeEx->setIsConvex(false); // endShape(); // drawNodeEx->drawStar({ s.width / 2, s.height / 2 }, 40, 20, 8, Color4B::BLUE); counter++; } DrawNodeDrawInWrongOrder_Issue1888::DrawNodeDrawInWrongOrder_Issue1888() { auto s = Director::getInstance()->getWinSize(); //// https://virusinlinux.github.io/heartAnimation/ heart = new Vec2[totalFrames]; for (int i = 0; i < totalFrames; i++) { float a = AXRANDOM_0_1() * M_PI * 4; float r = AXRANDOM_0_1() * sin(a); heart[i] = { r * 100, r * 100 }; heart[i] = { s.width / 2,s.height / 2 }; } drawNodeEx = DrawNodeEx::create(); addChild(drawNodeEx); scheduleUpdate(); } std::string DrawNodeDrawInWrongOrder_Issue1888::title() const { return "Issue #1888: Drawing order"; } std::string DrawNodeDrawInWrongOrder_Issue1888::subtitle() const { return "Red behind all. Green behind the blue.\nRandom Points behind the square. Blue is top."; } void DrawNodeDrawInWrongOrder_Issue1888::update(float dt) { drawNodeEx->clear(); #if defined(DRAWNODE_DRAW_LINE_POINT) drawNodeEx->_drawOrder = true; #endif drawNodeEx->drawLine(Vec2(20, 140), Vec2(450, 110), Color4B::RED, 20.0f); Vec2 position1[] = { {60 + AXRANDOM_0_1() * VisibleRect::rightTop().x, 60 + AXRANDOM_0_1() * VisibleRect::rightTop().y}, {70 + AXRANDOM_0_1() * VisibleRect::rightTop().x, 70 + AXRANDOM_0_1() * VisibleRect::rightTop().y}, {60 + AXRANDOM_0_1() * VisibleRect::rightTop().x, 60 + AXRANDOM_0_1() * VisibleRect::rightTop().y}, {70 + AXRANDOM_0_1() * VisibleRect::rightTop().x, 70 + AXRANDOM_0_1() * VisibleRect::rightTop().y} }; drawNodeEx->drawPoints(position1, 4, 10, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1)); drawNodeEx->drawSolidRect(Vec2(250, 80), Vec2(400, 220), Color4B::YELLOW); for (int i = 0; i < 100; i++) { drawNodeEx->drawPoint(Vec2(i * 7.0f, 120.0f), (float)i / 5 + 1, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f)); } drawNodeEx->drawLine(Vec2(20, 100), Vec2(450, 220), Color4B::GREEN, 8.0f); drawNodeEx->drawLine(Vec2(200, 100), Vec2(450, 250), Color4B::BLUE,6.0f); #if defined(DRAWNODE_DRAW_LINE_POINT) drawNodeEx->_drawOrder = true; #endif } // DrawNodeCocos2dxTest2 DrawNodeCocos2dxTest2::DrawNodeCocos2dxTest2() { auto s = Director::getInstance()->getWinSize(); auto draw = DrawNodeEx::create(); addChild(draw, 10); draw->drawPoint(Vec2(s.width / 2 - 120, s.height / 2 - 120), 10, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1)); draw->drawPoint(Vec2(s.width / 2 + 120, s.height / 2 + 120), 10, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1)); // draw 4 small points Vec2 position[] = { Vec2(60, 60), Vec2(70, 70), Vec2(60, 70), Vec2(70, 60) }; draw->drawPoints(position, 4, 5, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1)); // draw a line draw->drawLine(Vec2(0, 0), Vec2(s.width, s.height), Color4F(1.0, 0.0, 0.0, 0.5)); // draw a rectangle draw->drawRect(Vec2(23, 23), Vec2(7, 7), Color4F(1, 1, 0, 1)); draw->drawRect(Vec2(15, 30), Vec2(30, 15), Vec2(15, 0), Vec2(0, 15), Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1)); // draw a circle draw->drawCircle(VisibleRect::center() + Vec2(140, 0), 100, AX_DEGREES_TO_RADIANS(90), 50, true, 1.0f, 2.0f, Color4F(1.0f, 0.0f, 0.0f, 0.5f)); draw->drawCircle(VisibleRect::center() - Vec2(140, 0), 50, AX_DEGREES_TO_RADIANS(90), 30, false, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f)); // Draw some beziers draw->drawQuadBezier(Vec2(s.width - 150, s.height - 150), Vec2(s.width - 70, s.height - 10), Vec2(s.width - 10, s.height - 10), 10, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f)); draw->drawQuadBezier(Vec2(0.0f, s.height), Vec2(s.width / 2, s.height / 2), Vec2(s.width, s.height), 50, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f)); draw->drawCubicBezier(VisibleRect::center(), Vec2(VisibleRect::center().x + 30, VisibleRect::center().y + 50), Vec2(VisibleRect::center().x + 60, VisibleRect::center().y - 50), VisibleRect::right(), 100, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f)); draw->drawCubicBezier(Vec2(s.width - 250, 40.0f), Vec2(s.width - 70, 100.0f), Vec2(s.width - 30, 250.0f), Vec2(s.width - 10, s.height - 50), 10, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f)); auto array = PointArray::create(20); array->addControlPoint(Vec2(0.0f, 0.0f)); array->addControlPoint(Vec2(80.0f, 80.0f)); array->addControlPoint(Vec2(s.width - 80, 80.0f)); array->addControlPoint(Vec2(s.width - 80, s.height - 80)); array->addControlPoint(Vec2(80.0f, s.height - 80)); array->addControlPoint(Vec2(80.0f, 80.0f)); array->addControlPoint(Vec2(s.width / 2, s.height / 2)); draw->drawCardinalSpline(array, 0.5f, 50, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f)); auto array2 = PointArray::create(20); array2->addControlPoint(Vec2(s.width / 2, 30.0f)); array2->addControlPoint(Vec2(s.width - 80, 30.0f)); array2->addControlPoint(Vec2(s.width - 80, s.height - 80)); array2->addControlPoint(Vec2(s.width / 2, s.height - 80)); array2->addControlPoint(Vec2(s.width / 2, 30.0f)); draw->drawCatmullRom(array2, 50, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f)); // open random color poly Vec2 vertices[] = { Vec2(0.0f, 0.0f), Vec2(50.0f, 50.0f), Vec2(100.0f, 50.0f), Vec2(100.0f, 100.0f), Vec2(50.0f, 100.0f) }; draw->drawPoly(vertices, 5, false, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f)); // closed random color poly Vec2 vertices2[] = { Vec2(30.0f, 130.0f), Vec2(30.0f, 230.0f), Vec2(50.0f, 200.0f) }; draw->drawPoly(vertices2, 3, true, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f)); // Draw 10 circles for (int i = 0; i < 10; i++) { draw->drawDot(Vec2(s.width / 2, s.height / 2), 10.f * (10 - i), Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f)); } // Draw polygons Vec2 points[] = { Vec2(s.height / 4, 0.0f), Vec2(s.width, s.height / 5), Vec2(s.width / 3 * 2, s.height) }; draw->drawPolygon(points, sizeof(points) / sizeof(points[0]), Color4F(1.0f, 0.0f, 0.0f, 0.5f), 4, Color4F(0.0f, 0.0f, 1.0f, 0.5f)); // star poly (triggers buggs) { const float o = 80; const float w = 20; const float h = 50; Vec2 star[] = { Vec2(o + w, o - h), Vec2(o + w * 2, o), // lower spike Vec2(o + w * 2 + h, o + w), Vec2(o + w * 2, o + w * 2), // right spike // {o +w, o+w*2+h}, {o,o+w*2}, // top spike // {o -h, o+w}, {o,o}, // left spike }; draw->drawPolygon(star, sizeof(star) / sizeof(star[0]), Color4F(1.0f, 0.0f, 0.0f, 0.5f), 1, Color4F(0.0f, 0.0f, 1.0f, 1.0f)); } // star poly (doesn't trigger bug... order is important un tesselation is supported. { const float o = 180; const float w = 20; const float h = 50; Vec2 star[] = { Vec2(o, o), Vec2(o + w, o - h), Vec2(o + w * 2, o), // lower spike Vec2(o + w * 2 + h, o + w), Vec2(o + w * 2, o + w * 2), // right spike Vec2(o + w, o + w * 2 + h), Vec2(o, o + w * 2), // top spike Vec2(o - h, o + w), // left spike }; draw->drawPolygon(star, sizeof(star) / sizeof(star[0]), Color4F(1.0f, 0.0f, 0.0f, 0.5f), 1, Color4F(0.0f, 0.0f, 1.0f, 1.0f)); } // draw a solid polygon Vec2 vertices3[] = { Vec2(60.0f, 160.0f), Vec2(70.0f, 190.0f), Vec2(100.0f, 190.0f), Vec2(90.0f, 160.0f) }; draw->drawSolidPoly(vertices3, 4, Color4F(1.0f, 1.0f, 0.0f, 1.0f)); // draw a solid rectangle draw->drawSolidRect(Vec2(10.0f, 10.0f), Vec2(20.0f, 20.0f), Color4F(1.0f, 1.0f, 0.0f, 1.0f)); // draw a solid circle draw->drawSolidCircle(VisibleRect::center() + Vec2(140.0f, 0.0f), 40, AX_DEGREES_TO_RADIANS(90), 50, 2.0f, 2.0f, Color4F(0.0f, 1.0f, 0.0f, 1.0f)); // Draw segment draw->drawSegment(Vec2(20.0f, s.height), Vec2(20.0f, s.height / 2), 10, Color4F(0.0f, 1.0f, 0.0f, 1.0f)); draw->drawSegment(Vec2(10.0f, s.height / 2), Vec2(s.width / 2, s.height / 2), 40, Color4F(1.0f, 0.0f, 1.0f, 0.5f)); // Draw triangle draw->drawTriangle(Vec2(10.0f, 10.0f), Vec2(70.0f, 30.0f), Vec2(100.0f, 140.0f), Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 0.5f)); for (int i = 0; i < 100; i++) { draw->drawPoint(Vec2(i * 7.0f, 5.0f), (float)i / 5 + 1, Color4F(AXRANDOM_0_1(), AXRANDOM_0_1(), AXRANDOM_0_1(), 1.0f)); } auto draw1 = DrawNodeEx::create(); this->addChild(draw1, 10); draw1->setLineWidth(4); draw1->drawLine(Vec2(0.0f, s.height), Vec2(s.width, s.height - 20), Color4F::YELLOW); draw1->drawLine(Vec2(0.0f, 0.0f), Vec2(s.width, s.height - 20), Color4F::YELLOW); draw->runAction(RepeatForever::create(Sequence::create(FadeIn::create(1.2f), FadeOut::create(1.2f), NULL))); draw1->runAction(RepeatForever::create(Sequence::create(FadeIn::create(1.2f), FadeOut::create(1.2f), NULL))); } string DrawNodeCocos2dxTest2::title() const { return "Test DrawNode"; } string DrawNodeCocos2dxTest2::subtitle() const { return "Testing DrawNode - batched draws. Concave polygons working too!"; } // // Issue11942Test // DrawNodeCocos2dxBackwardsAPITest::DrawNodeCocos2dxBackwardsAPITest() { float o = 80; float w = 20; float h = 50; auto drawNode1 = DrawNodeEx::create(); addChild(drawNode1); drawNode1->setPosition(-40, 20); int x = 0; int y = 0; Vec2 vertices[4]; drawNode1->setScale(0.5); Color4F color; for (int iy = 0; iy < 5; iy++) { x = 0; for (int ix = 0; ix < 13; ix++) { vertices[0] = Vec2(x + o + w, y + o - h); vertices[1] = Vec2(x + o + w * 2, y + o); vertices[2] = Vec2(x + o + w * 2 + h, y + o + w); vertices[3] = Vec2(x + o + w * 2, y + o + w * 2); if (AXRANDOM_0_1() > 0.5f) { drawNode1->setIsConvex(true); color = Color4F::YELLOW; } else { drawNode1->setIsConvex(false); // default value! color = Color4F::ORANGE; } drawNode1->drawPolygon(vertices, 4, Color4F(0.7f, 0.7f, 0.7f, 0.5f), 1, color); x += 70; } y += 80; } } string DrawNodeCocos2dxBackwardsAPITest::title() const { return "API backwards compatible test"; } string DrawNodeCocos2dxBackwardsAPITest::subtitle() const { return "YELLOW=cocos2dx/axmol <=2.0 ORANGE=axmol >2.0"; } // // drawCircle new feature (better rendering) // DrawNodeCocos2dxBetterCircleRendering::DrawNodeCocos2dxBetterCircleRendering() { // Add lines to see the correct "scale of the 'rings'" changing the window size auto draw = DrawNodeEx::create(); draw->setLineWidth(1); addChild(draw, 10); for (float y = 0; y < VisibleRect::top().y; y += 10) { draw->drawLine({ VisibleRect::left().x, y }, { VisibleRect::right().x, y }, Color4B::GRAY); } initSliders(); drawNode = DrawNodeEx::create(); addChild(drawNode, 10); lineWidth = 0; scheduleUpdate(); } void DrawNodeCocos2dxBetterCircleRendering::changeLineWidth(ax::Object* pSender, ax::ui::Slider::EventType type) { if (type == ax::ui::Slider::EventType::ON_PERCENTAGE_CHANGED) { ax::ui::Slider* sliderLineWidth = dynamic_cast(pSender); lineWidth = static_cast(sliderLineWidth->getPercent()); _lineWidthLabel->setString("setLineWidth(" + Value(lineWidth).asString() + ")"); } } void DrawNodeCocos2dxBetterCircleRendering::changeThreshold(ax::Object* pSender, ax::ui::Slider::EventType type) { if (type == ax::ui::Slider::EventType::ON_PERCENTAGE_CHANGED) { ax::ui::Slider* sliderThreshold = dynamic_cast(pSender); threshold = static_cast(sliderThreshold->getPercent()); _thresholdLabel->setString("drawCircle(pos, radius, ..., segments, ..., color, " + Value(threshold).asString() + ")"); } } void DrawNodeCocos2dxBetterCircleRendering::initSliders() { auto vsize = Director::getInstance()->getVisibleSize(); ax::ui::Slider* slider = ax::ui::Slider::create(); slider->setPercent(0); slider->loadBarTexture("cocosui/sliderTrack.png"); slider->loadSlidBallTextures("cocosui/sliderThumb.png", "cocosui/sliderThumb.png", ""); slider->loadProgressBarTexture("cocosui/sliderProgress.png"); slider->setPosition(Vec2(vsize.width / 2, vsize.height / 6)); slider->addEventListener(AX_CALLBACK_2(DrawNodeCocos2dxBetterCircleRendering::changeThreshold, this)); auto ttfConfig = TTFConfig("fonts/arial.ttf", 8); _thresholdLabel = Label::createWithTTF(ttfConfig, "drawCircle(pos, radius, ..., segments, ..., color, 0)"); addChild(_thresholdLabel, 20); _thresholdLabel->setPosition(Vec2(vsize.width / 2, vsize.height / 6 + 15)); addChild(slider, 20); ax::ui::Slider* sliderLineWidth = ax::ui::Slider::create(); sliderLineWidth->setPercent(0); sliderLineWidth->loadBarTexture("cocosui/sliderTrack.png"); sliderLineWidth->loadSlidBallTextures("cocosui/sliderThumb.png", "cocosui/sliderThumb.png", ""); sliderLineWidth->loadProgressBarTexture("cocosui/sliderProgress.png"); sliderLineWidth->setPosition(Vec2(vsize.width / 2, vsize.height / 6 + 35)); sliderLineWidth->addEventListener(AX_CALLBACK_2(DrawNodeCocos2dxBetterCircleRendering::changeLineWidth, this)); _lineWidthLabel = Label::createWithTTF(ttfConfig, "setLineWidth(0)"); addChild(_lineWidthLabel, 20); _lineWidthLabel->setPosition(Vec2(vsize.width / 2, vsize.height / 6 + 50)); addChild(sliderLineWidth, 20); } void DrawNodeCocos2dxBetterCircleRendering::update(float dt) { drawNode->clear(); drawNode->setLineWidth(lineWidth); // value from the slider // Old behavior => faster but badly rendering if line width > 5 (= rings) drawNode->drawCircle(VisibleRect::center() + Vec2(120.0f, 0.0f), 60, AX_DEGREES_TO_RADIANS(90), 36, false, Color4F::RED); // New behavior => slower but good rendering if line width > 5 auto color = Color4F::GREEN; if (lineWidth <= threshold) { color = Color4F::RED; // using the faster rendering internal method of drawCircle (old behavior) } drawNode->drawCircle(VisibleRect::center() - Vec2(120.0f, 0.0f), 60, AX_DEGREES_TO_RADIANS(90), 36, false, color, threshold); } string DrawNodeCocos2dxBetterCircleRendering::title() const { return "Rendering drawCircle"; } string DrawNodeCocos2dxBetterCircleRendering::subtitle() const { return "Green: smoother rendering; Red: faster but badly rendering"; } DrawNodeCocos2dxDrawNodePieTest::DrawNodeCocos2dxDrawNodePieTest() { drawNode = DrawNodeEx::create(); addChild(drawNode, 10); initSliders(); scheduleUpdate(); } void DrawNodeCocos2dxDrawNodePieTest::changeEndAngle(ax::Object* pSender, ax::ui::Slider::EventType type) { if (type == ax::ui::Slider::EventType::ON_PERCENTAGE_CHANGED) { ax::ui::Slider* sEndAngle = dynamic_cast(pSender); endAngle = sEndAngle->getPercent() * 3.6; _EndAngleLabel->setString("endAngle: (" + Value(endAngle).asString() + ")"); } } void DrawNodeCocos2dxDrawNodePieTest::changeStartAngle(ax::Object* pSender, ax::ui::Slider::EventType type) { if (type == ax::ui::Slider::EventType::ON_PERCENTAGE_CHANGED) { ax::ui::Slider* sStartAngle = dynamic_cast(pSender); startAngle = sStartAngle->getPercent() * 3.6; _StartAngleLabel->setString("startAngle: (" + Value(startAngle).asString() + ")"); } } void DrawNodeCocos2dxDrawNodePieTest::changeAngle(ax::Object* pSender, ax::ui::Slider::EventType type) { if (type == ax::ui::Slider::EventType::ON_PERCENTAGE_CHANGED) { ax::ui::Slider* sStartAngle = dynamic_cast(pSender); angle = sStartAngle->getPercent() * 3.6; _AngleLabel->setString("Angle: (" + Value(angle).asString() + ")"); } } void DrawNodeCocos2dxDrawNodePieTest::initSliders() { angle = 324; endAngle = 360; startAngle = 0; auto vsize = Director::getInstance()->getVisibleSize(); ax::ui::Slider* sliderStartAngle = ax::ui::Slider::create(); sliderStartAngle->setPercent(startAngle); sliderStartAngle->loadBarTexture("cocosui/sliderTrack.png"); sliderStartAngle->loadSlidBallTextures("cocosui/sliderThumb.png", "cocosui/sliderThumb.png", ""); sliderStartAngle->loadProgressBarTexture("cocosui/sliderProgress.png"); sliderStartAngle->setPosition(Vec2(vsize.width / 2, vsize.height / 6)); sliderStartAngle->addEventListener(AX_CALLBACK_2(DrawNodeCocos2dxDrawNodePieTest::changeStartAngle, this)); auto ttfConfig = TTFConfig("fonts/arial.ttf", 8); _StartAngleLabel = Label::createWithTTF(ttfConfig, "StartAngle"); addChild(_StartAngleLabel, 20); _StartAngleLabel->setPosition(Vec2(vsize.width / 2, vsize.height / 6 + 15)); addChild(sliderStartAngle, 20); ax::ui::Slider* sliderEndAngle = ax::ui::Slider::create(); sliderEndAngle->setPercent(endAngle); sliderEndAngle->loadBarTexture("cocosui/sliderTrack.png"); sliderEndAngle->loadSlidBallTextures("cocosui/sliderThumb.png", "cocosui/sliderThumb.png", ""); sliderEndAngle->loadProgressBarTexture("cocosui/sliderProgress.png"); sliderEndAngle->setPosition(Vec2(vsize.width / 2, vsize.height / 6 + 35)); sliderEndAngle->addEventListener(AX_CALLBACK_2(DrawNodeCocos2dxDrawNodePieTest::changeEndAngle, this)); _EndAngleLabel = Label::createWithTTF(ttfConfig, "endAngle"); addChild(_EndAngleLabel, 20); _EndAngleLabel->setPosition(Vec2(vsize.width / 2, vsize.height / 6 + 50)); addChild(sliderEndAngle, 20); ax::ui::Slider* sliderAngle = ax::ui::Slider::create(); sliderAngle->setPercent(angle); sliderAngle->loadBarTexture("cocosui/sliderTrack.png"); sliderAngle->loadSlidBallTextures("cocosui/sliderThumb.png", "cocosui/sliderThumb.png", ""); sliderAngle->loadProgressBarTexture("cocosui/sliderProgress.png"); sliderAngle->setPosition(Vec2(vsize.width / 2, vsize.height / 6 + 65)); sliderAngle->addEventListener(AX_CALLBACK_2(DrawNodeCocos2dxDrawNodePieTest::changeAngle, this)); _AngleLabel = Label::createWithTTF(ttfConfig, "Angle"); addChild(_AngleLabel, 20); _AngleLabel->setPosition(Vec2(vsize.width / 2, vsize.height / 6 + 80)); addChild(sliderAngle, 20); } void DrawNodeCocos2dxDrawNodePieTest::update(float dt) { drawNode->clear(); // Pie drawNode->drawPie(VisibleRect::center() - Vec2(170.0f, -35.0f), 50, angle, startAngle, endAngle, 1.0f, 1.0f, Color4F::BLUE, Color4F::BLUE, drawNode->DrawMode::Fill); drawNode->drawPie(VisibleRect::center() - Vec2(60.0f, -35.0f), 50, angle, startAngle, endAngle, 1.0f, 1.0f, Color4F::BLUE, Color4F::BLUE, drawNode->DrawMode::Outline, 1.0f); drawNode->drawPie(VisibleRect::center() + Vec2(60.0f, 35.0f), 50, angle, startAngle, endAngle, 1.0f, 1.0f, Color4F::BLUE, Color4F::BLUE, drawNode->DrawMode::Line, 1.0f); drawNode->drawPie(VisibleRect::center() + Vec2(170.0f, 35.0f), 50, angle, startAngle, endAngle, 1.0f, 1.0f, Color4F::BLUE, Color4F::BLUE, drawNode->DrawMode::Semi, 1.0f); } string DrawNodeCocos2dxDrawNodePieTest::title() const { return "DrawNode::drawPie"; } string DrawNodeCocos2dxDrawNodePieTest::subtitle() const { return "Filled, Outlined, Line, Semi"; } DrawNodeCocos2dx_Issue829::DrawNodeCocos2dx_Issue829() { Vec2 vertices0[] = { {50.0, 20.0}, {100.0, 0.0}, {80.0, 50.0}, {100.0, 100.0}, {50.0, 80.0}, {0.0, 100.0}, {20.0, 50.0}, {0, 0} }; Vec2 vertices4[] = { {362, 148}, {326, 241}, {295, 219}, {258, 88}, {440, 129}, {370, 196}, {372, 275}, {348, 257}, {364, 148} }; Vec2* ver[] = { vertices0, vertices4 }; DrawNodeEx* drawNode[sizeof(ver) + 1]; for (int i = 0; i < sizeof(ver); i++) { drawNode[i] = DrawNodeEx::create(); addChild(drawNode[i]); } drawNode[0]->drawPolygon(vertices0, sizeof(vertices0) / sizeof(vertices0[0]), Color4F(0.0f, 0.0f, 0.7f, 0.5f), 3, Color4F(0.0f, 0.0f, 1.0f, 1.0f)); drawNode[0]->setPosition({ 20, 200 }); drawDirection(vertices0, sizeof(vertices0) / sizeof(vertices0[0]), drawNode[0]->getPosition()); drawNode[4]->drawPolygon(vertices4, sizeof(vertices4) / sizeof(vertices4[0]), Color4F(0.0f, 0.0f, 0.7f, 0.5f), 3, Color4F(0.0f, 0.0f, 1.0f, 1.0f)); drawNode[4]->setPosition({ -70, -20 }); drawDirection(vertices4, sizeof(vertices4) / sizeof(vertices4[0]), drawNode[4]->getPosition()); { const float o = 80; const float w = 20; const float h = 50; { // star auto drawNode1 = DrawNodeEx::create(); addChild(drawNode1); drawNode1->setPosition(300, 100); Vec2 star[] = { Vec2(o, o), Vec2(o + w, o - h), Vec2(o + w * 2, o), // lower spike Vec2(o + w * 2 + h, o + w), Vec2(o + w * 2, o + w * 2), // right spike Vec2(o + w, o + w * 2 + h), Vec2(o, o + w * 2), // top spike Vec2(o - h, o + w), // left spike }; drawNode1->drawPolygon(star, sizeof(star) / sizeof(star[0]), Color4F(0.0f, 0.0f, 0.7f, 0.5f), 1, Color4F(0.0f, 0.0f, 1.0f, 1.0f)); drawDirection(star, sizeof(star) / sizeof(star[0]), drawNode1->getPosition()); } { // wrong order auto drawNode1 = DrawNodeEx::create(); addChild(drawNode1); drawNode1->setPosition(-80, 20); Vec2 wrongOrder[] = { Vec2(o + w, o - h), Vec2(o + w * 2, o), Vec2(o + w * 2 + h, o + w), Vec2(o + w * 2, o + w * 2) }; drawNode1->drawPolygon(wrongOrder, sizeof(wrongOrder) / sizeof(wrongOrder[0]), Color4F(0.0f, 0.0f, 0.7f, 0.5f), 1, Color4F(1.0f, 0.0f, 0.0f, 1.0f)); drawDirection(wrongOrder, sizeof(wrongOrder) / sizeof(wrongOrder[0]), drawNode1->getPosition()); } { // correct order Vec2 correctOrder[] = { Vec2(o + w * 2, o), Vec2(o + w * 2 + h, o + w), Vec2(o + w * 2, o + w * 2), Vec2(o + w, o - h) }; auto drawNode2 = DrawNodeEx::create(); addChild(drawNode2); drawNode2->setPosition({ -10, 20 }); drawNode2->drawPolygon(correctOrder, sizeof(correctOrder) / sizeof(correctOrder[0]), Color4F(0.0f, 0.0f, 0.7f, 0.5f), 1, Color4F(0.0f, 1.0f, 0.0f, 1.0f)); drawDirection(correctOrder, sizeof(correctOrder) / sizeof(correctOrder[0]), drawNode2->getPosition()); } } } void DrawNodeCocos2dx_Issue829::drawDirection(const Vec2* vec, const int size, Vec2 offset) { for (size_t i = 0; i < size; i++) { auto label = Label::createWithTTF(std::to_string(i).c_str(), "fonts/Marker Felt.ttf", 10); this->addChild(label); label->setPosition(vec[i] + offset); } } string DrawNodeCocos2dx_Issue829::title() const { return "GitHub Issue #829"; } string DrawNodeCocos2dx_Issue829::subtitle() const { return "Is also fixed with #1319!"; } DrawNodeCocos2dx_Issue1319::DrawNodeCocos2dx_Issue1319() { Vec2 vertices21[] = { {290.250000f, 98.1250000f}, {235.000000f, 90.8750000f}, {270.500000f, 109.875000f}, {235.000000f, 119.125000f}, {275.250000f, 145.875000f}, {249.500000f, 145.875000f}, {249.500000f, 178.125000f}, {275.250000f, 187.375015f}, {294.750488f, 168.333344f}, {311.250000f, 181.125000f}, {257.000000f, 213.625015f}, {338.500000f, 193.125000f}, {300.000000f, 211.125015f}, {333.750000f, 211.125015f}, {368.250000f, 206.625000f}, {377.000000f, 178.125000f}, {421.750000f, 170.125000f}, {416.250000f, 115.375000f}, {391.250000f, 157.875000f}, {338.500000f, 131.625000f}, {362.750000f, 131.625000f}, {362.750000f, 106.875000f}, {306.500000f, 119.125000f}, {324.250000f, 85.1250000f}, {227.500000f, 61.8750000} }; Vec2 vertices24[] = { {45.750000f, 144.375000f}, {75.500000f, 136.875000f}, {75.500000f, 159.125000f}, {100.250000f, 161.375000f}, {65.500000f, 181.375000f}, {102.250000f, 179.125000f}, {95.000000f, 215.125000f}, {129.331467f, 189.926208f}, {131.371460f, 206.366196f}, {139.651474f, 192.446198f}, {161.851471f, 200.606201f}, {151.000000f, 220.375000f}, {110.500000f, 244.375000f}, {153.750000f, 238.125000f}, {142.500000f, 253.875000f}, {220.750000f, 259.375000f}, {250.500000f, 244.375000f}, {168.750000f, 241.875000f}, {182.250000f, 154.125000f}, {190.250000f, 227.375000f}, {196.500000f, 197.375000f}, {208.750000f, 210.625000f}, {220.750000f, 194.375000f}, {208.750000f, 176.375000f}, {253.250000f, 173.875000f}, {243.750000f, 154.125000f}, {213.750000f, 161.375000f}, {202.250000f, 139.875000f}, {236.000000f, 131.875000f}, {218.500000f, 120.875000f}, {206.500000f, 125.625000f}, {184.500000f, 110.375000f}, {157.000000f, 108.625000f}, {147.500000f, 96.625000f}, {153.750000f, 85.125000f}, {147.500000f, 75.375000f}, {126.500000f, 74.125000f}, {110.500000f, 86.625000f}, {127.750000f, 85.125000f}, {135.250000f, 91.125000f}, {135.250000f, 97.875000f}, {124.000000f, 93.875000f}, {115.500000f, 100.875000f}, {115.500000f, 111.875000f}, {135.250000f, 108.625000f}, {151.000000f, 124.125000f}, {90.500000f, 131.875000f}, {113.250000f, 120.875000f}, {88.000000f, 116.875000f}, {106.000000f, 103.875000f}, {88.000000f, 97.875000f}, }; DrawNodeEx* drawNode[3]; for (int i = 0; i < 3; i++) { drawNode[i] = DrawNodeEx::create(); addChild(drawNode[i]); } // draw a solid circle drawNode[1]->drawSolidCircle(VisibleRect::center() + Vec2(140.0f, 0.0f), 40, AX_DEGREES_TO_RADIANS(90), 30, 2.0f, 2.0f, Color4F::BLUE); drawNode[1]->drawSolidCircle(VisibleRect::center() + Vec2(-40.0f, 0.0f), 40, AX_DEGREES_TO_RADIANS(90), 30, 2.0f, 2.0f, Color4F::WHITE); drawNode[0]->setPosition(Vec2(-30, -20)); drawNode[0]->drawPolygon(vertices24, sizeof(vertices24) / sizeof(vertices24[0]), Color4F::RED, 0.3f, Color4F::GREEN); drawNode[2]->setPosition(Vec2(0, -10)); drawNode[2]->setLocalZOrder(5); drawNode[2]->drawPolygon(vertices21, sizeof(vertices21) / sizeof(vertices21[0]), Color4F::GREEN, 0.3f, Color4F::YELLOW); drawNode[2]->drawPolygon(vertices24, sizeof(vertices24) / sizeof(vertices24[0]), Color4F::BLUE, 0.3f, Color4F::RED); } string DrawNodeCocos2dx_Issue1319::title() const { return "GitHub Issue #1319"; } string DrawNodeCocos2dx_Issue1319::subtitle() const { return "Draw complex FILLED polygons"; } #if defined(_WIN32) # pragma pop_macro("TRANSPARENT") #endif